Hi I am currently in my last semester of school in video game and as a person who wants to be a level designer, I am not sure what do for my portfolio. Should I model a whole level and build it with gameplay or should I use premade meshes and do with it. What do you suggest ? What engine should I use? (I learned UDK and Unity).
I went thought many level designer portfolio and most of their project were for a shooting game, is there a reason for that? What If I am more of an RPG person and not FPS?