I want to withdraw my submission to the mappack. I won't be able to come up with a version of my map that will meet my standards to be included in this pack.
Good luck.
And best wishes for 2015
I think the chart is a good way for us mappers to recieve feedback and to keep it in check for further mapping.
It also gives an insight for non-participants how the ranking of the maps came together.
For judging i think the judges can come to correct ranking without any chart...
The chart just makes it transparent for non-judges.
Thanks Sprony!
I'll be sure to stick around.
This contest and getting back to Gtk really brought back the mapping bug.
It was a bit of a rush job and i wish i had more time to share my progress on my map on this forum.
After the judging i'll do some repolishing on the map, tidy it up and release a final version.
I'll be sure to post it here.
It is great to see Q3 is still so much alive!
And now good luck to all judges
Cheers
Ok, picked up on a teleporter issue, on of my tele-exits should be turned 90 degrees.
You'll end up facing a wall now.
I'll fix this in a after-comp version
Don't you hte it when you added a last piece of design to your map and it really adds to the gameplay but when you compile the .aas file it quits during the calculation of the splits...
I'm closing in on the bug, reduced the fault to one of 5 brushes... but now i need to get rid of it.
And time is ticking...
It is nice to realise that i really like mapping.
Keywords: vertical, minimal
3 main battle areas
no models
Simple, functional architecture
Low on details
High on connectivity
Textured in stillness
Psychedelica for the dead
q3map2 fadeness
Working title: calkx
(caulk texture and aphex twin)