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Klems reacted to Roald in Anubis
Anubis was a long and time-consuming project, but time flew as it was a lot of fun to work on with my teammates @jd40 and @jakuza who did an amazing job!
I think we can be proud of what we reached so far and looking forward to where we can bring this project.
The below screenshots do not do any justice to the actual beautiful footage ingame, so yeah check out the workshop!
https://steamcommunity.com/sharedfiles/filedetails/?id=1774025500
new workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1984883124
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Klems reacted to Lizard in Chlorine
Info:
Hello everyone! For the last few months me and @Thewhaleman have been working on our contest map called Chlorine. This defusal map is set in a recently closed and abandoned aztec themed waterpark. The map includes areas that support a variety of strategies and play styles to accommodate every type of player.
My goal with this map was to create a dynamic gameplay space that allows players to execute a variety of different strategies.
Chlorine features two bombsite that are distinct from each other in terms of gameplay style as well as visual direction. Bombsite A is located in the outside area of the waterpark, thus is more open and allows for more complex strategies. Bombsite B features more straight forward approach, being located inside a temple that almost acts as a movie set imitating a night settings with a starry sky.
Overview of the map:
Screenshots:
Workshop link
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Klems reacted to Quotingmc in Mustang (formerly Everest)
Getting some Golmund Railway from BF4 or Vertically from Insurgency vibes. That skybox is incredible! Can't wait to have a run around.
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Klems reacted to JimWood in Mutiny
Mutiny has been officially released!
Check it out on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1978052734
If you're interested in seeing some in-depth information about the map along with an interactive map, take a look here: http://jimwood.co.uk/mutiny
We've also added a trailer, check it out below!
Finally, here's a couple of the screenshots shown on the website:
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Klems reacted to Flower_Shop_Guy in WIP in WIP, post your level screenshots!
I just ship the new update for one of my maps, and i was wonder how the map looked when i started to make it. So I decided to make this WIP video.
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Klems reacted to Radu in [CS1.6] Dust 2 2020
That's a pretty good looking dust2 version. Won't comment on the layout changes, but I was hoping the csgo team would make a return to this particular look with the revamped dust 2
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Klems got a reaction from Evert in Bisounours Party: Adventure
First walkthrough is up. You'll get a good idea of the mod, but spoiler heavy of course!
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Klems reacted to Wintrius in Bisounours Party: Adventure
Multiplayer seems like it'd be fun on here.
Next big e-sport?
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Klems got a reaction from zombi in Bisounours Party: Adventure
First walkthrough is up. You'll get a good idea of the mod, but spoiler heavy of course!
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Klems got a reaction from Byron in Bisounours Party: Adventure
Hi
I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure
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Klems got a reaction from -HP- in Bisounours Party: Adventure
Hi
I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure
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Klems reacted to seedee in [CS1.6] Dust 2 2020
The following is just WIP content. Skip to the map release post here https://www.mapcore.org/topic/23889-cs16-dust-2-2020/?do=findComment&comment=463281
I've always wanted to make my own dust2 clone with new textures and details, so I'm making this for the 20th anniversary of the game. I'm also making a seperate version of the map for my friends who run a server, and they want me to add new connectors. I would appreciate feedback to make sure it's balanced properly. Here's what I made so far:
I added stairs from CT spawn to short A (https://imgur.com/lHcu8pI). This would give CTs easier mid control, which is why I have opened the double doors from outside B tunnels to top middle (https://imgur.com/6nlaWdX). I'm considering adding a connector from T spawn to the new tunnel I've made so Ts can access top mid faster, then close off the other doors leading to outside tunnels.
You can also get to B site from lower tunnel with these new stairs (https://imgur.com/eCe28XW). CTs will now be able to see into lower tunnel from short. These windows have been opened (https://imgur.com/8l2Ss1T) (https://imgur.com/hXbLbQ5).
Door from short A (https://imgur.com/cciYw11) leading up to a new window room (https://imgur.com/dN6jS7U) (https://imgur.com/6OulXo2). You can also get to the room from a side door on long A. (https://imgur.com/TRa0NdL) (https://imgur.com/i0ioZtS).
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Klems got a reaction from Roald in Bisounours Party: Adventure
Hi
I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure
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Klems got a reaction from Radix in Bisounours Party: Adventure
Hi
I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure
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Klems got a reaction from spa in Bisounours Party: Adventure
Hi
I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure
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Klems reacted to Wintrius in Bisounours Party: Adventure
I'd buy that if it were on Steam, to be honest. With some patch-ups that could definitely be worth a few bucks.
Sidenote: If this does actually come to Steam with workshop support, I'm becoming a full-time BPA mapper.
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Klems got a reaction from Lefty in Bisounours Party: Adventure
Hi
I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure
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Klems got a reaction from Wintrius in Bisounours Party: Adventure
Hi
I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure
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Klems reacted to marnamai in Half-Life Alyx
Source 2 user friendliness has been vastly improved, importing assets is mostly drag and drop, the asset browser compiles it into the game format in the background.
QCs are a thing of the past.
Model editor
https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Model_Editor
https://developer.valvesoftware.com/wiki/SteamVR/Environments/Importing_Tutorial
Material editor
Naming conventions are important, if you use the correct post-fix, materials slots will be automatically filled out in your material. Setting up a material is basically checking a bunch of flags and assigning the correct textures.
_color (diffuse)
_normal (normal map)
_ao (lighting)
_refl (reflectance)
_gloss (glossiness, has a metalness slider)
https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Materials
Lighting
The current lighting system in SteamVR isn't super great since it's using vertex baked lighting for indirect light and AO on hammer mesh. We do however have per-pixel shadow casting lights available, but there's a limit to how many can be on screen at once.
https://developer.valvesoftware.com/wiki/SteamVR/Environments/Adding_Lighting
All lights can be direct, indirect or both.
Baked lighting uses photon mapping (which you'll need to compile), by default, photon mapping is performed from the edges of the map, so if you have background objects, it will increase compile time, to combat this you can use a light_importance_volume to define a volume to perform detailed photon mapping in, outside of it only simplified lighting is compiled.
Dynamic objects (physics and prop_dynamic) are not affected by baked lighting and require an env_combined_light_probe_volume (has a built in cubemap)
Compiles for lights are still required, but we can use real time in editor lights and then switch those lights to baked, before compiling.
The lighting system for Half-Life Alyx will support lightmaps.
If you are interested in working with S2, I can recommend the SteamVR tutorials,
https://developer.valvesoftware.com/wiki/SteamVR/Environments
Hammer mesh has been confirmed to be compatible with HLA, lighting and entities will not.
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Klems got a reaction from zombi in Bisounours Party: Adventure
Hi
I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure
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