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Posts posted by Mr E
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Wow this is a huge moral boost!, yeah re placing the elevators is a lot of work but it would make the jump less tricky and make the player explore more of the area behind the pillars. Next version of the map is going to have armor placements placed in certain areas after some of the UT communitys said that there was no effective way to counter the Flakcannon on the above floor.
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On 10/14/2016 at 6:02 PM, Czoolz said:
Looks pretty neat, would love to play it with some people. Do we have a community playtest server for UT on Mapcore?
Thanks!
I just made a new bake of the map (download here updated 28-10-2016) gonna post a few updated pics and a new gameplay video in a moment.
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Finally got my editor up and running again after a month without Internet (the editor broke so no offline mode) and I also made an upgrade from my GTX 670 to a GTX 1070.
Any feedback is appreciated i'm going to upload a version to download as soon as the compile is done. (update it's here: https://mega.nz/#!VAxhlIRS!aDgGrC5qEW2KhXLBIXcvBQdoy_0DZyPDgx2MWKN1M1k )
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Wow that looks really god!
But ain't the kitchen/cryogenics to small? looks like it would be cramped during a CTF match.
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- RA7, K and MaikelOrtega
- 3
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During the summer I've been working on this map that takes place on a huge laser drill powered by Liandri. It's designed to be played by 4 players for some fast action deathmatch. There is still a lot to be done on the map just posting it here to get some feedback.
Download the map (updated 24-01-2017)
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Thanks i'll take a second look on the lightning and adjust the skull size, I uploaded the new version you can grab it right here(old)
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- Fnugz, Freaky_Banana, apata and 2 others
- 5
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Judging from the screenshots the map seems way to small for a map made for Insurgency look over some of the prop placment and size of each room. Try adding trims around the edges to get rid of that BSP blocky feel. Make some houses and props outside the playable area to I think you just need some more playtesting and adjustments to make the map feel better.
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The layout looks great but the skybox and lightning makes it look dull.
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Diego is a Capture the Flag map for Unreal Tournament set in a rocky desert with two castles where two teams fight over control for the desert land and the others castle.
Each spawn has three exits and three entrances but only two for an attacker taking the flag while the middle underground
section is connected by a bride. On top of it lies a hole up to the desert where both sides meet face to face and on top of it all lies pillars connecting the both sides that can only be reached by the most skilled players.Installation: Place the .pak file in My Documents-UnrealTournamnet-Saved-Paks-MyContent then launch the game and create a custom match and choose Diego as a map (If there is no Paks map create one with a MyContent map inside of it and place the map there).
Looking for feedback to make improvements don't hesitate to post them in the comments.
- Fnugz, Smileytopin, ashton93 and 6 others
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Looks cool but you might want to add some details to the skybox on the level old European city.
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Really love the lightning you got on the map any tips you can share?
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Man i love these Breakdown videos to bad that the movie was "meh"
WIP in WIP, post your level screenshots!
in Level Design
Posted
Messed around with the Soul Cave pack that epic recently released.