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jackophant last won the day on April 10 2021
jackophant had the most liked content!
About jackophant
- Birthday April 18
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jackophant#6052
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jackophant
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jackophant
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@jackophant
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Real Name
Jack
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Have you tried turning it off and on again?
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London, UK
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jackophant.co.uk
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Epic reacted to a post in a topic:
[Wip] De_Croatia
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Tomato reacted to a post in a topic:
[Wip] De_Croatia
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zombi reacted to a post in a topic:
[Wip] De_Croatia
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Firstly, please rotate your CT spawn! The flow of a map is really important and starting it with a compulsory 90° turn might not seem like a huge deal, but also unnecessary. In fact, I think most of this map's problems stem from his it flows: the route towards A as T makes you backtrack slightly, and the route towards B has you turn away from the site to then turn 180 back on yourself. If timing is an issue, you'll need to move things about as just making people zig zag to kill time is frustrating to the player. The map is wider than it is long so immediately channels people off and doesn't leave much space for a useful mid that doesn't have long connectors. I've suggested a couple of adjustments to your current mid but I think you should consider combining your "pre-mid" and mid together and slim them down. The pre-mid area is too safe for Ts, they can freely rotate if blocked from a site without taking a time punishment via spawn, or a faster/higher risk route through mid. Hopefully that all makes sense!
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jackophant reacted to a post in a topic:
Mapcore x Prodeus Official Mapping Contest
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blackdog reacted to a post in a topic:
Mapcore x Prodeus Official Mapping Contest
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Mapcore x Prodeus Official Mapping Contest
jackophant replied to FMPONE's topic in [Prodeus] Official Mapping Contest
I've got to try this! I've seen Vivi stream some of the building and it looks like a great tool -
jackophant reacted to a post in a topic:
de_Victorian
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I don't even know if I'll finish this so don't feel bad about having a go at the same theme Verticality can be a little unforgiving, but the theme definitely demands something.
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Hi all, I've been away for a while so I'm not expecting much from myself, but here's my WIP post for this contest: Hoodoo is a defuse map based in the historical region of Cappadocia, now recognised as Central Anatolia in Turkey. It is well known for it's distinctive fairy chimneys, ancient homes built into the rock face and underground, and hot-air ballooning excursions. Screenshot is a very basic theme test, don't take it too seriously Workshop Link: Hoodoo Cheers!
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jackophant reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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Exotic Places CS:GO Mapping Contest 2019
jackophant replied to FMPONE's topic in [CS:GO] Exotic Places Mapping Contest
Thanks for the mention ? If anyone thinks it needs to be updated, let me know and I'll see what I can do. Might have to see what I can still do for this and then leave it to rot in the workshop for 10 years ? Good luck everyone ? -
jackophant reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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jackophant reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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jackophant reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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jackophant reacted to a post in a topic:
Apex Legends
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jackophant reacted to a post in a topic:
Apex Legends
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jackophant reacted to a post in a topic:
Counter-Strike: Global Offensive
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Looks good now Judging from your question, I presume something was changed rather than me going crazy?
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GRAND PRIZE WINNERS Declared!
jackophant replied to FMPONE's topic in Mapcore's CS:GO Mapping Contest 2017
Congratulations everyone! -
Mapcore's CS:GO Mapping Contest 2017
jackophant replied to Mapcore's topic in Mapcore's CS:GO Mapping Contest 2017
Yes! Another opportunity to make another greybox -
Yeah, that's the one! Thanks I realise the car makes you feel like you're Ken Block but no way am I going to be doing any silly business... At least not just yet Cash injection from the untimely passing of grand parents so not minted, just fortunate. It's not like they were cash purchases.
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Hi guys, I've been away some time and thought I'd share some stuff. I married the love of my life Became a house owner (mortgages, woo yay!) Started a new job Got a new cat called him Luther. Misty is the grumpy bag on the right. Got internet in said house 6 months later (ISPs, woo yay!) Got my dream car This year has also not been without its upsets, namely we lost a dear old Cockatiel of ours to illness at 16 years old, and his mate not long after to what we suspect was a ferret (long story ) who was sadly only 3. I hope no one takes this post the wrong way. I know I'm very fortunate to be where I am, and I would just like to share that happiness with friends and peers. The new job runs a slightly tighter ship than my last so mapcore time has tanked, but I'll hopefully be getting a bit more into the swing of things from now on. See you around guys
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Thanks @Vaya I fixed it now, no idea wtf happened there.
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Life's been busy and it took 6 months to get an internet connection after moving, but Stupa is still limping along: de_stupa_e5
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Don't forget to try and incorporate balance into the map. If one bombsite is particularly open maybe make the other bombsite more enclosed to give variety to the gameplay. Again, balance long sight lines with short ones so sniping and shotguns both have their chance. Also balance height: One flat level isn't fun and on a 2D surface it's harder to make gameplay more interesting. Experiment with increasing or decreasing the elevation of certain areas and then converting the floor to ramps to meet them but being careful of how steep these ramps are. I think a good measure is for every 2-4 units forward, go up 1 unit. Other things include making sure you're always "moving forward" toward an objective, you don't want to be taking turns over 90 degrees that make you feel like you're walking back on yourself. This is from the perspective of counter strike mapping, but I would hope this generally covers other games.
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What do you need to know?
