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sethen
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sethen
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Real Name
Nick Nugent
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USA
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http://nicholasnugent.weebly.com/
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Edude reacted to a post in a topic:
Maginot [Wingman]
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Geno reacted to a post in a topic:
[CS:GO] Dharma (Bomb/Defuse)
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Gave me uncharted 1 vibes. Such great attention to detail, both minimal and overall. Kudo's to you!
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Love the new lighting bro. Adds so much life to the scene and to be honest. Fits the map way better than the previous environmental lighting choice. Keep up the great work my friend.
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Interfearance reacted to a post in a topic:
what was your favourite / most inspiring map
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jd40 reacted to a post in a topic:
what was your favourite / most inspiring map
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@mr.P Looks fantastic to start off. Getting a COD:Modern Warefare Vibe. Also I recommend checking out Kunar base from Medal of Honor reboot. Seems like a small start, but the 2nd image is really nice. I hope you still have a long way to go. Wonder how this map is gonna turn out given the type of theme your going for. Good Luck, Nicholas Nugent
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sethen reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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sethen reacted to a post in a topic:
what was your favourite / most inspiring map
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Roald reacted to a post in a topic:
what was your favourite / most inspiring map
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Radu reacted to a post in a topic:
what was your favourite / most inspiring map
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Very well done my good sir! I've already gotten a chance to look at the screenshots, but they are worth a thousand words alone. Great use of detail and creating a realistic environment for the level. I love displacements and this map from the images, don't disappoint. Hopefully I'll be able to give this map a go in the future. Great Job, Nick "Sethen" Nugent *P.S. It's always nice to see it snowing, so.........*cough* Snow version *cough*
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sethen reacted to a post in a topic:
Ambush [TF2]
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shhhhhhhhhhhhhhhhhhhhhh......Don't argue, you know I'm right. Expect hours of your CS:S-zm life to be spent on this map. Zm_lila_panic - First map I played and remade.
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Remember seeing the CS:S version on FPSB many years ago. Great looking recreation of the level. Finally got to see the show that its based off of and must say, pretty funny.
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will2k reacted to a post in a topic:
ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]
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esspho reacted to a post in a topic:
[cs:go] de_cleanup - wingman
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Love the style of the indoor area by far. Great detailing man, tone, and really shows your style. The only area that seems a little bland is the parking lot area (Image). Possibly the addition of pipes above or some type of vent system, could help sell the detail even more. Of course the addition of a small yellow speed bump and decals to show how used the area is down there. Best Regards, Nick Nugent
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sethen reacted to a post in a topic:
ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]
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Doing well overall, just cruising along in life with college and such. Was working with BrainBread 2 on steam for some time since 2016, but finally taking a break from level design altogether. I need to check out your Dying Light campaign that you made. I know you did allot of custom work within the scripts and such. Again, congrats on that front and hope the Dev's check it out as well. Was thinking about the grass area and what you could do. Possibly a small parking lot for those who use the subway above, while also being enclosed by a wooden fence or some type of barrier that limits player/AI vision. The area will have two entrances with the first entrance being located by the ramp leading down to the tunnel area. This entrance is a typical parking lot entrance with a small guard post for protection Second, would be the fence/structure that surrounds it, having a small break in the foundation that allows for a second exit closets to the warehouse tunnel area. It seems more like a 1 to 1 comparison project. But never the less, just a thought. Maybe add some nice ivy trickling down from the wall, graffiti infested, and some small bushes in strategic places.
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Interfearance reacted to a post in a topic:
ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]
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will2k reacted to a post in a topic:
ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]
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sethen changed their profile photo
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I skimmed the post and thought you redid Cs_Assault for CS:GO in a 1.6 style, my bad XD Really great attention to detail, especially the crosswalk (brick) texture placement or whatever its called. Really interested to see how you detail that grass area under the pathway structure for the train. Keep up the great work, really like how your loving the new engine. Best of Luck, Sethen
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bbc_Nightclub for Brainbread 2 This map is actually based off of Dead to rights 2 nightclub/strip club level. Basically, watched a video on youtube of some person playing that level and made it into a map in the source engine. (WiP)Outside Area: The player starts in a apartment building overlooking the street. Inside: This area is after the player defeats the first boss. They must move through this area to proceed on. Inside (2nd Stripper: Continuing from the last area, this is a small area to showcase the environment a little more. Inside (Final Room): This area is a porn studio room, which showcases the final boss fight of the level. There's a lot more to this level, but only showing this amount for now. Still a WiP and needs more attention before initial release. If you are interested in designing levels for this mod. Visit us on our Discord!
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Didn't recognize it was you @serialmapper , before looking at your post. The original theme of the map I was super digging (Dusty Brown). I'm starting to adjust to the newer brick texture which gives the map a more tropical theme to me (Pirates of Caribbean/old fort). The cave system looks like the biggest challenge and I would love to see how you tackle this. Though, the cliff over looking the ocean, great shot man. I can't control myself when I see great displacement on some of those rock edges. Hope you displace the floor realistic in those small corners to give it that age feel. I'll come back when you add some more detail buddy. Great job though !!
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i love the middle design in terms of the broken floor, good use of detail. Both sides have different displacement textures which is great. There's just something about the last image that needs some more love. Good stuff!
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A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]
sethen replied to will2k's topic in Level Design
inspires me to switch from the limited source engine. But overall, love the screenshots that are showing up. Great use of detail and each image looks professional! -
love the color pallet.. Especially the environmental art looks popping!!
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ITT: Post maps/scenes that never saw the light of the day.
sethen replied to Minos's topic in Level Design
A level for Brainbread 2 cancelled. It was supposed to be in the style of Chernobyl, though I stopped development and never continued.
