Hey everyone!
Really glad I found this site. Level design has been pretty much my entire life the past year while working on my first game, Grimoire, a multiplayer wizard shooter built in UDK. As part of a small team (Started as 2 and now up to 4) its been extremely challenging not only doing level design but also the other half a dozen jobs that fall on small teams. One thing I've found especially difficult is creating fun and exciting levels while working with placeholder art assets and an ever changing and evolving game. Luckily I have more than 10 years of primarily multiplayer shooter experience that helps a lot.
This looks like an awesome community and im really happy to be here!