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Posts posted by NATO

  1. Common logic is to keep custom content out of RestrictedAssets. Personally I put everything in Content/Maps/[Mapname], including any new assets (including new material instances).

    I'm not entirely sure what you're saying. You shouldn't get that error with stock assets since it has no need to pak them. If it is custom then, as Mitch suggested, move it to somewhere with a shorter url (as it were). Everything will be prefix with [install location]/content/etc, if this gets too long then it'll break.

    I might be misunderstanding, or just be flat wrong. I'm really tired after staying up all night watching election coverage XD

  2. You need to cook your map for people to be able to play it. Open up your map in the editor, press the share button, then share this level. This will cook and pak your map for others to play. It'll spit out a .pak file after a (fairly) long time and normally put it in your Documents\UnrealTournament\Saved\Paks\MyContent folder. That's what you need to give people to play :D

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