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Mr E

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Posts posted by Mr E


  1. Wow this is a huge moral boost!, yeah re placing the elevators is a lot of work but it would make the jump less tricky and make the player explore more of the area behind the pillars. Next version of the map is going to have armor placements placed in certain areas after some of the UT communitys said that there was no effective way to counter the Flakcannon on the above floor.    


  2. On 10/14/2016 at 6:02 PM, Czoolz said:

    Looks pretty neat, would love to play it with some people. Do we have a community playtest server for UT on Mapcore? 

    Thanks!

     

    I just made a new bake of the map (download here updated 28-10-2016) gonna post a few updated pics and a new gameplay video in a moment.

     

     

    level_shots_community1.jpg

    level_shots_community2.jpg

    level_shots_community3.jpg

    level_shots_community4.jpg

    level_shots_community5.jpg


  3. Finally got my editor up and running again after a month without Internet (the editor broke so no offline mode) and I also made an upgrade from my GTX 670 to a GTX 1070.

    Any feedback is appreciated i'm going to upload a version to download as soon as the compile is done. (update it's here: https://mega.nz/#!VAxhlIRS!aDgGrC5qEW2KhXLBIXcvBQdoy_0DZyPDgx2MWKN1M1k )

    level_shots_community_1.jpg

    level_shots_community_2.jpg

    level_shots_community_3.jpg

    level_shots_community_4.jpg

    level_shots_community_5.jpg


  4. Judging from the screenshots the map seems way to small for a map made for Insurgency look over some of the prop placment and size of each room. Try adding trims around the edges to get rid of that BSP blocky feel. Make some houses and props outside the playable area to I think you just need some more playtesting and adjustments to make the map feel better.  


  5. Diego is a Capture the Flag map for Unreal Tournament set in a rocky desert with two castles where two teams fight over control for the desert land and the others castle.

    Each spawn has three exits and three entrances but only two for an attacker taking the flag while the middle underground
    section is connected by a bride.  On top of it lies a hole up to the desert where both sides meet face to face and on top of it all lies pillars connecting the both sides that can only be reached by the most skilled players. 

    Download the map here

    Installation: Place the .pak file in My Documents-UnrealTournamnet-Saved-Paks-MyContent then launch the game and create a custom match and choose Diego as a map (If there is no Paks map create one with a MyContent map inside of it and place the map there). 

    Looking for feedback to make improvements don't hesitate to post them in the comments.

    UE4-Win64-Shipping 2016-03-21 20-51-25-84.jpg

    UE4-Win64-Shipping 2016-03-21 20-50-14-30.jpg

    UE4-Win64-Shipping 2016-03-21 20-43-15-71.jpg

    UE4-Win64-Shipping 2016-03-21 20-49-47-86.jpg

    UE4-Win64-Shipping 2016-03-21 20-45-11-90.jpg

    UE4-Win64-Shipping 2016-03-21 20-40-04-47.jpg

    topdown ctf unrealsmall.jpg

     

     

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