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untor

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  1. Awesome
    untor reacted to FMPONE in [CS:GO] Ravine (wingman)   
    That lighting is something else, man. Congrats on the release!
  2. Like
    untor got a reaction from K in Swamp   
    Welcome to the outskirts of Louisiana!
    A bomb defusal map set in a swamp where the wood industry once glowed with enthusiasm and joy but then was forgotten by man. The sound of machines and humans silenced just as quickly as the water rose, the greenery grew and the animals took over.
    However, passing boats have recently heard the sound of man again and large shipments of goods appear to be coming to the old sawmill.
    Housing near the swamp has been in contact with the police... what looked like a routine mission became a struggle to survive, they were not equipped and ready for a fight against terrorists and the forces of nature.

    SUBSCRIBE AND PLAY!



    Screens under spoiler
     
     
  3. Like
    untor got a reaction from snaulX in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  4. Awesome
    untor reacted to Yanzl in Yanzl's Source Emporium   
    I have another guide for you, this time it's for custom cubemaps.
    You need:
    Cubemaps.zip !Edit the bat files to reflect your csgo path if it's not in program files!
    Photoshop
    Cmft Studio https://github.com/dariomanesku/cmftStudio
    Step 1 - Get the cubemap
    If you have an HDR panorama ready that you want to use you can skip to part 2. You can also create one with Substance Designer and the various nodes it has for making HDRIs (https://docs.substance3d.com/sddoc/hdri-tools-186974230.html).
    The other option that I'll show here is to take an existing cubemap from a map and edit/blur it.
    You can make a map specifically for the cubemap or take one out from an already compiled map. I suggest you change the cubemap size to at least 128 to get better details.
    1. To get the cubemap run buildcubemaps then navigate to: csgo/materials/maps/<mapname> and find the right cubemap. 
    2. Copy the cubemap to a working directory (desktop is easiest for cmft studio), also unzip the contents of the cubemaps.zip here
    3. Drag the cubemap on top of decompile.bat. You should get 6 new files. 
    4. Open the file ending in bk in Photoshop. Go to Image > Canvas size... Width should be current width * 4 and Height should becurrent height * 3 (eg. 512 x 384 for 128^2 and 1024 x 768 for 256^2). Set the anchor to middle left square. 
    5. Drag in the rest of the faces and align the according to the cubemap_template_cmft.png. There should be no seams and it should look something like this:

    6. Save the file as .hdr.
    Step 2 - Filter in cmft
    You can use either a panorama (2:1 ratio) or a cubemap (from the previous step) (4:3 ratio).
    1. Open cmft studio. 
    2. In the Environment tab, click on Edit, then Browse... and find the panorama/cubemap and then click Load

    3. Under Radiance, click on Filter skybox with cmft. Set the result size to 128 (64 is also fine since blurrier cubemaps don't need a lot of resolution). Set the Num mipmap to filter to 1. Then depending on how blurry you want your cubemap to be, set the Gloss scale. Lower values mean more blur, higher less. I found values around 6 - 9 work best. Use OpenCL crashes on my computer so uncheck that if it also happens for you. Click on Process and wait for results. 

    4. Save the Radiance map as .hdr, HCross. Also mind the directory you save it in.

    Step 3 - Export to CS:GO
    1. Open the .hdr file you got from cmft in Photoshop.
    2. Go to Filter > Other > Offset and use a Horizontal offset of twice the face size (+128 if 64 or +256 if 128)
    3. Go to Image > Image Rotation > Flip Canvas Vertical. The image should look like cubemap_template_export.png.

    4. Save the image as PFM with the following name template:  <cubemap name>_hdr.pfm  Make sure you save as .pfm and not .pbm and that it ends with _hdr.pfm.
    5. Copy the saved .pfm file and vtex_params.txt from the included zip to csgo/materialsrc/cubemaps
    6. Rename the .txt file to the same name as the cubemap (ex. cube01_hdr.pfm and cube01_hdr.txt)
    7. Drag the .txt file on top of vtex.bat. Your new compiled cubemap should be in csgo/materials/cubemaps. Copy it to wherever you want. (You can delete the .pwl.vtf file)
    8. Your cubemap is now ready to use in your materials. Just use ex. $envmap "cubemaps/cube01_hdr" instead of $envmap env_cubemap

     
     
  5. Awesome
    untor reacted to jakuza in [Wingman] Paro   
    Got this done just in the nick of time. I guess this is the rough draft, since the map contains basically no detail as it is. But it was a fun project and worth the crunch.
    Pics below:
    Thanks @Roald for making such a cool graybox. And good luck to everyone in the contest!
  6. Like
    untor reacted to MadsenFK in [CS:GO] Extraction (Hostage Wingman & 5v5)   
    "Get to the choppa!"
    A man is being held hostage in his mansion located in the Swedish skerries.
    Secure him and bring him to one of the TWO rescue zones to call in the chopper.
    Keep the landing zone clear and extract the hostage!
    Made for the 2020 Source Engine Discord Wingman Contest
    TEAM
    Fnugz | Gameplay
    MadsenFK | Art
    Andi | Models

    SHOUTOUTS
    Yanzl | Mapping hotline
    ZooL | Grand vscript wizard
    Terri | ❤️ 
    The People of Mapcore.

    Additional Credits
    Yanzl | Making and sharing the majority of the assets used
    Skybex | A few assets

    WORKSHOP LINK





     
    MOOD BOARD

  7. Awesome
    untor got a reaction from ItzOmega in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  8. Like
    untor got a reaction from snaulX in Swamp   
    Welcome to the outskirts of Louisiana!
    A bomb defusal map set in a swamp where the wood industry once glowed with enthusiasm and joy but then was forgotten by man. The sound of machines and humans silenced just as quickly as the water rose, the greenery grew and the animals took over.
    However, passing boats have recently heard the sound of man again and large shipments of goods appear to be coming to the old sawmill.
    Housing near the swamp has been in contact with the police... what looked like a routine mission became a struggle to survive, they were not equipped and ready for a fight against terrorists and the forces of nature.

    SUBSCRIBE AND PLAY!



    Screens under spoiler
     
     
  9. Awesome
    untor reacted to JorisCeoen in Basalt   
    I've lately been running around in this map, being in awe of the propwork that was made for conveying the atmosphere and natural setting. I just have got to say it: I think this map's visual quality has been criminally undermined. Surely, some minor interior work and certain white brushes are akwardly low-detail compared to the rest, but the cliffs with the detail props and the transparant grass is something I've actually been taking a close look at for the past week. It's rare for me to get so impressed and blown away by just a few models that I actually decompiled the map and some models to make sure I could understand just how the heck it was made. Only a professional modeler/mapper could possibly come up with such smart visual solutions, therefore wishing to applaud the team behind the design of this map.
    Thanks for bringing out this map, and for being a huge inspiration for my current project 😮
  10. Like
    untor got a reaction from Coachi in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  11. Like
    untor reacted to That50'sGuy in Swamp   
    I had the chance to play the map the other day, and I had a blast! The timings work well, and me and my brother had lot's of fun trying out new strategies on it!
    I certainly think it's more than deserving of it's place in the game, well done!
  12. Awesome
    untor got a reaction from BubkeZ in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  13. Like
    untor got a reaction from jakuza in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  14. Like
    untor got a reaction from DutchCrazyGamer in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  15. Like
    untor got a reaction from TelaF in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  16. Like
    untor got a reaction from zombi in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  17. Like
    untor got a reaction from blackdog in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  18. Like
    untor got a reaction from Wintrius in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  19. Like
    untor got a reaction from JorisCeoen in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  20. Like
    untor got a reaction from Roald in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  21. Like
    untor got a reaction from Radix in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  22. Like
    untor got a reaction from slavikov4 in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  23. Like
    untor got a reaction from Lizard in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  24. Like
    untor got a reaction from FMPONE in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  25. Like
    untor got a reaction from Vaya in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
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