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FRAG

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Posts posted by FRAG


  1. 1 hour ago, insomnaut said:

    Hmm, I asked about this yesterday and received positive reply, but still not sure if was clear enough...
    What if my Phase 1 submission is an incomplete layout? Can I still finish the layout taking a few days from Phase 2 schedule? I understand the more time I spend on layout the less I will have to polish it. I am willing to take the risk. I also understand Phase 2 deadline is the final one.

    I believe you can refine the layout during phase 2, if you need to finish the layout you'll probably be able to do that but that's for the mapcore admins to decide.


  2. Name: Oliver Curtis

    Alias: FRAG

    Map Name: DM-Metro

    Download Link: DM-Metro

    9mQO1ET.png

    The idea is this is a re-purposed metro station for the tournament, it's located in the middle of a metropolis which means that life is still going on around, maybe even a train or two (TBD)

    • Environment setting: Metro, Urban, Metropolis
    • Theme: Clean, re-purposed.
    • Player Count: 3 to 6
    • Story: Metro Station 87 is located in the center of Atmos, a city that prides itself on it's polished facility's and clean public spaces, they have kindly re-purposed this station to host the tournament and allowed the locals to watch for their own pleasure, would be a shame if someone spilled blood here wouldn't it?

    0XrijN3.png

    ynb4Npm.png

     

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).


  3. I'm in a bit of a state at the moment but I know I'll get an answer here :)

    I got hospitalised today and I won't have access to my latest content until after the submission date, I do have a copy of the original metro map I worked on, I know we can evolve our shells in phase 2 but would it be possible to submit my old content for now and then push through with the new shell in phase 2?

    The new shell isn't a drastic change, it just works off subtractive methods instead of being solely additive, which has allowed for better refinement of paths I wanted to create.

    If I can't then no problem, I'll use the old shell and get it up to speed in phase 2.


  4. On 4/21/2016 at 3:42 AM, 2d-chris said:

    @blackdog here you go, I'm going to be working on this for a while so probably won't get the entire thing done before the phase 1 ends, so here is the first 3 hours. Final video I will probably give some commentary and music goodness, at this rate it will be about 4-6 hours of video at this speed. 

    Presenting, the birth of ctf-mattdamon

    https://www.youtube.com/watch?v=Gzw7AWhCJjc

     

     

    Yeah I've actually just gone back and done this myself @Sigma Although I was enjoying the approach I was taking, I've managed to achieve a much better whitebox by using subtractive design, will be updating my thread and submitting my submission asap.


  5. Here's my first day blockout of my map "TSD-Metro" it's a map I'm going to submit as part of the UT4 & Mapcore contest currently taking place.

    The idea is this is a re-purposed metro station for the tournament, it's located in the middle of a metropolis which means that life is still going on around, maybe even a train or two (TBD)

    • Environment setting: Metro, Urban, Metropolis
    • Theme: Clean, re-purposed.
    • Story: Metro Station 87 is located in the center of Atmos, a city that prides itself on it's polished facility's and clean public spaces, they have kindly re-purposed this station to host the tournament and allowed the locals to watch for their own pleasure, would be a shame if someone spilled blood here wouldn't it?

    dfHh0BY.png

    0FTBsYF.png

    b4rkgg3.png

    DU6ryOh.png

    SQxwLrV.png

    It will appear very open at the moment but as I block more stuff out, the sight lines will decrease to more acceptable limits, the map works in a 3 tier system, top and bottom segments are a bit more open but still provide adequate coverage with ways to retreat and flank.

    The middle segment plays more like cat and mouse, use it to your advantage or face the consequences, the area is filled with tight turns, plenty of cover but only a few exits.

    All spawn points will have adequate cover, no two spawns can view each other.

    Weapon placements are yet to be finalized.

    You may notice the hammer textures in there, that's because I'm using a plugin called "HammUEr" which allows me to create my brushwork in the hammer editor and the import it into the UE4 engine where they are turned into static meshes, Although I do really enjoy using the UE4 toolset, I still find hammers geometry tools much quicker for prototyping quickly and then iterating changes, I'm not going to promote the plugin but just search HammUEr on twitter or google and you'll find it if this sounds like something you want.

    Also just to note, as this is just an initial import without any tweaking, a few of the meshes are showing shadow lines and such, I'll get them fixed up when I do the next import.

    AND scanner is currently borked so when I get that up and running again, I'll post in the layouts and idea brainstorming I did for anyone who likes seeing that stuff.

     

    Looking forward to posting more of Metro here, feedback (good & bad) is welcome as always.


  6. After trying rift & PS VR, I still prefer the experience of PS VR, the price tag of the rift is a little high but I was expecting that, the fact that I would need to upgrade my hardware does not justify it though, PS VR will work with my PS4 and will be more aimed at mass market pockets so it's a more logical choice if I was to buy in this year.

    I'm still holding out for the Vive though, missed my chance to try it out last year so I'm eager to demo it this year at some relative conference.


  7. Hey crohns brother! Let me guess, you also have a history of eating bad for years, lots of meat, sugar and so on? The western diet isn't very healthy. I have found that avoiding sugar and meat is the best cure for it, better than any medicin your doctor will give you. Most people can live like they didn't have the disease by going vegan, but most doctors don't suggest it, because changing your behavior is harder than eating three pills a day and having a little pain. I would call my self a part time vegan (lol) and the differences between the days that I eat a plant based diet and the days I eat meat, candy and drink cola is huge. 

     

    Currently I'm at my dads over the holidays, trying to study while I'm here, tired of being behind all the time. January will probably be the most stressful month ever for me. So it is a lot of stress, like a weight on my shoulder all the time. I just have to hold it up for a little while and then I will be fine. Hopeful still!

    Sadly not, Was eventually traced down to my fathers side of the family (none of which I know, or him for that matter) runs riot through the males but has skipped all the females so there's hope I don't pass it down to my daughter through genetics.

    I never ate really bad, I'm quite a fit person and in a way it kind of sucks that I never just went all out sometimes but meh, missed opportunity and all that :P

    My wife is a vegan anyway so a lot of my meals are pretty green & fresh, I only really eat meat once or twice a week and it's only in small portions now, otherwise I'll be hugging the toilet instead of mapping ;)

    @FRAG Man I'm glad to read that everything is finally looking good for you, best of wishes to you :)

    Thanks! Much appreciated :)

  8. Blender


    I recently started a UDemy course to learn blender, I got it free after I funded their kickstarter for a UE4 C++ course.

    I quite like it, the interface and controls were a bit off from what I was used to with 3D software that I had used in the past but now I'm really starting to get things into my head, in the process of making a low-poly chess set on the course at the moment, it's good fun and best of all, free!


  9. All connective in OF2A1, its pretty much an A to B map but I've adjusted the design a little to create a more interesting way of getting to point B, lighting does play a large part in most areas which are not shown, it's also hard to show how the lighting works with just static images too, for example the fan rooms have lights that activate and guide the player towards the broken fan section so you can advance to the next level.

     

    But, as shown on the image, it's still very much WIP and appreciate your feedback, I'm still experimenting a lot with the lighting across OF2A1 and will admit some areas still need to be addressed, just wish I could show more though, would be a lot easier to talk about the level.


  10. Agreed, this is looking very nice indeed!

    Don't think decals would be much use with those towers, would probably be better to create multiple material layers and use the mesh paint option to create variation using blend weights, example taken from the UE4 Doc site

    5-way_result.jpg

    This is an example of a 5 way blend material, you would count 1 as your base texture or "clean" and then apply variations via the other 4 layers, the following is my own use using the reflections assets supplied by Epic Games from the Unreal Launcher.

    mesh_paint1.thumb.png.f61623436ee8471cfe

    So it starts off as a clean tile texture, and then using weighted layers, broken tiles and grime is applied giving the wall variation.

     

    Look forward to seeing this progress :D


  11. After just missing out on a position at Lionhead, I decided to take a break for 2 months to get my head back into gear, just about to move to a house so we are not stuck in a little 1 bedroom flat which we out grew of as soon as my daughter decided to start running everywhere (she sadly missed the walking stage)

    Going to treat the rest of the year as a reset, keep working on OBM and rebuild my portfolio to accommodate the feedback I got, the hibernation has done me some good, just hope I can now use the rest period to create the next snowball effect.

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