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N3tieb

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  1. N3tieb

    WIP de_eve

    Thx for pointing me in the right direction, already submitted a playtest request hope it will be accepted.
  2. N3tieb

    WIP de_eve

    Hello everyone just started working on a map and would like to get some feedback about the general layout. Also i would like to playtest the map where do i have to ask? Workshoplink: http://steamcommunity.com/sharedfiles/filedetails/?id=531216872
  3. Hey have you checked how much time it takes eacht team to get to the bombsites? CT should be there faster by 1 or 2 seconds if rushed from each side. Also i cant see it very well but you should make paths to rotate for T's before the chokepoints.
  4. It does look like it, I'll probably replace it with an hotel. (A good one! ) The color is white, so if i added color correction it would look either blue/green/red or any color i select. Adding more colors to palette would just make the building look noisy and over-all a bad background for a battle-zone. Player models are pretty visible against white, but I'll have to rethink about it. I'll post up screenshots if i come up with an idea to compensate the brightness/bleach-ness/saturation. Thanks for good feedback people. Well you dont have to change the color itself just make your white brown abit more saturated at the end its your choice looks great anyway
  5. Love the sky used it in the past in one of my bf2 maps.
  6. @TheGunma Looks great like the lightning but i think the walls look abit bleach perhaps use coulercorrection?
  7. Just read the valve statement to map selection "warehouses, generic industrial, generic factories" seems like i need to pimp up my theme.
  8. Muuuuuuuuuuuuuuch better! Now I can see what I'm looking at The scale looks really good in most places, but bombsite B seems very large and open, with very little cover. Maybe increase the environmental lighting slightly? Looks a lot better from the ground shots than I could tell from simply an overview! Has it been playtested at all yet? Yes B is very open at the moment but right know i dont really know that to add cuz i dont know how it plays dont want to cramp it with to much stuff. Im having a hard time with lighting in the source engine it never turns out the way I want maybe I will have to play around with it abit more. No it hasent been playtested yet I already made a post in the playtest thread already hope I will get some more feedback. Hope people can run the map havent optimized it at all yet another issue i dont get the hang on it yet.
  9. Hey I updated the overview like you suggested but im bad at editing pictures so there are only lines which show the ways you cant see. I will add screenshots later. Edit: added screenshots.
  10. Hey I would like to next open sport if possibel my map overview: Download: http://www.mediafire.com/download/r1a3jnfsl3ycsqn/de_launch2_03.09.14.zip
  11. Hello everyone I'm new here and i have been working on this map for about a month in my freetime. I already had a bit of help in the Chat Room i wanted to know what your impressions are and perhaps playtest it with a few people. I appreciate feedback. Screenshots: Download: http://www.mediafire.com/download/r1a3jnfsl3ycsqn/de_launch2_03.09.14.zip
  12. Hello everyone im rather new to mapping in source engine games. I have made previously maps for BF2 and played around with the cryengine a long time ago. Nice to meet you all.
  13. A new update from my map.
  14. A map I'm working at right now.
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