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Klems

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  1. Like
    Klems reacted to Roald in Anubis   
    Anubis was a long and time-consuming project, but time flew as it was a lot of fun to work on with my teammates @jd40 and @jakuza who did an amazing job!
    I think we can be proud of what we reached so far and looking forward to where we can bring this project. 
    The below screenshots do not do any justice to the actual beautiful footage ingame, so yeah check out the workshop!
     https://steamcommunity.com/sharedfiles/filedetails/?id=1774025500
    new workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1984883124







     
  2. Like
    Klems reacted to mr.P in Graveyard   
    Almost ready, until then some more wips...



  3. Like
    Klems reacted to Lizard in Chlorine   
    Info:
    Hello everyone! For the last few months me and @Thewhaleman have been working on our contest map called Chlorine. This defusal map is set in a recently closed and abandoned aztec themed waterpark. The map includes areas that support a variety of strategies and play styles to accommodate every type of player.
    My goal with this map was to create a dynamic gameplay space that allows players to execute a variety of different strategies.
    Chlorine features two bombsite that are distinct from each other in terms of gameplay style as well as visual direction. Bombsite A is located in the outside area of the waterpark, thus is more open and allows for more complex strategies. Bombsite B features more straight forward approach, being located inside a temple that almost acts as a movie set imitating a night settings with a starry sky.
    Overview of the map:
     

     
     
    Screenshots:

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      
    Workshop link
  4. Like
    Klems reacted to Quotingmc in Mustang (formerly Everest)   
    Getting some Golmund Railway from BF4 or Vertically from Insurgency vibes. That skybox is incredible! Can't wait to have a run around.
  5. Like
    Klems reacted to Squad in Mustang (formerly Everest)   
  6. Like
    Klems reacted to JimWood in Mutiny   
    Mutiny has been officially released!

    Check it out on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1978052734
    If you're interested in seeing some in-depth information about the map along with an interactive map, take a look here: http://jimwood.co.uk/mutiny
    We've also added a trailer, check it out below!
     
    Finally, here's a couple of the screenshots shown on the website:





     
  7. Like
    Klems reacted to -HP- in Doom Eternal   
    Rip and tear!
  8. Like
    Klems reacted to Flower_Shop_Guy in WIP in WIP, post your level screenshots!   
    I just ship the new update for one of my maps, and i was wonder how the map looked when i started to make it. So I decided to make this WIP video.
  9. Like
    Klems reacted to Radu in [CS1.6] Dust 2 2020   
    That's a pretty good looking dust2 version. Won't comment on the layout changes, but I was hoping the csgo team would make a return to this particular look with the revamped dust 2
  10. Like
    Klems got a reaction from Evert in Bisounours Party: Adventure   
    First walkthrough is up. You'll get a good idea of the mod, but spoiler heavy of course!
     
  11. Like
    Klems reacted to Wintrius in Bisounours Party: Adventure   
    Multiplayer seems like it'd be fun on here.
    Next big e-sport?
  12. Awesome
    Klems got a reaction from zombi in Bisounours Party: Adventure   
    First walkthrough is up. You'll get a good idea of the mod, but spoiler heavy of course!
     
  13. Like
    Klems got a reaction from Byron in Bisounours Party: Adventure   
    Hi
    I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
    Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure




  14. ahaha
    Klems got a reaction from -HP- in Bisounours Party: Adventure   
    Hi
    I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
    Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure




  15. Like
    Klems reacted to seedee in [CS1.6] Dust 2 2020   
    The following is just WIP content. Skip to the map release post here https://www.mapcore.org/topic/23889-cs16-dust-2-2020/?do=findComment&comment=463281
    I've always wanted to make my own dust2 clone with new textures and details, so I'm making this for the 20th anniversary of the game. I'm also making a seperate version of the map for my friends who run a server, and they want me to add new connectors. I would appreciate feedback to make sure it's balanced properly. Here's what I made so far:

    I added stairs from CT spawn to short A (https://imgur.com/lHcu8pI). This would give CTs easier mid control, which is why I have opened the double doors from outside B tunnels to top middle (https://imgur.com/6nlaWdX). I'm considering adding a connector from T spawn to the new tunnel I've made so Ts can access top mid faster, then close off the other doors leading to outside tunnels.
    You can also get to B site from lower tunnel with these new stairs (https://imgur.com/eCe28XW). CTs will now be able to see into lower tunnel from short. These windows have been opened (https://imgur.com/8l2Ss1T) (https://imgur.com/hXbLbQ5).
    Door from short A (https://imgur.com/cciYw11) leading up to a new window room (https://imgur.com/dN6jS7U) (https://imgur.com/6OulXo2). You can also get to the room from a side door on long A. (https://imgur.com/TRa0NdL) (https://imgur.com/i0ioZtS).



  16. Awesome
    Klems got a reaction from Roald in Bisounours Party: Adventure   
    Hi
    I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
    Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure




  17. Awesome
    Klems got a reaction from Radix in Bisounours Party: Adventure   
    Hi
    I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
    Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure




  18. Like
    Klems got a reaction from spa in Bisounours Party: Adventure   
    Hi
    I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
    Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure




  19. Like
    Klems reacted to Wintrius in Bisounours Party: Adventure   
    I'd buy that if it were on Steam, to be honest. With some patch-ups that could definitely be worth a few bucks.
    Sidenote: If this does actually come to Steam with workshop support, I'm becoming a full-time BPA mapper.
  20. Like
    Klems reacted to Minos in Pet Thread   
    Kitties today 

  21. Awesome
    Klems got a reaction from Lefty in Bisounours Party: Adventure   
    Hi
    I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
    Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure




  22. Like
    Klems got a reaction from Wintrius in Bisounours Party: Adventure   
    Hi
    I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
    Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure




  23. Like
    Klems reacted to marnamai in Half-Life Alyx   
    Source 2 user friendliness has been vastly improved, importing assets is mostly drag and drop, the asset browser compiles it into the game format in the background.
    QCs are a thing of the past.

    Model editor 
    https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Model_Editor
    https://developer.valvesoftware.com/wiki/SteamVR/Environments/Importing_Tutorial


     
    Material editor
    Naming conventions are important, if you use the correct post-fix, materials slots will be automatically filled out in your material. Setting up a material is basically checking a bunch of flags and assigning the correct textures.

    _color (diffuse)
    _normal (normal map)
    _ao (lighting)
    _refl (reflectance)
    _gloss (glossiness, has a metalness slider)

    https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Materials



    Lighting
    The current lighting system in SteamVR isn't super great since it's using vertex baked lighting for indirect light and AO on hammer mesh. We do however have per-pixel shadow casting lights available, but there's a limit to how many can be on screen at once.
     

    https://developer.valvesoftware.com/wiki/SteamVR/Environments/Adding_Lighting

    All lights can be direct, indirect or both.
    Baked lighting uses photon mapping (which you'll need to compile), by default, photon mapping is performed from the edges of the map, so if you have background objects, it will increase compile time, to combat this you can use a light_importance_volume to define a volume to perform detailed photon mapping in, outside of it only simplified lighting is compiled.
    Dynamic objects (physics and prop_dynamic) are not affected by baked lighting and require an env_combined_light_probe_volume (has a built in cubemap)
    Compiles for lights are still required, but we can use real time in editor lights and then switch those lights to baked, before compiling.
    The lighting system for Half-Life Alyx will support lightmaps.

    If you are interested in working with S2, I can recommend the SteamVR tutorials,
    https://developer.valvesoftware.com/wiki/SteamVR/Environments

    Hammer mesh has been confirmed to be compatible with HLA, lighting and entities will not.
     
  24. Awesome
    Klems got a reaction from zombi in Bisounours Party: Adventure   
    Hi
    I have been working on this weird ass source mod for over a year now. It's mostly complete (some assets needs to be redone, need voice recordings as well), so I'm releasing it now to get feedback. It's a full singleplayer campaign with 5 maps, fairly long (between 1 to 2 hours), with custom mechanics, weapons and enemies. There's a few cutscenes and some story, some puzzle and parkour, but it's mostly a lot of bunnyhopping around and blowing up carebears. Go play it and (hopefully) post feedback here!
    Download link https://www.moddb.com/mods/bisounours-party/downloads/bisounours-party-adventure




  25. Like
    Klems reacted to Sears in Bisounours Party: Adventure   
    Congratulations on release!
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