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MaanMan

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Everything posted by MaanMan

  1. If anyone wants my textures let me know, they are just going to sit around until my hard drive dies.
  2. Thanks for the feedback, I've touch the texture up and made two more based off it.
  3. Just made my first texture!
  4. As far as I know there is no trick to get the workshop publisher to pack two dds files. We most likely have to wait for valve to patch it in. In the mean time you can pack the radar into the bsp using PackRat or Vide. With the doors you actual have four doors. Two of these doors lead into same small room. For most maps doors open at a speed of 200 (this is off the top of my head) while yours open something around 100. While doors can make a space feel more realistic, they are usually not very good for gameplay. As for the callouts on the nav file it is possible that you generated a new nav file when updating the map. Check the previous nav files and see if any of them still have your callouts.
  5. I've just went around your map and noticed that your radar does not work for all the Z coordinates. It looks like the lower layer of your radar was not included in the bsp. This maybe a problem with the workshop publisher, as it may only fetch one dds file. Another simple fix is making sure that all Tspawns are in the right location (not on the bottom of the skybox). I would also recommend removing many of the doors which you have in your map.
  6. Pro tips: use the nodraw texture, have spawns face the bombsite, doors should open both ways, vertical gameplay doesn't work very well for cs. Also make sure there are enough spawns.
  7. I recommend simplifying the layout and removing unnecessary paths. I would also try to keep the gameplay ideas simple.
  8. I highly recommend simplifying the map, smoothing out the ground, and replacing the wall texture.
  9. Don't worry guys this months maze and kz map will be up on the server today! I just have to recompile it...........
  10. Thanks for the playtest guys! If you have any feedback I would love to hear it!
  11. You can post a new thread now, @Sprony clean this up plz.
  12. For next months warm up map I'm looking at adding in a kz section at the end of the maze. If anyone is good at kz and would be willing to help me out it would be great! Message me as soon as possible!
  13. I hope you're not looking for a detailed version of the map! I only have dev images to offer at the moment (yes, I know its been 1 year and I'm still using dev textures). http://imgur.com/a/AyEm5
  14. I'm not very good at updating this thread but its time to playtest this beauty again! A lot has happened over the past year and I've tried many themes. While I could have published the map 3 or 4 times, I've redone the map because if a project is worth finishing, it is worth finishing right. I've also learned a lot from KernalPanic and Squad last year and hopefully, I'll learn more from RZL in the future. I hope to see you guys at the playtest this Thursday. Also I'll try to keep this thread updated a bit more. Here is the download for playtest version this week. https://www.dropbox.com/s/uun7ikuh66h6vec/de_arches_v3.bsp?dl=0
  15. Is anyone else having problems with HDR? All of my compiles are turning up with blue shadow highlights. The only solution I have found is compiling without HDR.
  16. MaanMan

    Overwatch

    From this and the Walking dead post, I believe you are correct on that matter.
  17. Can I have the key for Splinter Cell? Thanks Fnuggi!
  18. @Tomato If you do not understand or did not receive enough feedback on a playtest, take it upon yourself to receive explanations and more feedback from players in the playtest. If you still feel that it was not enough, analysis and extrapolate data from the demo.
  19. Best post of this year so far!
  20. MaanMan

    Firewatch

    While I'm really looking forward to this game, I would rather pay the extra 2 dollars to read the reviews first.
  21. Please take more time to go over your previous playtest.
  22. All that work just for vaya to come and steal all the "likes."
  23. Sorry about that, its been fixed now.
  24. Looks like someone stole your map! https://steamcommunity.com/sharedfiles/filedetails/?id=598515272&searchtext=Meat
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