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ESToomere reacted to OrnateBaboon in [WIP] de_coast
Did some skybox testing in one of the more open areas - all the settings are the same - just changed the sky with the sv_skyname command.
Anyone have any preferences for the best type to go for? I think these are the maximum ranges that can be had while keeping the dark theme. Will tweak things depending on what one is best.
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ESToomere reacted to OrnateBaboon in [WIP] de_coast
Really appreciate the feedback guys, been working on a lot of stuff based on this and the reddit posts. Heat maps etc from the tests for those that like that kind of thing.
http://demo.ehvag.de/#55eb11916e8dfd4a22ede56a,55eb11956e8dfd4a22ede56b,55eb11986e8dfd4a22ede56c,55eb11aa6e8dfd4a22ede56e,55eb11a56e8dfd4a22ede56d,55eb11b66e8dfd4a22ede56f,55eb11cf6e8dfd4a22ede571,55eb11c56e8dfd4a22ede570,55eb11e26e8dfd4a22ede572,55eb11f26e8dfd4a22ede573,55eb12016e8dfd4a22ede574,55eb120a6e8dfd4a22ede575,55eb12226e8dfd4a22ede576,55eb12366e8dfd4a22ede577,55eb123b6e8dfd4a22ede578,55eb125d6e8dfd4a22ede579,55eb12776e8dfd4a22ede57a,55eb12776e8dfd4a22ede57b,55eb12ab6e8dfd4a22ede57c,55eb12bf6e8dfd4a22ede57d,55eb12c46e8dfd4a22ede57e,55eb12ef6e8dfd4a22ede57f,55eb13276e8dfd4a22ede580
Also got some other issues reported from a really helpful guy - images here:
http://imgur.com/a/XbK9B
Got really burnt out fixing/improving stuff based on feedback yesterday. Still wanted to do work on the map, so did some first pass stuff of the night setting. Bit dark/flat in some places, but I need to get the point lights in to sell each area first, then start to tweak them along with the fog. I will be doing more over weekend, so will post more images.
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ESToomere reacted to OrnateBaboon in [WIP] de_coast
Again, big thanks for the feedback!
RaVaGe - great you posted that, since it became clear much more colour and contrast was needed. I went for the third one though, since the sky and light matched more - so tweaked it to try and look more like moonlight. Added more colour and contrast. The map is really dark in the areas with shadow, so will have to find a way to get lights on the surfaces, especially higher up.
I was wondering if I should light up some of the castle windows, but then thought maybe it would look a bit out of place in areas where it is not possible to do so. Will do some tests.
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ESToomere reacted to RaVaGe in [WIP] de_coast
2 is by far the best but you should have way more contrast.
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ESToomere got a reaction from Sprony in Looking for people that are aspiring to work in the game industry
Level Designer/Environment Artist
Portfolio
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ESToomere reacted to Xanadu in WIP in WIP, post your level screenshots!
Heavy WIP for Garry's Mod;
Full album: http://imgur.com/a/GL3Sb
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ESToomere reacted to TheOnlyDoubleF in WIP in WIP, post your level screenshots!
After of day fighting with Premiere Pro, I finally uploaded the timelapse.
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ESToomere reacted to TheOnlyDoubleF in WIP in WIP, post your level screenshots!
I needed to relax a bit after a crazy week so I began to work on a little UE4 scene.
g
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ESToomere reacted to 2d-chris in WIP in WIP, post your level screenshots!
This thread has 1.2million views!
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ESToomere reacted to 2d-chris in WIP in WIP, post your level screenshots!
Been working on a Volcano CTF map for UT, been a blast to make (phun intended) I'm a huge Volcano nerd, it's been tough to get the impression of scale, boundaries and sight lines working, particularly when your passionate about doing the theme justice. Rebuilt this sucka 3 times to get to where I am now. It's a blend of facing worlds, Eternal Cave and Lava Giant, to make that old school UT feel. It should be in the official build pretty soon.