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The Honey Badger got a reaction from Freaky_Banana in Getting a prop to change its skin at 60 second intervals
Here it is in context!
https://steamcommunity.com/sharedfiles/filedetails/?id=1644959932
Me and Gorb have been working on this map for 3 years in our spare time between other projects; its our first map. There is still a lot of work to do, as it stands it is a 'proof of concept'. The feedback so far has been very positive which is a 'confidence shot in the arm' so we are going to continue making improvements and fix issues!
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The Honey Badger got a reaction from maxlevelboi in Getting a prop to change its skin at 60 second intervals
Here it is in context!
https://steamcommunity.com/sharedfiles/filedetails/?id=1644959932
Me and Gorb have been working on this map for 3 years in our spare time between other projects; its our first map. There is still a lot of work to do, as it stands it is a 'proof of concept'. The feedback so far has been very positive which is a 'confidence shot in the arm' so we are going to continue making improvements and fix issues!
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The Honey Badger got a reaction from Fnugz in Getting a prop to change its skin at 60 second intervals
Here it is in context!
https://steamcommunity.com/sharedfiles/filedetails/?id=1644959932
Me and Gorb have been working on this map for 3 years in our spare time between other projects; its our first map. There is still a lot of work to do, as it stands it is a 'proof of concept'. The feedback so far has been very positive which is a 'confidence shot in the arm' so we are going to continue making improvements and fix issues!
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The Honey Badger got a reaction from G__R in Getting a prop to change its skin at 60 second intervals
Here it is in context!
https://steamcommunity.com/sharedfiles/filedetails/?id=1644959932
Me and Gorb have been working on this map for 3 years in our spare time between other projects; its our first map. There is still a lot of work to do, as it stands it is a 'proof of concept'. The feedback so far has been very positive which is a 'confidence shot in the arm' so we are going to continue making improvements and fix issues!
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The Honey Badger got a reaction from a Chunk in Getting a prop to change its skin at 60 second intervals
Here it is in context!
https://steamcommunity.com/sharedfiles/filedetails/?id=1644959932
Me and Gorb have been working on this map for 3 years in our spare time between other projects; its our first map. There is still a lot of work to do, as it stands it is a 'proof of concept'. The feedback so far has been very positive which is a 'confidence shot in the arm' so we are going to continue making improvements and fix issues!
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The Honey Badger got a reaction from esspho in Getting a prop to change its skin at 60 second intervals
Here it is in context!
https://steamcommunity.com/sharedfiles/filedetails/?id=1644959932
Me and Gorb have been working on this map for 3 years in our spare time between other projects; its our first map. There is still a lot of work to do, as it stands it is a 'proof of concept'. The feedback so far has been very positive which is a 'confidence shot in the arm' so we are going to continue making improvements and fix issues!
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The Honey Badger got a reaction from Radix in Getting a prop to change its skin at 60 second intervals
Here it is in context!
https://steamcommunity.com/sharedfiles/filedetails/?id=1644959932
Me and Gorb have been working on this map for 3 years in our spare time between other projects; its our first map. There is still a lot of work to do, as it stands it is a 'proof of concept'. The feedback so far has been very positive which is a 'confidence shot in the arm' so we are going to continue making improvements and fix issues!
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The Honey Badger got a reaction from dmu in Getting a prop to change its skin at 60 second intervals
Here it is in context!
https://steamcommunity.com/sharedfiles/filedetails/?id=1644959932
Me and Gorb have been working on this map for 3 years in our spare time between other projects; its our first map. There is still a lot of work to do, as it stands it is a 'proof of concept'. The feedback so far has been very positive which is a 'confidence shot in the arm' so we are going to continue making improvements and fix issues!
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The Honey Badger got a reaction from Serialmapper in Getting a prop to change its skin at 60 second intervals
Here it is in context!
https://steamcommunity.com/sharedfiles/filedetails/?id=1644959932
Me and Gorb have been working on this map for 3 years in our spare time between other projects; its our first map. There is still a lot of work to do, as it stands it is a 'proof of concept'. The feedback so far has been very positive which is a 'confidence shot in the arm' so we are going to continue making improvements and fix issues!
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The Honey Badger got a reaction from Klems in Getting a prop to change its skin at 60 second intervals
Here it is in context!
https://steamcommunity.com/sharedfiles/filedetails/?id=1644959932
Me and Gorb have been working on this map for 3 years in our spare time between other projects; its our first map. There is still a lot of work to do, as it stands it is a 'proof of concept'. The feedback so far has been very positive which is a 'confidence shot in the arm' so we are going to continue making improvements and fix issues!
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The Honey Badger reacted to esspho in Getting a prop to change its skin at 60 second intervals
You could use a "logic_auto" with the output "OnMultiNewRound".
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The Honey Badger reacted to Radix in Getting a prop to change its skin at 60 second intervals
I guess it's Source Engine/CS:GO.
So...
1. Give your platform props a name (e.g. "clock1", "clock2", ...). If I got you right, you have 4 different skins for each minute. So set the 4 props up to use the skin you want them to use in the beginning.
2. You will need some additional entities: logic_timer, math_counter, logic_case
3. logic_timer: Set "Refire Interval" to 60 (=1 minute). Go to Outputs. Add a new output with the following parameters: On Timer/*name of the math_counter entity*/Add/1
(Maybe you will need to activate this logic_timer entity at the start of each round via some kind of trigger/logic_auto)
4. math_counter: Give it a name. Go to Outputs. Add a new output: OutValue/*name of the logic_case entity*/InValue
5. logic_case: Give it a name. Case 01: 1; Case 02: 2, Go to Outputs. You will have to create 4 outputs for each case, because each prop uses a different skin at the given time (right?). OnCase01/clock1/Skin/1(*), OnCase01/clock2/Skin/2(*) and so on... (*= or whatever the number of the correct skin is)
Maybe I missed something important, or there is an easier solution, but at least this will give you an idea how to make this...
Edit: What I wrote before for the logic_case was wrong. It should be correct now.
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The Honey Badger reacted to esspho in Getting a prop to change its skin at 60 second intervals
Hi!
To do this, you would have to make an animated material (a vtf with multiple frames / the changing numbers on the clock). In the corresponding vmt (aka material script) you would set a "material proxie" named "AnimatedTexture". The animation itself would be triggered by an "env_texturetoggle" entity. You could then trigger that entity every 60 seconds.
I hope that helps.
edit:
After reading your OP again I think you allready have made the different skins. So radix's method would be preferable, I guess
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The Honey Badger reacted to Meotwister in CS:GO Stickers
Hey guys!
Been a long time but I'm back with a CS:GO sticker. What d'ya guys think?
http://steamcommunity.com/sharedfiles/filedetails/?id=371435286
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The Honey Badger got a reaction from 1488 in CS:GO Stickers
I made some cop badges this weekend, (Bellevue is where Valve are based). Whatcha reckon?
http://steamcommunity.com/sharedfiles/filedetails/?id=332236076
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The Honey Badger got a reaction from will2k in CS:GO Stickers
I made some cop badges this weekend, (Bellevue is where Valve are based). Whatcha reckon?
http://steamcommunity.com/sharedfiles/filedetails/?id=332236076
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The Honey Badger got a reaction from FMPONE in CS:GO Stickers
I made some cop badges this weekend, (Bellevue is where Valve are based). Whatcha reckon?
http://steamcommunity.com/sharedfiles/filedetails/?id=332236076
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The Honey Badger got a reaction from jackophant in CS:GO Stickers
I made some cop badges this weekend, (Bellevue is where Valve are based). Whatcha reckon?
http://steamcommunity.com/sharedfiles/filedetails/?id=332236076
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The Honey Badger got a reaction from Nexusdog in CS:GO Stickers
I made some cop badges this weekend, (Bellevue is where Valve are based). Whatcha reckon?
http://steamcommunity.com/sharedfiles/filedetails/?id=332236076
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The Honey Badger got a reaction from General Vivi in CS:GO Stickers
I made some cop badges this weekend, (Bellevue is where Valve are based). Whatcha reckon?
http://steamcommunity.com/sharedfiles/filedetails/?id=332236076
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The Honey Badger got a reaction from Deh0lise in CS:GO Stickers
I made some cop badges this weekend, (Bellevue is where Valve are based). Whatcha reckon?
http://steamcommunity.com/sharedfiles/filedetails/?id=332236076
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The Honey Badger got a reaction from Vaya in CS:GO Stickers
I made some cop badges this weekend, (Bellevue is where Valve are based). Whatcha reckon?
http://steamcommunity.com/sharedfiles/filedetails/?id=332236076
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The Honey Badger reacted to Zaphk in CS:GO Stickers
Hi, Finally I'm giving stickers a try I made a collection together with my friend Danidem with some CS & Dota 2 crossover stickers. Feedback is always wellcome http://steamcommunity.com/sharedfiles/filedetails/?id=324607994
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The Honey Badger got a reaction from Thurnip in CS:GO Stickers
I've posted another sticker if anyone's interested:
PWN'D based on graffiti tagging. All feedback is welcome, good or bad.