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Idolon

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  1. Like
    Idolon got a reaction from Yanzl in [CS:GO]de_thrill   
    Very, very nice! Some crits:
    The gate here can't fully open.
    A lot of the walls/floors here are very similar in value, which makes it a bit difficult to read. Darker floors (or darker walls) could help bring out more contrast.
  2. Like
    Idolon got a reaction from Squad in [CS:GO]de_thrill   
    Very, very nice! Some crits:
    The gate here can't fully open.
    A lot of the walls/floors here are very similar in value, which makes it a bit difficult to read. Darker floors (or darker walls) could help bring out more contrast.
  3. Like
    Idolon got a reaction from BubkeZ in [CS:GO]de_thrill   
    Very, very nice! Some crits:
    The gate here can't fully open.
    A lot of the walls/floors here are very similar in value, which makes it a bit difficult to read. Darker floors (or darker walls) could help bring out more contrast.
  4. Like
    Idolon reacted to Yanzl in [CS:GO]de_thrill   
    Update!

    And some screenshots:




     
     
     
  5. Like
    Idolon got a reaction from Smileytopin in WIP in WIP, post your level screenshots!   
    Mostly finished up the last 20 brush map, and started making another one! I should probably be studying instead 








    Need to redo the color correction on the 2nd one for sure.
  6. Like
    Idolon got a reaction from Geno in [wip] de_greenford   
    I'm probably more clueless than you when it comes to CS:GO level design, but I did notice that there aren't a lot of opportunities to rotate between the bombsites. If you're at A and need to go to B (or vice versa) there's pretty much only one route to take (assuming you don't go onto the enemy's side of the map).
  7. Like
    Idolon got a reaction from Radu in [wip] de_greenford   
    I'm probably more clueless than you when it comes to CS:GO level design, but I did notice that there aren't a lot of opportunities to rotate between the bombsites. If you're at A and need to go to B (or vice versa) there's pretty much only one route to take (assuming you don't go onto the enemy's side of the map).
  8. Like
    Idolon reacted to Lemurr in WIP in WIP, post your level screenshots!   
    Got a second screen so now I can make super duper wide screenshots
  9. Like
    Idolon got a reaction from ESToomere in WIP in WIP, post your level screenshots!   
    de_escher
     
    Unrelated note, I've been working on a grapple map for TF2, using the new Asteroid assets:




  10. Like
    Idolon got a reaction from TheOnLY in WIP in WIP, post your level screenshots!   
    de_escher
     
    Unrelated note, I've been working on a grapple map for TF2, using the new Asteroid assets:




  11. Like
    Idolon got a reaction from Squeebo in WIP in WIP, post your level screenshots!   
    de_escher
     
    Unrelated note, I've been working on a grapple map for TF2, using the new Asteroid assets:




  12. Like
    Idolon got a reaction from TheOnlyDoubleF in WIP in WIP, post your level screenshots!   
    de_escher
     
    Unrelated note, I've been working on a grapple map for TF2, using the new Asteroid assets:




  13. Like
    Idolon reacted to ESToomere in WIP in WIP, post your level screenshots!   
    You guys need to buy more vowels.
  14. Like
    Idolon reacted to 'RZL in WIP in WIP, post your level screenshots!   
    Yanzl and I are working on a resort themed map and we would love to read what you guys think about it so far?
     

     

     


    We're currently thinking that the map looks too clean right now and we're wondering what could be done to make it look more alive, any suggestions?
  15. Like
    Idolon got a reaction from Nexusdog in Giving guest talk on Level Design   
    I would define what exactly level design is at the start of your talk. I'm in a game development club at my university, and I don't think many people really understand what exactly level design is, and why it's important enough to be its own "thing" in game design. Also, if you can, when talking about iteration and blockout/detailing stuff, use pictures of an example map! Understanding that process is so much easier when you can literally see a dev-textured layout turn into a fully detailed environment.
     
    From there, you could go one of two paths. You could talk about gaining experience, the professional environment, etc. like you've planned. You could also talk about the actual theory behind level design like flow, layout planning, detailing cues, etc. I'm not sure what would be more effective to teach in a "This is what level design is" lecture, and if either of those topics would be too "in depth" to cover properly in a shorter lecture.
     
    I'm thinking of giving a talk/workshop of my own to the aforementioned game dev club, so I'm curious to know what you think. Good luck!
  16. Like
    Idolon got a reaction from RedYager in Giving guest talk on Level Design   
    I would define what exactly level design is at the start of your talk. I'm in a game development club at my university, and I don't think many people really understand what exactly level design is, and why it's important enough to be its own "thing" in game design. Also, if you can, when talking about iteration and blockout/detailing stuff, use pictures of an example map! Understanding that process is so much easier when you can literally see a dev-textured layout turn into a fully detailed environment.
     
    From there, you could go one of two paths. You could talk about gaining experience, the professional environment, etc. like you've planned. You could also talk about the actual theory behind level design like flow, layout planning, detailing cues, etc. I'm not sure what would be more effective to teach in a "This is what level design is" lecture, and if either of those topics would be too "in depth" to cover properly in a shorter lecture.
     
    I'm thinking of giving a talk/workshop of my own to the aforementioned game dev club, so I'm curious to know what you think. Good luck!
  17. Like
    Idolon got a reaction from kinggambit in Overwatch   
    Even if this is just another TF2, I'll gladly play it. The main thing I don't like about TF2 today is how scattered and chaotic the gameplay has gotten over the years due to all the new weapons and abilities that let so many classes play outside of their "normal" roles. If Overwatch does a better job of keeping the different classes in their particular role, I'll be a happy camper.
     
    Also, I don't think this is gonna be just another TF2. There's definitely a fair amount of stuff that Blizzard took from TF2, but there seems to be a lot of new stuff thrown in the mix too. Overwatch is definitely it's own thing.
  18. Like
    Idolon got a reaction from Spherix in WIP in WIP, post your level screenshots!   
    Reminds me of one of these toys

  19. Like
    Idolon got a reaction from TheOnlyDoubleF in WIP in WIP, post your level screenshots!   
    Reminds me of one of these toys

  20. Like
    Idolon reacted to RedYager in WIP in WIP, post your level screenshots!   
    I haven't had much to contribute lately, for the Fistful of Frags Halloween update I dressed up one of my previous maps which was a bit of fun


     

     

     

     
    The update is still running if you want to give it a go
  21. Like
    Idolon reacted to Stiffy360 in WIP in WIP, post your level screenshots!   
    Doing an art pass of everyone's favorite TF2 map, cp_orange_x3.
     




     

     
    Some bits need a lot of work, and I'm still unsure how to do the ground without it looking overdetailed, but not underdetailed.
  22. Like
    Idolon got a reaction from Setin in WIP in WIP, post your level screenshots!   
    They added bumper cars to TF2! It's time to make race tracks.
    http://www.youtube.com/watch?v=I7qDUHRR_1A
  23. Like
    Idolon got a reaction from Deh0lise in WIP in WIP, post your level screenshots!   
    They added bumper cars to TF2! It's time to make race tracks.
    http://www.youtube.com/watch?v=I7qDUHRR_1A
  24. Like
    Idolon got a reaction from catfood in WIP in WIP, post your level screenshots!   
    They added bumper cars to TF2! It's time to make race tracks.
    http://www.youtube.com/watch?v=I7qDUHRR_1A
  25. Like
    Idolon got a reaction from Bevster in WIP in WIP, post your level screenshots!   
    They added bumper cars to TF2! It's time to make race tracks.
    http://www.youtube.com/watch?v=I7qDUHRR_1A
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