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Scott Robertson
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sombrewynot reacted to a post in a topic:
[WIP] Cs_Rime - Hostage Map (Official Renamed)
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[WIP] Cs_Rime - Hostage Map (Official Renamed)
ScottehBoeh replied to ScottehBoeh's topic in Level Design
Hitboxes for head-shots aren't working on the Models we made. I'll try to fix that. Surprised no one had noticed already xD -
ScottehBoeh reacted to a post in a topic:
[WIP] Cs_Rime - Hostage Map (Official Renamed)
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This looks great! Amazing amount of detail! I like the various colours between different rooms
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This looks nice. I love how you've added a sort of "branding" to the map. "Future Co." Nice touch
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[WIP] Cs_Rime - Hostage Map (Official Renamed)
ScottehBoeh replied to ScottehBoeh's topic in Level Design
Update! I've been working with Jack_is_my_name and he's kindly provided re-skins for the Models. We're working on head hitboxes at the moment, but the models are looking great sofar.Added orange hazard polls going down road (Used to how where the road would be if snow was too dense)I've also had the bushes, trees and foliage retextured for a more white and fluffy material. They look nicer and fit better.Removed lots of useless trees and foliage from across the water that can't be seenMy next job is to find placed where door frames have gone out of place, as well as finding no-draw errors. Thanks for the feedback so far, and if you have any more feedback or questions, just leave a comment! Cheerio! -
DooM reacted to a post in a topic:
[WIP] Cs_Rime - Hostage Map (Official Renamed)
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[WIP] Cs_Rime - Hostage Map (Official Renamed)
ScottehBoeh replied to ScottehBoeh's topic in Level Design
I don't mind. Jack is the second creator of this map. We're working together on it. -
[WIP] Cs_Rime - Hostage Map (Official Renamed)
ScottehBoeh replied to ScottehBoeh's topic in Level Design
We took the consideration of changing the trees and adding white bushes because of the setting and It does look nicer. Thanks for the ideas. -
Can I just ask where is this map set?
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I think this is a really nice map so far. It's good to see other snow-based maps. I don't see many of them any more
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[WIP] Cs_Rime - Hostage Map (Official Renamed)
ScottehBoeh replied to ScottehBoeh's topic in Level Design
The fog is the same colour as the sky-box, now. I accidentally uploaded the wrong version of the map file and the fog was totally off. It should all look nice now. -
[WIP] Cs_Rime - Hostage Map (Official Renamed)
ScottehBoeh replied to ScottehBoeh's topic in Level Design
"Gameplay didn't fit in CS". Counter-Strike. Acts of SWAT teams in action. Think: If counter strike was JUST STARTING and you suggested this kind of concept. I guarantee the developers of counter strike would take it on. It's a Swat Mission. It's not close quarters, so what? It's still counter terrorists against terrorist in a possible situation -
[WIP] Cs_Rime - Hostage Map (Official Renamed)
ScottehBoeh replied to ScottehBoeh's topic in Level Design
Thanks for pointing out that issue, P1g3oN. I've fixed that issue now and it should work perfectly I've not added pure white fog or tinted pink fog because of the area the map is set. But I have instead used this: http://www.off-grid-life.com/Land-Rd-1-Snow-n-Fog-MVC-293S-Web=459.jpg Would you consider that a good colour for the fog? Let me know guys. -
[WIP] Cs_Rime - Hostage Map (Official Renamed)
ScottehBoeh replied to ScottehBoeh's topic in Level Design
This map is as optimised as possible. There should be no reason for low Frame rates and if so you must compare it with other maps that you play. No props are projected/shown outside of the fog. Hopefully the optimisation helps a lot of people. -
[WIP] Cs_Rime - Hostage Map (Official Renamed)
ScottehBoeh replied to ScottehBoeh's topic in Level Design
Thanks for the feedback guys. Ill take it into consideration. -
[WIP] Cs_Rime - Hostage Map (Official Renamed)
ScottehBoeh replied to ScottehBoeh's topic in Level Design
Defuse Maps have different aspects of gameplay compared to Hostage Maps. I understand that most maps on CS:GO have set engagements, but why not have something new and different? It would be awesome to have to take new tactics to enter, capture and leave the town. Randomness requires extra skill from the player, and would make it more fun in my opinion. -
[WIP] Cs_Rime - Hostage Map (Official Renamed)
ScottehBoeh replied to ScottehBoeh's topic in Level Design
I like getting feedback for my maps. What I don't enjoy is "I never liked the hostage game mode and I don't think this map will work with it". Why? Surely just a mere explanation of why you think this map may not succeed would increase my chances of being able to "patch" it up so that it does work?
