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oxygencube last won the day on May 24 2015
oxygencube had the most liked content!
Profile Information
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Real Name
Drew
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Job
Environment Artist / Level Designer
Profile Fields
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Website
www.drewflet.com
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I'd love to see what the community does in the Unreal Engine.
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Squad reacted to a post in a topic:
[CS:GO]de_thrill
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Heck yes! Amazing work!
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oxygencube reacted to a post in a topic:
[CS:GO]de_thrill
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Rebellion: A Star Wars Mod For Insurgency [Early-Development]
oxygencube replied to Quotingmc's topic in Level Design
Wow.. I really hope people jump on board with this! If I wasn't super swamped I would provide some models and textures.. Heck down the line I might be able to help out. Keeping an eye on this! -
Hey all, So it's been forever since I've posted here but I could use some feedback and suggestions on how to ensure fair gameplay on dark / dimly lit night maps. How do you achieve a darker evening map but also help keep things fair. One of the main issues with night maps is that players can easily pull up the graphic settings and crank their gamma or raise the brightness on their monitor to achieve an unfair advantage over those that keep their gamma settings consistent across all maps. Are there any tips or suggestions on how to solve this issue? Thanks! ..oxy..
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will2k reacted to a post in a topic:
[INSURGENCY] Gizab b1
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ChA1NsAw reacted to a post in a topic:
Livestream with Insurgency devs about level design, environment art, and game dev.
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Sprony reacted to a post in a topic:
Looking for people that are aspiring to work in the game industry
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ChA1NsAw reacted to a post in a topic:
[INSURGENCY] Gizab b1
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DooM reacted to a post in a topic:
[INSURGENCY] Gizab b1
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Squad reacted to a post in a topic:
Livestream with Insurgency devs about level design, environment art, and game dev.
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ShockaPop reacted to a post in a topic:
Livestream with Insurgency devs about level design, environment art, and game dev.
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oxygencube reacted to a post in a topic:
[INSURGENCY] Gizab b1
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2d-chris reacted to a post in a topic:
[INSURGENCY] Gizab b1
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Steppenwolf reacted to a post in a topic:
[INSURGENCY] Gizab b1
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Great to see another Insurgency map on here. I would love to playtest with you.
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I was a guest on Insurgency's stream with Mikee, the community manager, this past weekend. We talked level design, environment art, and game dev. Figured you guys might be interested and hopefully inspired somehow.
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Looking for people that are aspiring to work in the game industry
oxygencube replied to Sprony's topic in Off-Topic
Environment Artist / Level Designer www.drewflet.com -
oxygencube reacted to a post in a topic:
WIP (Insurgency) Gizab
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Thanks all. Minos you made some props for the original mod? Nice! I added a few custom props for the mosque. Map is released. Release thread can be found here: http://www.mapcore.org/topic/18792-insurgency-gizab-b1/
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oxygencube reacted to a post in a topic:
WIP (Insurgency) Gizab
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Backstory The security forces have learned that insurgents have dug into the outskirts of a small city in Afghanistan called Gizab. Just as an evening storm is rolling in during sunset, the security forces arrived at the edge of Gizab to be met by a car bomb, they must rid the town of the insurgents and secure the center of town, the mosque. Features 7 checkpoints A-G.Unique 'co-op layout'Custom overhead map, loading screen, and vote image.Custom models and textures for the mosque.Custom soundscape including 'call to prayer'Steam Workshop Page http://steamcommunity.com/sharedfiles/filedetails/?id=445729757 Download Mirrors Co-Op Mirror #1: InsMaps.com http://insmaps.com/site/index.php/downloads/maps/coop-maps/download/5-coop-maps/210-gizab-b1-co-op Co-Op Mirror #2: Dropbox https://www.dropbox.com/s/001ni52onozg52e/gizab_b1_coop.zip?dl=0 PvP Mirror #1: InsMaps.com http://insmaps.com/site/index.php/downloads/maps/pvp-maps/download/6-pvp-maps/209-gizab-b1-pvp PvP Mirror #2: InsMaps.com https://www.dropbox.com/s/7egpbxqs2bo5fv8/gizab_b1.zip?dl= Screenshots
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​Look me up as 'oxygencube' and add me. I'm doing final coop tests this weekend and if all goes well will be releasing it.
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Are there any tutorials for the Maya->Source workflow out there? I was searching a while ago, but i didn't find anything helpful. I'd like to continue mapping and i should start to create my own models. I had to use Maya 32bit and followed these instructions to get it working: http://facepunch.com/showthread.php?t=1197170 Then this video should help you with the exporting / compiling: http://www.moddb.com/engines/source/tutorials/introduction-to-custom-props-for-source-powered-games-with-maya
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I'm getting close to the first beta release but I need help with soundscapes. Ideally, I would be able to create my own but I'm having some trouble. I have copied 'soundscapes_district' and renamed it to 'soundscapes_gizab'. I then went through and replaced 'district' with 'gizab' and saved the file. I added 'soundscape_gizab' to the soundscape_manifest.txt file and tried placing them in the /scripts folder but can't play them ingame using the playsoundscapes command. I also tried placing them in /misc/scripts folder as that is where I found them using CFGScrape. Anybody help me out?
