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  1. Like
    El_Exodus got a reaction from catfood in [CSGO] Engage   
    You must be trolling.
    Please tell me you are..
  2. Like
    El_Exodus got a reaction from Interfearance in [CSGO] Engage   
    You must be trolling.
    Please tell me you are..
  3. Like
    El_Exodus reacted to catfood in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
    The result:

  4. Like
    El_Exodus reacted to Lizard in County   
    Bunch of new screenshots.
    Quarry and motel. You can clearly see that our motel is similar to cs_motel by Soctom. That is correct. I asked him if we can base ours on his  original visuals so that we can  maybe bring some of the nostalgia for older players. Tried to find the right balance between original and fresh visuals to still bring something new to  the place and also to fit dz map playstyle. Hope you guys like it.


  5. Like
    El_Exodus reacted to Radu in County   
    Don't mind me, just adapting my favorite meme to this particular conversation.

  6. Like
    El_Exodus reacted to Lizard in County   
    Hello everyone !
    I think it is a good time to post some screenshots from my newest csgo project that I'm working on with @jakuza. He already made some models and materials that I used in the listed locations. More to come in next passes,
    County is a map that features everything that comes to mind when typical european thinks about rural part of the USA. It is a danger zone map that features variety of locations you would normally see in rural cities. What I tried to do was to tie these location with some story as well as their placement on the map. I really wanted to avoid 'random structures scattered across the map' feeling some of the community made maps have.
    First art pass is mostly done in most of the locations. In upcoming weeks I will focus on Motel and Quarry locations which are not shown here in this post.
    List of locations with a lot of creenshots (a lot of screenshots actually😁)

    Police station:





    Haunted house:


    More to come!
  7. Like
    El_Exodus got a reaction from Roald in True unadorned feedback for a better future   
    I read this and all I can think of is: "If everybody else is the problem, you are the problem"
  8. Awesome
    El_Exodus got a reaction from Radu in True unadorned feedback for a better future   
    I read this and all I can think of is: "If everybody else is the problem, you are the problem"
  9. Like
    El_Exodus got a reaction from text_fish in True unadorned feedback for a better future   
    I read this and all I can think of is: "If everybody else is the problem, you are the problem"
  10. Like
    El_Exodus reacted to Vilham in True unadorned feedback for a better future   
    Yeah, not understanding the number of bombsites directly correlates with the number of players, the plant times, the bomb time, the round length, etc is really misunderstanding how and why the gamemode works.
  11. Like
    El_Exodus reacted to Roald in True unadorned feedback for a better future   
    This is some good self reflection here! Being open to feedback and making big changes and stuff is key. Playtesting is a big part of it. I already told you my thoughts on your map, but if you as a mapper dont (want to) do anything with it then it wont get you anywhere (which is okay! U still learn from everything). 
    To get to this topic, I dont get why you keep coming up with this stuff. Yes innovative stuff is awesome, but there are LD rules and especially to such an competetive (esport) game. We playtested your three bombsite map in competetive mode and it had many design flaws (that had nothing to do with having three bombsites, though the third bombsite in the center didnt make sence at all). If u want I can PM u the feedback, but honestly I feel you keep praising your 'out of the box' attitude which doesnt make sence at all. So I dont think its worth it giving you feedback as its probably a waste of time and effort.
    New stuff isnt always better. Not saying to not try out new stuff as long they stay within boudaries that work for a game. You can always try, thats what playtests are for, but also be open to the fact things dont always work the way you want to. If you want csgo to lose its identity, maybe go design maps for other games so it pleases you... Please stop pretending to be some mapping guru that shows us the way or try to get us to an new 'era' 😏 I am sure your intentions are good, but I just get a litle tired by these topics so sorry if I come out rudely. 
    Ofcourse a ideal situation would be judges playing each map 10 times on comp mode and judge it but come on, appriciate they take their free time to judge the maps at all. If you want feedback go gather it and have playtests, dont rely on the judges (which are just individual persons too, no offence 😎) and if u think money is motivation for joining a mapping competetion then u dont understand what hobbying and improving skills is about coz I am sure thats first on the list for most mappers out here to join a competition. 
    I do however wish there was a way to focus on gameplay elements first as a mid-judgement thing and have a top x entries be able to continue for the art pass, but idk thats a personal preference.. either way I think the last top 11 / top 20 all played well and its a 50/50 mixture of importance so.. I think the competitions are well organised and I am happy they spend so much effort in them. If u wanna do inovative stuff go join the wingman SE competition as its a new gamemode that has a lot of restrictions and require more out of the box thinking to make it interesting
  12. LOL
    El_Exodus reacted to MadsenFK in True unadorned feedback for a better future   
    inb4 wall of text response
  13. Like
    El_Exodus reacted to T-Rexer in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

  14. Like
  15. Like
    El_Exodus reacted to Soldat Du Christ in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    I was a judge in a map contest for Forgehub.com along with three others, not nearly as high a prize pool mapcore has but the barrier to entree was also alot lower due to the tool being installed with the game (halo 5) so that made up for it. Anyways, we made all of our scores across all categories public, as well as a short summery of our thoughts on each. All the judges agreed to be transparent before hand and on top of that, if anybody wanted to know more they could ask any one of us and we would walk and talk with them on their map.  
    Why is this valuable? 2 main reasons, accountability and growth. Being a "judge" implies that you have some merit in the eyes of your peers to look at another map and determine it's quality. Scores are NOT arbitrary but instead are reflections of an individuals thoughts and conclusions. Conclusions which could very well be fallacious, and could be objectively identified as such if they are held accountable for those scores by giving reasons. The words that come out of your mouth are similar to mathematical statements, they can be tested. However because we are all flawed humans and because we are not all on equal footing when it comes to education on critical thinking or the laws of logic, yes you will get different scores and conclutions, but some will most definitely be more justified than others.
    I rated this map x/x because i feels too hard to contest x bomb site or x lane
    I rated this map x/x because the enemy team has too many corners to hide in as I round this corner which forces me to make too broad an assumption which leaves me at WORST immobilized by the risk that comes with going through or at BEST getting lucky by guessing the correct corner. Leaving encounters up to luck undermines the competitive nature of the game and is therefore inferior
    ...one of those is very obviously better feedback, and i'd even say it's an objective truth that encounters should not come down to luck. Thats why people love CS gunplay to begin with, the consistency and control.
    By making judges and their reasons transparent, even if the results are shown after the contest, you will be able to weed out the weak ones and keep them from attaining authoritative positions in the future. And just the fact that they know they will have to be transparent will put pressure on them to make sure they aren't careless on any one map they may be unenthusiastic about from the start for whatever reason
    This brings me to my final point, good feedback leads to growth in the community. And i mean REAL growth. Finding areas where you can improve is invaluable information, and when it comes to a contest where judges are already playing your maps and JUDGING THEM, feedback should be mandatory 
  16. LOL
    El_Exodus reacted to text_fish in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    I god I shouldn't have got you started again.
  17. Like
    El_Exodus reacted to Lizard in [CS:GO] de_fiorina (final release)   
    And? What would it change?
    Getting financial gains is not the only reason you should give credits to original authors.
    Congratulations. You are a part of the problem. Someone ripped off assets. Aggregated them to the workshop and then you took them and used in your work under your name because you thought it was ok to steal them because someone else already stole them and put them on workshop.
    Are we missing something here?
    I do think that but... Look at my reply to your third point.
    Of course we would gladly give you feedback on level design but 
    How can you expect us commit our free time when you don't want to commit yours to putting credit to the original authors of the assets you used in your map?
  18. Like
    El_Exodus reacted to blackdog in Fnatic want's to make CS better!   
    Something I would like to see in the pro-scene is Wingman mode being embraced. You are already doing some 1-on-1, so it would be nice to see that mode get legitimisation with pro-players playing a small side-tournament.
  19. Like
    El_Exodus reacted to Radu in Fnatic want's to make CS better!   
    Joe is right, it would be great if professional players or tournament organisers would give community maps a shot. There are already dozens of well designed, quality maps out there.
  20. Like
    El_Exodus reacted to ErikFnatic in Fnatic want's to make CS better!   
    Hi Everyone!
    My name is Erik Londré and I work at Fnatic. We have previously dabbled in creating custom maps. We did a CS:GO surf map a few years ago and created a custom 1v1 map for an event. We were super happy with the results of both. 

    When I watched a WarOwl video where he presented the maps from the Exotic places competition I got really inspired. The level of creativity was insane!
    So now I am coming to your community and asking what we can do together to make CS:GO better?
    What educational, competitive, or just plain fun map concept are we missing?
    Can we build the ultimate training/warm-up map?
    Are we building the scariest zombie escape map ever for this years Halloween?
    Should we recreate the Tokyo Olympics in CS? 

    Or should we do something completely different? I would love to hear your ideas. Maybe you are already working on something you think we could collaborate around?
    Our CS:GO team is currently ranked #1 in the world, we have access to sponsors for funding, big name content creators and a lot of CS:GO fans all around the World. I think we could make some really cool stuff happen together. 
    Send me an email at [email protected]
  21. Like
    El_Exodus reacted to text_fish in Fnatic want's to make CS better!   
    Hi Erik, welcome to mapcore.
    You could see if you can get involved in sponsoring Mapcore's next contest, as long as that wouldn't prove some sort of conflict of interest.
    It would be great to see the competitive community open up to new maps more. Maybe you could talk to tournament operators about expanding the map pool. Obviously the classics are the only option for big-money tournaments, but there's nothing to say they couldn't run a little side-gig where knocked out teams (so not Fnatic, obviously) play for a runners-up prize on a pool of lesser known community maps? Exposure is priceless for aspiring creators.
  22. Awesome
    El_Exodus got a reaction from slavikov4 in Jingshen   
    Welcome to Jingshen!
    Jingshen is a fictional small village in the beautiful landscapes of Asia. It may seem like a quiet and peaceful place - but watch out! There is trouble on the way to bring mischief and destruction. It won't be quiet anymore very shortly.
    Jingshen is a bomb defusal map which was designed to deliver a unique playstyle while being just familiar enough allowing new players to pick it up quickly.
    Brought to you by @Freyja  (Environment Art), @Lefty (3D Art) and @El_Exodus (Level Design)
    Download the map here: https://steamcommunity.com/sharedfiles/filedetails/?id=1984637676

    More Screenshots here:
  23. Like
    El_Exodus got a reaction from mtchromatic in Counter-Strike: Global Offensive   
    This is the type of content I expect on reddit.
  24. Like
    El_Exodus reacted to JimWood in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    I think the main thing you are misunderstanding Passerby is that maps are not "sent to MapCore", but instead most of the dedicated csgo mappers are a part of MapCore's community. And obviously the people handing the Twitter account like to help people get exposure.
    The MapCore FaceIt hubs were originally setup solely by mappers in the community, which has helped get eyes on maps.
    Lots of MapCore member's maps have not made it into the game, however yes, a large amount have because there are so many dedicated mappers in MapCore, but this is more down to the hard work of the mappers than the fact that they are "MapCore maps". 
  25. Like
    El_Exodus reacted to Vaya in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    the valve system for paying community creatives has ironically made a lot of people scared to get 'too creative' levels are beautiful but the gameplay is often on the bland side of safe in my opinion.

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