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TopHATTwaffle

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  1. Awesome
    TopHATTwaffle reacted to ZooL in [CS:GO] Super Leet Maker - Mapping Pack   
    WARNING: There's an issue due to memory, this was present in the first version of the pack as well and before it... The map will crash after around 20-90 minutes depending on the amount of entities... further development is halted until the issue is resolved.
    The message the game outputs is: "Engine Error - CUtlRBTree Overflow!". This is due to stringpools getting bigger and bigger due to a vscript bug where it adds the pointer + entity class as a new string every round.
     
    Introduction:
    After working on my latest map "Plumbing" a Super Mario Bros. inspired Wingman map. I thought it'd be a good idea to release a full pack containing all the scripts and blocks I've made for it so anybody can make Super Leet Bros maps.
    I've simplified their use and made sure that they're reliable, flexible and easy to use.
    Models, Materials, Sounds, Scripts, Instances and an example map are included.
     
    What it contains:
    Base Instance for config and spawning                  base.vmf Question Block                                                            question.vmf Hidden and Invisible Block                                        hiddenblock.vmf and invisblock.vmf Brick Block                                                                   brick.vmf Coin Brick Block                                                          brick_coin.vmf Coin                                                                               coin.vmf Solid Block                                                                   prop_static Pipes (32, 64, 128, top, angle, manhole)                 prop_statics Pipe Entrance + Pipe Entrance Sided                      pipe_entrance.vmf, pipe_entrance_sided.vmf Pipe Exit                                                                       pipe_exit.vmf Jump Approximation Fixer                                       jump_approximation_fixer.vmf  
    Floor, ground and underground                               materials Lava for the castle                                                     materials Falling triggers                                                           trigger_bomb_reset  
    Instances Usage:
    PIPES: 
    use instances/superleetmaker/pipe_entrance.vmf if your entrance is going down, instances/superleetmaker/pipe_entrance_sided.vmf if it's sided. Fix Up Name    The name of the pipe, used to find the exit. $color    The color of the pipe $dir    The direction of the pipe using this format: [ENTRANCE MOVE DIRECTION] _ [EXIT MOVE DIRECTION][EXIT ANGLE FACING DIRECTION]      Example:     d_uf
    - Pipes are currently only one way.
     
    ITEM BLOCKS: 
    Those include: question.vmf, hiddenblock.vmf, invisblock.vmf, brick_coin.vmf
    $item     
    0. Coin 1. Coin x10 2. Mushroom 3. Wingman 1UP hiddenblock.vmf is a translucent question block which is hardly visible depending on the environment, invisblock.vmf is identical but a lot less visible / almost impossible to see.
    brick_coin.vmf is a block always containing 10 Coin.
     
    JUMP APPROXIMATION FIXER:
    Simply place this bellow anything. It'll slightly move any player risking to hit the edge of the trigger. This is already used on every block in instances.
     
    Media:
     
    Configuration:
    You'll find all your needs inside scripts\vscripts\zool\superleetmaker\config.nut
    Here's what it includes:
    Playermodels Enabling/Disabling Replacements for each teams Refresh Delays Replacing KV playermodels with custom ones. DO NOT USE A STANDALONE PLAYERMODEL REPLACER! Features Enabling/Disabling Stomp Enabling/Disabling Block Fragging Enabling/Disabling Movement Enhancements Enabling/Disabling Coin sharing with teammates/brothers Enabling/Disabling Automatic Autokick disabling (you get kicked for suiciding too many times) Objects Coin Value Coin Healing Mushroom HP Mushroom Disappearing Time Maximum Player Health The default empty block model Themes Setting the theme height ranges:  ground, underground, underwater, castle. Replacing prop_physics and prop_dynamic related objects to be affected by theme changes.  
    Next Version:
    Castle Fire Bars 2D textures of the blocks such as the brick block, solid block  (real underwater ground left) Fixing scripts along the way when big issues are reported.  
    Download:
    I'll be keeping the pack on Google Drive for an easier access and updates. Be sure to give proper credit and to link to this page.
    https://drive.google.com/drive/folders/1ISFuPadn_yhcjnQkjEeEke0rpmYLpN9j
     
    ENJOY!
  2. Like
    TopHATTwaffle got a reaction from Serialmapper in 3D Printing   
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    TopHATTwaffle got a reaction from Logic in 3D Printing   
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    TopHATTwaffle got a reaction from Fnugz in 3D Printing   
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    TopHATTwaffle got a reaction from slavikov4 in 3D Printing   
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    TopHATTwaffle got a reaction from Pampers in 3D Printing   
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    TopHATTwaffle got a reaction from Lizard in 3D Printing   
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    TopHATTwaffle got a reaction from leplubodeslapin in 3D Printing   
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    TopHATTwaffle got a reaction from Squad in 3D Printing   
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  12. Like
    TopHATTwaffle got a reaction from Psyrius in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
  13. Like
    TopHATTwaffle got a reaction from leplubodeslapin in 3D Printing   
    What printer you got?
     
    I should read! CR10S is a really good printer. Awesome print quality you got there as well!
  14. Like
    TopHATTwaffle got a reaction from Teddy Graham in [CS:GO] De_Hanok (Greybox)   
    Level looks neat. I really dig A site more than B site. B site has 4 different entrances (2 from middle alone), which may be an issue but you'd have to test it with people to be sure.
    The redundant pathing from middle to A makes the level feel very large. The large loop around near T spawn is something I'm not a huge fan of either.
  15. Like
    TopHATTwaffle got a reaction from Mazy in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
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    TopHATTwaffle got a reaction from Gauss in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
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    TopHATTwaffle got a reaction from JimWood in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
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    TopHATTwaffle got a reaction from Vaya in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
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    TopHATTwaffle got a reaction from gav in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
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    TopHATTwaffle got a reaction from Plat in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
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    TopHATTwaffle got a reaction from Lefty in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
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    TopHATTwaffle got a reaction from blackdog in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
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    TopHATTwaffle got a reaction from Fnugz in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
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    TopHATTwaffle got a reaction from leplubodeslapin in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
  25. Like
    TopHATTwaffle got a reaction from Lizard in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
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