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fierox

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    Edwin
  1. fierox

    Alien: Isolation

    Yeah i'm playing aswell. They really got the atmosphere right, it breathes Alien. The rooms, hallways and especially the techno hardware with the old scifi look is awesome. But also stuff like furniture and small bits, it all fits in (too bad you cant actually sit down in a chair tho). Actually noticed sort of a tablet device with a crt screen and mechanical buttons, cool! I got the PC version aswell and i agree it runs smooth and has pretty good graphics. Had i known it was a port might have not got the PC version but its all fine sofar. Sometimes feels a bit stiff going from one animation into the next. Also stuff like missing an invisible trigger line or a "perform action" point can be a little anoying, especially with an alien nearby but overall its great. Playing at night, in the dark with headphones, damn its scary at times! They really got that right So yeah i'm impressed aswell. Its not a shooting game tho, i can imagine its not for everyone.
  2. fierox

    Alien: Isolation

    Yeah it really seems a bit all or nothing in the reviews, love it or hate it. Well not hate.. its not ACM I preordered it tho, just the environment and detail alone breathes Alien so much I have to try it!
  3. And here's another brakedown of the Jake figure. From left to right: Low poly wireframe, muscle system deformers (joints not showing), mesh, normal map, with shader, complete
  4. For me the Mass Efffect series really stands out. What happened to the world and your team especially really mattered For those that want to give it (another) go, try it from 1 to 3 with dlc (some dlc is really good) and the mehem mod for a better (or different) Mass Effect 3 ending! Cant wait to see what they will do with the next Mass Effect but i will sure miss the old characters.
  5. Thanks, tips or feedback are certainly appreciated!
  6. Weird, never had or seen problem.. i'm on Maya 2014. Cant read the polycount discussion, dont have a login there. But if you can send a bit of the mesh that has this problem i can have a look OBJ or something?
  7. Haha thanks for inviting me Johnny. The stuff above is actually made to be used in animation. Was going for an easier type of quality then its in the movies. A bit more cartoony or like a TV series i guess. The images are just quick renders, fun to do for requests i get on deviantart (plus i still have plenty to learn on lightning and shading ). Its purely meant as an excercise and it has been a good one sofar, starting at modeling and working towards a finished clip. Cant skip any of the less fun parts that way. Most of the time is in animation, really want to try to get a believable interaction between two characters. Well that and walking and running, always hard to get right especially when characters look a bit realistic. Its still not perfect but i've learned quite a bit sofar and redid alot but i can keep redoing bits so i'm moving on a little. Right now im struggling with the hair and cloth. Easy to get right for a single frame or even a single motion but quite a pain getting it to behave properly in animation (and so slow..). After that i'll start on the environments and backgrounds, i'm pretty bad with that so it will be quite a challenge getting it done Below a few different frontal views of the bindpose. Baked the normal map from a high res version and exaggerated it so thats why it looks weird. I couldnt find another way to make it work with the bumpmap back then. Haven't made much maps and most were for DukeNukem3d After that i made meshes, characters and animations (mostly UnrealEd and good Maya plugins) for mods in the past but i havent done any of that for quite some time. Unfortunatly things always stranded halfway Didnt have much luck with group projects unfortunatly.
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