-
Posts
2,387 -
Joined
-
Last visited
-
Days Won
59
Reputation Activity
-
Vaya got a reaction from MaanMan in New challenge: Listen to all the musics posted in "What have you listened to recently
Time to start posting some hour long drone pieces
-
Vaya got a reaction from mr.P in My newest article " Demystifying Source Engine Visleaves "; cheers and enjoy http://g
Just two subreddits - csmapmakers and hammer
got a bunch of upvotes each but no comments :/
-
Vaya got a reaction from will2k in My newest article " Demystifying Source Engine Visleaves "; cheers and enjoy http://g
Just two subreddits - csmapmakers and hammer
got a bunch of upvotes each but no comments :/
-
Vaya got a reaction from will2k in My newest article " Demystifying Source Engine Visleaves "; cheers and enjoy http://g
posted around a little should help people loads.
-
Vaya reacted to leplubodeslapin in 2 identical materials applied to a flat brush and model, both are lit differently, so
Yes the methods to catch the light for brush and models is different, but it shouldn't catch light with different colors/intensity. It's just that Source Engine does it differently, because it's more fun to make things complicated than easy i guess ?
This kind of stuff annoys me a lot too :-(
Good luck
-
Vaya reacted to mr.P in life is hard, cs (hostage map), tf2 payload or insurgency map next? waaahhhh
was scrolling through some history, found this https://twitter.com/invalid_nick/status/578540659717591041 the circle is complete, ...cs land rig level; here we go
-
Vaya got a reaction from mr.P in life is hard, cs (hostage map), tf2 payload or insurgency map next? waaahhhh
+1 vote for insurgency. your recent work on heat would port over well there.
-
-
Vaya got a reaction from tomm in Why i cant disable my cover photo? Everytime i remove it, change back to to my cover
loving the cover photo m8
-
Vaya reacted to Squad in workshop publisher error code 7....whaargh argh whats wrong (read up a little on the
@Vaya it's safe to increase lightmap scale on surfaces like roofs, large chunks of open terrain, etc (ie: scale of 32-64), but you can definately scale it up on a lot of other surfaces too. Not sure if that answers your question. Let me know if it's not what you were looking for
-
Vaya reacted to Squad in workshop publisher error code 7....whaargh argh whats wrong (read up a little on the
Have you tried increasing lightmap scale yet? I did it rather aggressively on zoo and it helped cutting down filesize a lot.
-
Vaya reacted to will2k in Published a new article titled "Comparative fps study in Source Engine Optimization S
@ nikkoship: Haha, thanks
@ Vaya: Hey mate, thanks for dropping by
As I mentioned in the article, the drop for props fading will be relative to the amount of props and to the openness of the map; the 2 locations I chose are fairly open and highly detailed to showcase a good variation but still the drop was not that big due to the hints and areaportals as I mentioned in the article. If I had chosen an interior location with twisted corridors and fewer props, then obviously the drop would have been negligible.
Thanks again for your support, appreciate it
-
Vaya got a reaction from will2k in Published a new article titled "Comparative fps study in Source Engine Optimization S
interesting to read about prop fade. I assumed it would make minimal difference on a map with proper hints and area portals..
-
Vaya reacted to text_fish in I've just now uploaded my first Map to the workshop, after following this forum for a
There may be an anti-spam setting whereby you have to contribute a post to a topic before you're allowed to start a new topic.
There's an introductions topic here for new users: https://www.mapcore.org/topic/18782-mapcore-introductions-thread/?page=7 Tell us all the goriest, most intimate details about your life. Or just say "Hello, I'm a Freaky Banana", whatever you feel more comfortable doing.
-
-
-
Vaya got a reaction from Squad in Off to Lapland, Sweden. Back in about two weeks, if I don't run into a bear or a herd
m2 playtest when you get back? it's been too long.. ^^
oh and watch out for penguins too
http://stream1.gifsoup.com/view1/4066660/angry-penguin-o.gif
-
Vaya got a reaction from jackophant in That feeling when Hammer crashes right before you save.....
Ah yes. the reason I now save after ever miniscule change...
realigned texture? *save* roatated prop? *save* just saved? *save*
-
Vaya got a reaction from MaanMan in Off to Lapland, Sweden. Back in about two weeks, if I don't run into a bear or a herd
m2 playtest when you get back? it's been too long.. ^^
oh and watch out for penguins too
http://stream1.gifsoup.com/view1/4066660/angry-penguin-o.gif
-
Vaya got a reaction from MaanMan in That feeling when Hammer crashes right before you save.....
Ah yes. the reason I now save after ever miniscule change...
realigned texture? *save* roatated prop? *save* just saved? *save*
-
Vaya reacted to Squad in New rig is finally ready Can't wait to check it out!
Pics:
And what's inside
CORSAIR Cooling Hydro Series H80i GT Asus4GB D5 X STRIX-GTX970-DC2OC R Intel Core i7-4790K 4000 1150 BOX Corsair RM850i 850W ATX24 CoolerMaster Silencio 652S ATX SSD 256GB 300/560 Force LX SA3 COR Asus MAXIMUS VII HERO Gaming MB Z9 WD 2TB WD2003FZEX Black SA3 D316GB 1600-10 Vengeance bu K2 CORSAIR MS Windows 10 Pro 64b It's extremely quite. I can hardly hear it running when I press my ear against the case. In fact, I don't hear it at all, quite different than the previous one. Love it
-
Vaya got a reaction from jackophant in Aww man, missed my first mapcore cake day
mine is in 2 days. I'm going to celebrate by shitposting some more B)
-
Vaya got a reaction from El_Exodus in Aww man, missed my first mapcore cake day
mine is in 2 days. I'm going to celebrate by shitposting some more B)
-
-
Vaya reacted to jackophant in Friendly reminder... our CS:GO mapping contest is halfway over. Time to buckle down!!
Would now be a good time to start a greybox? ( ͡° ͜ʖ ͡°)