-
Posts
180 -
Joined
-
Last visited
-
Days Won
8
Andre Valera last won the day on April 18 2021
Andre Valera had the most liked content!
About Andre Valera
- Birthday 10/11/1989
Profile Fields
-
Website
http://www.andrevalera.com
-
Andre Valera reacted to a post in a topic:
[CS2] Kaya (Wingman) [WIP]
-
Vaya reacted to a post in a topic:
Office Space (EARLY WIP)
-
Andre Valera reacted to a post in a topic:
cs_matinee [WIP]
-
Andre Valera reacted to a post in a topic:
Shepherd
-
esspho reacted to a post in a topic:
Office Space (EARLY WIP)
-
celery reacted to a post in a topic:
Office Space (EARLY WIP)
-
Andre Valera reacted to a post in a topic:
[CS:GO] SOAT
-
It's cs_office set on a space station, in a parallel universe, where fax machines and Mondays still exist. https://imgur.com/a/gCZbHk4 DEV NOTES
-
Here's the main reference for the project! It took forever to find but my personal favorite blend of village and castle aesthetics. https://imgur.com/a/ktPTo9R It's been a while since I've posted anything about Torch but I do plan on writing a more formal review of the process before the end of the year.
-
https://imgur.com/a/exhmOhv Almost updated Torch for cs2 this past weekend but ran into a bug where cover isn't rendering to the radar so taking a different approach and using materials instead of selection sets, really excited about this variation of torch so posting a sneak peek before fixing these bugs and releasing a public version (without cts spawning at 0,0,0 )
-
jd40 reacted to a post in a topic:
[CS2] Big Adventure Mapping Contest
-
Andre Valera reacted to a post in a topic:
Timber
-
Sh1ft reacted to a post in a topic:
[CS2] Big Adventure Mapping Contest
-
[CS2] Big Adventure Mapping Contest
Andre Valera replied to FMPONE's topic in Counter-Strike 2 Big Adventure Contest
Congrats to everyone who made it to Stage 2! Huge milestone and looking forward to seeing the before and after screenshots in 2025 before the start of Stage 3! -
Andre Valera reacted to a post in a topic:
Rally (DNQ)
-
-Added a radar! Huge shout out to @JimWood for the work on RadGen and the documentation, and Sami / Eagle One Dev Team for putting together tutorials -Replaced majority of the map with new meshes -Added 3D Skybox placeholder -Efforts continue on cleaning up the geometry, there's a few areas left to be cleaned up and an optimization pass still needs to be done Here are the most recent screenshots
-
Andre Valera reacted to a post in a topic:
de_dunes
-
Pitahaya124 started following Andre Valera
-
Andre Valera reacted to a post in a topic:
Erosion
-
Andre Valera reacted to a post in a topic:
cs_frost [WIP]
-
The name fits theme very well! Looking forward to this one, a very talented team here!
-
@rbx775_ looking forward to checking this one out! The racing theme is really shining! Cheers! Also the workshop link currently doesn't work! I'll edit this part out as soon as it's back. (unless it's me somehow )
-
This is next level professional, looking forward to checking this one out!
-
Big fan of this theme and that geo looks smooth!
-
Looking forward to the footage from the cameras attached to the projectiles
-
Is it just me or does the link not work!? Would love to check this out, good luck!
-
-
Andre Valera started following Rally (DNQ)
-
------------------------------------------------------------------------------ 8/18/2024 MAP DID NOT QUALIFY FOR STAGE 2 Congrats to everyone who made it to Stage 2 and cheers to everyone of us who tried!!! ------------------------------------------------------------------------------ Map Name - Rally Location Reference - Conques, France Rally is a defusal map set in a village inspired by Conques, France with a racing event set as the background theme. https://steamcommunity.com/sharedfiles/filedetails/?id=3300133474 Reason to take part in this contest? Well... I'd like get familiar with S2 (Yup, I'm still plugging away in S1 H++) another reason is finishing a project, I'm hoping some of you can relate to unfinished maps we have collecting digital dust or being reworked on an infinite loop (). Updates:
-
Updated the blockout based on competitive/casual feedback. Put together a comparison video explaining the update in more detail if you're into that sort of thing. If you are interested in playtesting I've created a steam group, of course I'll also be requesting to playtest on Mapcore. Torch Playtest Group blockout2 timings Workshop Link
-
Hello there, Here's a 2 minute video overview for the blockout of de_torch. Since it's early in development I thought a video would do the job of showcasing my intentions and goals with the project. Steam Workshop Download Blockout Timings
