I'd like to thank you for the feedback and give my current stance on why I did some things as well as future plans. To get the elephant out of the room, I chose the bombsites to be on top of each other in order to create a level of strategy in the rounds and to create what is essentially one bombsite but with two layers. Rotates to the bottom may be quick but can be easily countered by Terrorists (if the CTs jump) while planting on the top forces players to take the long inner routes in order to get back up. I will consider reworking this as Guni suggested to provide more separation between the two bombsites. Camping in the upper bombsite, as Guni mentioned, was designed to be significantly weakened against bottom players especially players camping in the tower. The tower's window prevents players from shooting at bottom. I would like some play-tester feedback on this. Detail is obvious. I will give the walls some needed touch up and depth. Lights will be dulled down to prevent early blindness. And Jackophant, yes...... Xuhsh's Crossing is probably the silly name I have thought of for a map. I'll probably shorten it to Xuhsh or something within the tropical theme. I hope this clears up what I had in mind for the map and I will appreciate more feedback. Thank you to those who have replied so far.