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deepeyes

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  1. Like
    deepeyes got a reaction from Smileytopin in [WIP] Floating Platform   
    Working on some game assets, this time a floating platform. More like docking area for Warships to replenish their supply. I still adding more details, no texture at the moment.






  2. Like
    deepeyes got a reaction from tomm in [WIP] Floating Platform   
    Working on some game assets, this time a floating platform. More like docking area for Warships to replenish their supply. I still adding more details, no texture at the moment.






  3. Like
    deepeyes got a reaction from Squad in [WIP] Floating Platform   
    Working on some game assets, this time a floating platform. More like docking area for Warships to replenish their supply. I still adding more details, no texture at the moment.






  4. Like
    deepeyes got a reaction from Quotingmc in [WIP] Floating Platform   
    Working on some game assets, this time a floating platform. More like docking area for Warships to replenish their supply. I still adding more details, no texture at the moment.






  5. Like
    deepeyes reacted to tr0nic in Gaming Sequels Would Like To See   
    Outwars   (I Played from Internet Gaming Zone website back in the late 1990's) This game is truly a gem. Great controls, jet-packs, deployable wings, customize armor, weapons, gadgets, intense multiplayer. Good AI allies if i remember. Could switch from 3rd person camera to first person camera at any time. Great soundtracks. Great HUD too. I stopped playing this when Half-life came out or Rainbow six. Developped by the same guys who made the first Twisted Metal games on Playstation and Jet Moto?  
     
    Commercial:
    https://www.youtube.com/watch?v=9SioVa7la9I
     
    Intro:
    https://www.youtube.com/watch?v=aD9qkro-KYI
     
    Some gameplay: 
     
    https://www.youtube.com/watch?v=-1NMLlSfUQg
  6. Like
    deepeyes reacted to Erratic in Respawn Entertainment's - Titanfall   
    origin says I've put 9 hours into this game which probably isn't enough to speak with any validity on an mp game but I will anyway. 
     
    - everything feels inconsequential
    - I pretty much don't engage players that much unless they're a titan and when I do it's for 1.35 seconds on avg and always feels like nothing even happened or I feel kinda bad cause I dropped the guy so fast with no effort. There's little to no personal engagement with other players in even the general sense, remembering their name, getting back at them in some interesting way, honing in on their last know position like in battlefield to ruin their fucking night or anything cause it was probably an AI grunt I killed anyway. I can't keep track.
    - I'm pretty much the best titan fall player there is, or so it feels like, which seems to me the biggest problem. it's like the game was made so anyone could feel like they're good at online shooters but not in any real way, just shoot AI, get an inevitable titan, spam shit, whatever, you can feel awesome and watch your team lose 75 to 300.
    - why are there other primarys besides the AR and maybe the shotgun, sort of. I don't really know how sniping fits into this game, or why I'd use the smg over the AR. I understand the usual balance on these weapon archetypes (fire rate vs dmg, vs clip size etc) but it doesn't matter if the SMG's fire rate is 700 rpm and the AR is 650 when players have 25hp max. 
    - Fear of death is missing since you can instant respawn and regain ground so quickly it's not much of a set back. Compare it to BF or even call of duty, position in a level is pretty crucial in these games and it's made an almost inconsequential factor in TF since you're able to reach areas of the map in very little time. Traversal is almost a double edged sword, fun and well implemented and changes up the dynamic a bit but kind of invalidates a lot of what could make your actions and tactical positions hold more weight.
    - burn cards, these are dumb, just kind of more muck to coddle shitty players. Might have been cool to integrate some of these as location power ups or something.
    - a lot of the maps feel like terrain levels with buildings plunked in them. That's a shitty fucking thing to say cause they all seem smartly designed with all the mechanics in mind . Just an overflow of options and directions where no one particular area of the map feels more important than another. I'm honestly just b-lining it to red dots on the radar without much regard for how the map is going to take me there.
     
    I guess it just feels like the competitive aspect of the game is on the very low end of things. COD series was definitely in this same vein but still inherited a basic learning curve by being a pretty traditional shooter for the most part. Map knowledge, weapon knowledge, the pacing and mind games, it comes pre built with that kind of game, all the other leveling/unlocks/loadout stuff aside.
     
    The game does have an interesting dynamic overall, Titans Vs. Players + Grunts is fun at first, but it's so compressed with the speed of the game and the brief matches that it doesn't really allow you the opportunity to try and do anything but run around and get a titan because why would I do anything else anyway.
     
    Wow what an asshole post, I mean, it's a fun game for a little while and the titan vs. titan combat works pretty well, there's some options there, back out of a fight, regain shield, reposition, time your reloads, don't miss your shots, look out for anti-armor players. Your choices hold some weight with these things but a lot of what surrounds the Titan's just feels supplemental and unimportant. Maybe getting a Titan shouldn't be some inevitable end all. Maybe getting a titan isn't always the best tactical decision 100% of the time. I don't fucking know. Why am I typing all this.
     
     
     
     
  7. Like
    deepeyes reacted to blackdog in Gaming Sequels Would Like To See   
    Aren't the original guys of Syndicate making a spiritual sequel that was successfully Kickstarted?
  8. Like
    deepeyes reacted to Skacky in Gaming Sequels Would Like To See   
    Yeah. It's called Satellite Reign and a pre-alpha has been released for high-tier backers. It's pretty neat.
  9. Like
    deepeyes reacted to Minos in Gaming Sequels Would Like To See   
    PSX era:
    Vagrant Story (Love the mood and soundtrack, combat system is very convoluted but fun once you get it)
    Saga Frontier (Beautiful graphics and soundtrack, great combat system)
    Gran Turismo 2 (I never played the other ones but loved the career mode in this. Really miss a racing game with a nice RPG vibe)
    Tony Hawk (proper arcade'ish Tony Hawk with good controls would own)
     
     
    + one for Need For Speed Underground 3. Could also be an interesting MMO. Imagine how awesome it would be to start with a crappy car and work your way up by grinding drag races in the ghettos of Los Angeles
  10. Like
    deepeyes got a reaction from blackdog in Gaming Sequels Would Like To See   
    ah, you got me "SOLDIER OF FORTUNE!!!" that one of the greatest old skool!
  11. Like
    deepeyes reacted to dux in Gaming Sequels Would Like To See   
    What everyone else has already said and Need for Speed Underground 3 is a definite ++++ for me
  12. Like
    deepeyes got a reaction from ChA1NsAw in Gaming Sequels Would Like To See   
    ah, you got me "SOLDIER OF FORTUNE!!!" that one of the greatest old skool!
  13. Like
    deepeyes reacted to 2d-chris in Denny Edita - Level Designer   
    looks good man, don't be afraid to use creative license, change up scales, metrics, close off areas in the name of making a better "map". I expect the accuracy of reproduction is not or should not be the criteria for how a level designer is judged. Nevertheless, this is a cool idea, one of the early maps I made was a recreation of a fire station I used to be at all the time, for CS no less
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