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Everything posted by El_Exodus
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I think quality community maps for Arms Race (or similar) would be a nice thing. You won't have to spend too much time on the layout and can focus on the visuals instead where - i think - people can learn the most along the way. And i could imagine Valve to implement maps like these into the game, which are not made for the classic competitive game modes. But please: Wait with the CS contests, until later in 2017. Would be nice to create stuff with (hopefully) new tools.
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What if i told you.. These options are closer together than you think?
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Already voted for Source 2 Yeah i'm curious how the transition to the new CS:GO tools will be... Afaik no word has been told about the "details". But long story short: A contest for the "old" tools is not worth it imo. A contest is a great way to learn new stuff.
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Source 2 because Source 2. But.. what if i don't have a VR headset? :/
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Yeah, i just did some math when i placed the arenas and calculated where the buildings had to be in the skybox. From then it was just a "normal" skybox.
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This is probably the wrong thread for it, but to answer your question: In this texture pack by @TopHATTwaffle, there are some building textures you could apply to skyscrapers made of brushes: http://www.tophattwaffle.com/downloads/real-world-textures/ Also - and probably more relevant - @MrTwoVideoCards and @holiestcows released their assets of Junction which include some nice skybox models: No matter what you use: Always give credit to the creators
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Created for the /r/csmapmakers Multi 1vs1 contest. The single arena AIM version will soon™ follow. The plan is to enhance the visuals for the single arena version since 16 arenas kill any limit the Source engine has. http://steamcommunity.com/sharedfiles/filedetails/?id=862651488
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Damn, looking good! Textures are a bit flat, but apart from that i really like the visuals.
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"Seaside 2" not Seaside remake. That's why And unique names work better. So.. If i'm not mistaken
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Looking promising! MORE!
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Holy Cow that finale was on FIRE! Well deserved Astralis!
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Judging by the screenshots i thought it's a rats map. I guess i've been wrong
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[CS:GO][WIP] de_arizona (Motel) - Source files available
El_Exodus replied to El Moroes's topic in Level Design
Oh baby, good to see you are finally working on this project again! -
Oh, i totally forgot these two. Also interesting theories
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The humvee, the wheat field. Smells like Ali CT spawn So you say if i want to learn modeling i should rather go for Maya? Still can't decide which program to learn
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Damn son, good progress. Just feels a bit dark in some places.
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About Roque One: Imho it had a way too slow start and there was no story flow in the beginning. It was just like "there you have one character, there you have the next one" until they eventually meet somehow. Then it got better in the second half of the film and the end was pretty cool. Also: K-2SO is awesome A downer for me was the CGI on Wilhuff Tarkin. I know they could've done better with more time. The movie awakened ( ) my annual Star Wars fan weeks though, and i began to watch some fan theories on Youtube. There are two theories which really convinced me somehow and i rewatched EP VII yesterday with these in mind. Was pretty amusing.
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Still no new OP. Don't think it'll come before 2017 now :/ Sound update seems cool though!
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I don't really dig your lighting, spa. When i look at your screenshots i can't stop thinking about de_zoo. Simply because there was a bit of the same issue going on. In the early versions, the lighting looked somewhat strange in there as well, but eventually it turned to something pretty awesome. (See early version of Zoo here: Means -> Less brownish lighting. Cause right now it's de_sepia.
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Didn't work on this map for ages.. Just did a bit today, to get back into it. Maybe there will also be another playtest in 2016. There were some rather big layout changes this year. We'll see. It's about damn time i get this map done.
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Now you can! It only took one post into an existing topic. Welcome on Mapcore.
