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Vaya

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  1. Like
    Vaya reacted to Beck in Half-Life Alyx   
    I quite enjoyed the shotgun bit I figured it out quite quickly. My only issue is I'm playing in a tiny space so it was a little difficult for me to position myself to reach out and grab it safely.
    Fought my first combine last night, they're quite fun to fight, kinda feels like Time Crisis or other arcade shooters ducking behind cover and popping up to take shots at them.
    Having a bit of trouble with grenades, never seem to be able to throw them too far, but that might just be me not being used to VR and I probably need to release the button later to let go of them.
    You know what though... fk black headcrabs. I fear them more in this game than I did in HL2! 😅
  2. Like
    Vaya reacted to Lizard in Chlorine   
    Hi guys I have pushed an update today.

    - Boosted up ambient lighting to make map brighter
    - Toned down red color on environment light
    - Added wooden plank on CT mid main to make players more visible
    - Added light source on route to A from CT spawn to make this area brighter
    - Updated radar image with new colors
     
     





  3. Like
    Vaya reacted to dux in Half-Life Alyx   
    The dangling shotgun bit can go fuck itself. Took me fucking forever to work it out.
  4. Like
    Vaya reacted to Beck in Half-Life Alyx   
    Caved and bought this last night, hype was killing me. Playing on an Oculus Rift on a 4.5 year old machine (Intel 6700k, 980ti, 16GB Ram) and the game runs smooth with no lag and looks absolutely gorgeous even on defaulted low settings. Dat baked lighting!
    I just got the flashlight after about 2 hours, a lot of exploring and messing about with shit but had a ton of fun. Feels very Half-Life and it feels great to be back in City 17. Having a lot of fun with it though, looking forward to the rest of the story now!
     
  5. Like
    Vaya got a reaction from Interfearance in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    the valve system for paying community creatives has ironically made a lot of people scared to get 'too creative' levels are beautiful but the gameplay is often on the bland side of safe in my opinion.

    YES LIZARD I REMEMBER THE FAN
  6. Like
    Vaya reacted to PogoP in Half-Life Alyx   
    DO NOT READ THIS - HUGE SPOILERS FOR THE END OF THE GAME!
     
  7. Like
    Vaya reacted to Radu in Half-Life Alyx   
  8. Like
    Vaya reacted to FMPONE in Half-Life Alyx   
    I really like the combat in this so far.
  9. Like
    Vaya reacted to DMU222 in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    Honestly, 'weird' maps like Nuke or Inferno are still four square in a sense. If you untangle the player paths and spread them out, the same exact layout is powering every single map currently in the game. What makes these maps unique is the way they tangle/reposition each path, and the arena design of combat spaces.
  10. LOL
    Vaya got a reaction from Lizard in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    the valve system for paying community creatives has ironically made a lot of people scared to get 'too creative' levels are beautiful but the gameplay is often on the bland side of safe in my opinion.

    YES LIZARD I REMEMBER THE FAN
  11. Like
    Vaya got a reaction from El_Exodus in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    the valve system for paying community creatives has ironically made a lot of people scared to get 'too creative' levels are beautiful but the gameplay is often on the bland side of safe in my opinion.

    YES LIZARD I REMEMBER THE FAN
  12. Like
    Vaya got a reaction from El_Exodus in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    pro players don't know fuck all, they learn what they are given. Do you think a map like inferno or train would survive modern standards
  13. LOL
    Vaya got a reaction from JimWood in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    the valve system for paying community creatives has ironically made a lot of people scared to get 'too creative' levels are beautiful but the gameplay is often on the bland side of safe in my opinion.

    YES LIZARD I REMEMBER THE FAN
  14. Like
    Vaya got a reaction from Serialmapper in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    the valve system for paying community creatives has ironically made a lot of people scared to get 'too creative' levels are beautiful but the gameplay is often on the bland side of safe in my opinion.

    YES LIZARD I REMEMBER THE FAN
  15. Like
    Vaya got a reaction from JimWood in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    pro players don't know fuck all, they learn what they are given. Do you think a map like inferno or train would survive modern standards
  16. Like
    Vaya reacted to PogoP in Half-Life Alyx   
    Fucking hell this is such an awesome experience. The art is INCREDIBLE and such high fidelity too. This is setting a new bar for visuals in VR.

    The game itself is relatively simple, but so engrossing in VR. If you played this without VR, you'd be like.. whats the big fuss? But it just translates a first person shooter to VR so well. It's a bit clunky in places.


    Also, the narrative stuff is really cool.
     
    Bram, what did you work on in this game? Did you by any chance make the old school looking computer cases, keyboards and monitors? They seem like they were made by you haha, they have your style to em.

    Also, it's so cool to see some of the same elements I re-made in my City 17 UE4 test come back for this. I was obviously going off HL2 for reference as you guys were, but it's cool to see those same models again. I really studied some of those combine door locks lol.
  17. Like
    Vaya got a reaction from Lizard in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    pro players don't know fuck all, they learn what they are given. Do you think a map like inferno or train would survive modern standards
  18. Like
    Vaya reacted to dux in Half-Life Alyx   
    So... It took them 1200 years and cost me 1200 quid but we made it guys. We're back in Half-Life.
    I just played it for about 2-3 hours. Allow me to demonstrate my experience thus far
    Intro:

    Pikcing stuff up:

    Seeing a
    in the street come right over me:

    Just walking around in the world:

    The
    bit:

     
    I'll make a more detailed analysis later.
  19. Like
    Vaya got a reaction from TelaF in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    pro players don't know fuck all, they learn what they are given. Do you think a map like inferno or train would survive modern standards
  20. Like
    Vaya reacted to Lizard in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    Oh... I used the laugh emoticon because of this sentence "And where is the pro players who actually knows a thing or two about how a map should be built?" just found it funny and I'm sorry if it hurt your feeling.
    Also if you  would be that kind to use your GREAT experience as a 1.3 player and point out some problems on my  map? I always strive to make my maps better.
  21. Like
    Vaya reacted to DMU222 in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    IMHO pro players know nothing about how a map should be built. They can give good feedback on how an area feels or can be modified, but they don't understand what makes a map tick.
  22. LOL
    Vaya reacted to judas in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    Great maps, even so, the only map i actually think would be a great map to see on tournaments etc is mutiny. I have spent hours on these maps trying to figure out tactics smokes etc and tbh the only map i see REAL potential in is mutiny. I would really like to see in the next competition that the judges put more interests in the gameplay etc rather than 25 points in graphics. Another map that actually had great potential in gameplay was mocha but that map didnt make it this far. This should imo stand between mutiny and mocha. I am one of those who would like to see a new map every year in tournaments, but to often the maps that is created is created only to look good. 

    And where is the pro players who actually knows a thing or two about how a map should be built?

    Anyways great job all of you who actually made it this far, i am a bit dissapointed thats all
    Laugh all you want lizard, only because i didnt mention your map. It looks awsome, cant see how it would even stand a chance in gameplay against those map i mentioned. But hey what do i know, i only played cs since 1.3 and competed/played with top players in 1.6. Shame on me!
  23. Like
    Vaya reacted to grapen in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    The judges weren’t unanimous, but Mustang was not in enough top 4’s. That’s how it goes sometimes. 🙂
    Regarding the point about theme I disagree. Monastery is set in a Tibetan monastery, while Mustang is set in a traditional Nepalese village. More importantly, the execution is vastly different. Opinions may vary on gameplay and art polish, but on this point I won’t budge. 😉
  24. LOL
    Vaya reacted to JimWood in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    This beats coming 3rd any day of the week. Don't bother sending my prizes, you've given us enough. 
  25. Like
    Vaya got a reaction from Squad in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    Transparency of what? arbitrary scores? if the judges post their score it becomes a mess of 'well how could this map get X points more than this in this category!!'

    the gradings are basically made up of imperfect subjective opinions, nothing is gained from releasing scores. One of the judges released his scores and it led to half day bitchfest about it.
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