"$envmap" "env_cubemap" isn't working with phong shading and "LightmappedGeneric" shader. But I think that it works properly with "WorldVertexTransition".
"WorldVertexTransition"
{
"$basetexture" "metal/hr_metal/metal_grated_d"
"$bumpmap" "metal/hr_metal/metal_grated_d_normals"
"$envmap" "env_cubemap"
"$envmaptint" "[0.3 0.3 0.3]"
"$phong" "1"
"$phongexponent" "1500"
"$phongboost" "30"
"$phongfresnelranges" "[0.02 0.02 0.02]"
"$phongMaskContrastBrightness" "[.05 0.08]"
"$phongAmount" "[4 4 4 1.0]"
"$surfaceprop" "metal"
}
Maybe we have a more issues with "WorldVertexTransition" option. I have one - I can't change .vmt after compiling my map, with "mat_reloadallmaterials".
I wonder if we made a good blend material. I have an issues with two textures. And I can't waiting for complete parallax mapping. "Parallaxtest" shader...