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untor got a reaction from Vaya in de_manor (WIP name)
St. Mary
In a small Italian town, near the Church of St. Mary, the Separatists decided to make the terrorist act. The FBI went to protect the temple.
Map published!
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untor got a reaction from blackdog in St. Mary [CS:GO]
In a small Italian town, near the Church of St. Mary, the Separatists decided to make the terrorist act. The FBI went to protect the temple.
Map published!
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untor got a reaction from Vilham in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from MaanMan in de_manor (WIP name)
Small update
Basement of the still dark, gloomy. However, on this I work. I want to strike a balance between darkness and playability.
Bombplace B
CT Spawn
Basement
Сonnection (From A pass on B)
(From T spawn)
Soon there will be a beta version of the map in the workshop
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untor got a reaction from El_Exodus in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from blackdog in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from OrnateBaboon in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from Deh0lise in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from Skacky in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from Puddy in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from ⌐■_■ in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from 1488 in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from Bevster in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from clankill3r in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from El Moroes in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from Niller^.- in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor got a reaction from Squad in de_manor (WIP name)
St. Mary
Update!
Bombplace A
CT spawn
Sideway
update:
redesign some places. optimization fixed some errors. What is to be done:
Optimize some parts of the map. make the background. -
untor reacted to Lajron in de_havana
So i was able to get some free time this week and decided to work on the map.
I changed the layout a little bit and im really happy with the changse but i'm still not able to show the picture of it
Anyways here are more aesthetic pictures:
First i don't know why the hell i started making The Museum of Revolution as a background part but it looks sweet i guess
It still needs some fixes but im really happy with what i got in 2days.
Also i think im gonna finish the T spawn first
Any suggestions ?
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untor reacted to Lajron in de_havana
Well after thinking too much about gameplay i decided to drop it and focus my mind on more aesthetic stuff and while working on a new building i got few ideas for gameplay
Anyways here are some stuff :
Tunnel
Above tunnel
A better look at the top
And the tank which isn't really all that great textured but it's gonna be seen from far away
Also here's the 2d grid image
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untor reacted to esspho in [cs:go]de_twinstar
I definitely aim for a good overall readability. You are right with the assets. I recently started making props out of my placeholders and I think they should create some contrast to the other textures. Also the lighting is flat and shadows are dark because I didn't do anything about it yet.
I'm trying to create different areas that can be easily identified by their looks. The bottom section of each area has a strip of lighter textures.
Here are some of the textures I made.
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untor reacted to esspho in [cs:go]de_twinstar
Hi all!
I'd like to share some heavy-wip-shots and maybe get some opinions.
Jungle Area:
CT Spawn:
T Spawn:
Bombsite A:
Bombsite B (moved a little bit to the center of the area):
Middle:
Cheers!
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untor got a reaction from Skacky in de_manor (WIP name)
A small update.
I choose the name of the map. What will advise?
Manor San-Marino Estate Palazzo Tenuta In fact, most of the time, I was working on the optimization. Because of optimization, I decided peremodelit some trees. I totally created a new collection of cypress. Just added some decorative elements (Antennas, pipes, etc.) Isen fully tower at A and corrected the path to A. Somewhere corrected lighting, where what is corrected ... Thanks for the support, my friends!
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untor got a reaction from slavikov4 in de_manor (WIP name)
Good day!
Here's a topic to discuss my map. Above the map worked for about six months, in slow mode.
I do not know what to call the card. Working title map "prodigy". However, the design and idea, you will see the mansion.
Here are a couple of new screenshots. I hope for adequate feedback! -
untor got a reaction from FMPONE in de_manor (WIP name)
A small update.
I choose the name of the map. What will advise?
Manor San-Marino Estate Palazzo Tenuta In fact, most of the time, I was working on the optimization. Because of optimization, I decided peremodelit some trees. I totally created a new collection of cypress. Just added some decorative elements (Antennas, pipes, etc.) Isen fully tower at A and corrected the path to A. Somewhere corrected lighting, where what is corrected ... Thanks for the support, my friends!
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untor got a reaction from Squad in de_manor (WIP name)
A small update.
I choose the name of the map. What will advise?
Manor San-Marino Estate Palazzo Tenuta In fact, most of the time, I was working on the optimization. Because of optimization, I decided peremodelit some trees. I totally created a new collection of cypress. Just added some decorative elements (Antennas, pipes, etc.) Isen fully tower at A and corrected the path to A. Somewhere corrected lighting, where what is corrected ... Thanks for the support, my friends!