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TopHATTwaffle

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Everything posted by TopHATTwaffle

  1. GitHub repos, or a SVN could work for this system... I also have a buttload of hosting where I can store all of this content if needed. Google Drive/Dropbox would work, but this would have to be "owned" by someone or a few people. We don't need dicks everywhere now... Also, here are my contributions to this pack. http://www.tophattwaffle.com/downloads/realworldtextures-2-textures/ http://www.tophattwaffle.com/downloads/water-source-textures/ http://www.tophattwaffle.com/downloads/mario-world-textures/
  2. Thanks! As for playtests, I'm able to host them on my own as I have access to servers when ever I need them. I'll be sure to post my playtest times here so people can join and test.
  3. Hello everyone! This is my first post over here at mapcore, but I've lurked quite a bit before. Anyways, I've mapped for a long time and am now testing the waters in CS:GO competitive map making. (I was in the Portal 2 world, and CSS Deathrun/Jailbreak community mostly) This is my first DE level for any CS game that I'm taking seriously. It is being created for the GBCEVO contest. Right now it's all dev with some models to help me maintain the setting for parts of the level. Once finished it will be set in an industrial park-like setting. This is being made by me and a good mapping friend. All feedback is welcome! I'd rather catch something that is horrible than spend the next 2 months of my life working on something that plays like a 3-wheel shopping cart. Here is the layout of the level: Bomb Site B: Bomb Site A:
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