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Ubuska

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Ubuska last won the day on June 26

Ubuska had the most liked content!

About Ubuska

  • Rank
    Regular
  • Birthday 07/13/1991

Profile Information

  • Real Name
    Peter
  • Employer
    People Can Fly
  • Job
    Environment Artist

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  1. I don't really like UE4 brush system (it's slow and cumbersome), inability to apply per-face materials easily and the fact that brushes have pivot points. It could sound handy at a first glance but in reality it will mess up geometry big time. Though you actually can achieve pretty clean geometry. At first, check this setting in Editor Preferences - Move BSP Pivot Offset Automatically. It will make your geo a little bit cleaner. Other tips: Don't move brushes in Object Mode. At all. Especially don't rotate and scale. It will set your brush off the grid forever. Therefore always work in Brush Edit Mode (Ctrl-5) and with decent grid size (50 or more). Use quad view. That makes brush manipulation that much easier. The way I work like that is this - in any orthogonal view select verts with left click drag and move by ctrl-left click drag. Move entire brush by deselecting all selected verts. That way your verts should be always on the grid. Copy brushes quickly by alt-drag in Brush Edit Mode. The result: That workflow could be almost like quake editor/hammer at times... but still not quite. Epic should improve on their brush tools for sure. I have an idea to make an addon for UE4 to make brush editing similar to Trenchbroom/Reflex editor writing custom edit mode. But I didn't research on this topic yet.
  2. Ubuska

    [UT4] DM-Chamber

    Chamber has been noticed and retweeted by UT official twitter account which is nice I wish though that the game and community maps received more attention and love from the developer..
  3. Hello. My name is Peter Gubin and I'm professional environment artist with both AAA and indie projects experience. Email: [email protected] My portfolio and CV: http://www.thewarpgames.com/petergubin PeterGubinCV.pdf Some examples: Thank you, Peter
  4. Hello. My name is Peter Gubin and I'm professional environment artist with both AAA and indie projects experience. My portfolio and CV: http://www.thewarpgames.com/petergubin Due to NDAs I shared only my personal works there. After some time hopefully I will be able to share some of my professional work there also (and remove old stuff too).
  5. Ubuska

    [UT4] DM-Chamber

    Yes, grenades interact with player collision. Performance-wise it works great even on low end machines thanks to scalability settings, heavy LODing and stationary lights. Though there is a room for improvement performance-wise and in terms of visuals to the low settings scenario. I will make more lights stationary to make low graphics look better.
  6. Ubuska

    [UT4] DM-Chamber

    New version of DM-Chamber has been released. Changes: collision bugfixes, art fixes, slight optimizations. https://utcc.unrealpugs.com/map/348-DM-Chamber Also I made a video for this map
  7. Ubuska

    [UT4] DM-Chamber

    Here's breakdown of the map in terms of art pass - final collision and blockout stage. Pretty interesting stuff I think [ 1 ] Art pass - Final Collision - Blockout [ 2 ] Art pass - Final Collision - Blockout [ 3 ] Art pass - Final Collision - Blockout [ 4 ] Art pass - Final Collision - Blockout
  8. Ubuska

    [UT4] DM-Chamber

    Thanks! I used blender for all tasks. Flowing curves was hard to make look right, actual making process was pretty straightforward though. I used curves and when I felt that they look good I converted them to meshes and optimized/unwrapped them.
  9. Ubuska

    [UT4] DM-Chamber

    Finished this map today, you can download it here: https://utcc.unrealpugs.com/map/348-DM-Chamber This was hard to pull off because art in this map is custom 100% and I managed to get the size of 150 mb which is great. Making this level was a blast for me so please feel free to play it!
  10. Ubuska

    WIP in WIP, post your level screenshots!

    My progress on central room for DM-Chamber (UT4 map)
  11. Ubuska

    [UT4] DM-Chamber

    Finished modelling of this room, and almost wrapped entire modelling part. Almost there Lighting/texturing are temporary
  12. Ubuska

    [UT4] DM-Chamber

    Still working on this thing All lighting is just a draft.
  13. Ubuska

    Europa

    Just WOW! Looks amazing! I wonder who that Helder Pinto guy is though Btw, this looks like a painting, so rad.
  14. Ubuska

    [UT4] DM-Chamber

    Hi, here's a couple of updates. I more or less finished with rough modelling, starting to refine assets. Trap room rough modelling First textured asset. This asset uses one tiling material with single unique mask texture with no bake. I'm using custom vertex normals to give it rounded look. I plan to produce assets that way - using just one (sometimes don't uses at all for not significant assets) unique mask per asset. I also use mesh decals for additional details. Will add emissive for some of them later on. And lastly, some rough modelling for other rooms And here's some experiments with emissive mesh decals That's it for now, thanks for watching
  15. Ubuska

    WIP in WIP, post your level screenshots!

    Trap room modelling progress for my UT4 map called DM-Chamber
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