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ESToomere

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    ESToomere reacted to OrnateBaboon in [WIP] de_coast   
    Did some skybox testing in one of the more open areas - all the settings are the same - just changed the sky with the sv_skyname command.


    Anyone have any preferences for the best type to go for? I think these are the maximum ranges that can be had while keeping the dark theme. Will tweak things depending on what one is best.
  2. Like
    ESToomere reacted to OrnateBaboon in [WIP] de_coast   
    Really appreciate the feedback guys, been working on a lot of stuff based on this and the reddit posts. Heat maps etc from the tests for those that like that kind of thing.
    http://demo.ehvag.de/#55eb11916e8dfd4a22ede56a,55eb11956e8dfd4a22ede56b,55eb11986e8dfd4a22ede56c,55eb11aa6e8dfd4a22ede56e,55eb11a56e8dfd4a22ede56d,55eb11b66e8dfd4a22ede56f,55eb11cf6e8dfd4a22ede571,55eb11c56e8dfd4a22ede570,55eb11e26e8dfd4a22ede572,55eb11f26e8dfd4a22ede573,55eb12016e8dfd4a22ede574,55eb120a6e8dfd4a22ede575,55eb12226e8dfd4a22ede576,55eb12366e8dfd4a22ede577,55eb123b6e8dfd4a22ede578,55eb125d6e8dfd4a22ede579,55eb12776e8dfd4a22ede57a,55eb12776e8dfd4a22ede57b,55eb12ab6e8dfd4a22ede57c,55eb12bf6e8dfd4a22ede57d,55eb12c46e8dfd4a22ede57e,55eb12ef6e8dfd4a22ede57f,55eb13276e8dfd4a22ede580
    Also got some other issues reported from a really helpful guy - images here:
    http://imgur.com/a/XbK9B
    Got really burnt out fixing/improving stuff based on feedback yesterday. Still wanted to do work on the map, so did some first pass stuff of the night setting. Bit dark/flat in some places, but I need to get the point lights in to sell each area first, then start to tweak them along with the fog. I will be doing more over weekend, so will post more images.

     
  3. Like
    ESToomere reacted to OrnateBaboon in [WIP] de_coast   
    Again, big thanks for the feedback!
    RaVaGe - great you posted that, since it became clear much more colour and contrast  was needed. I went for the third one though, since the sky and light matched more - so tweaked it to try and look more like moonlight. Added more colour and contrast. The map is really dark in the areas with shadow, so will have to find a way to get lights on the surfaces, especially higher up.
    I was wondering if I should light up some of the castle windows, but then thought maybe it would look a bit out of place in areas where it is not possible to do so. Will do some tests.

     
     
  4. Like
    ESToomere reacted to RaVaGe in [WIP] de_coast   
    2 is by far the best but you should have way more contrast.
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    ESToomere got a reaction from Sprony in Looking for people that are aspiring to work in the game industry   
    Level Designer/Environment Artist
    Portfolio
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    ESToomere reacted to Xanadu in WIP in WIP, post your level screenshots!   
    Heavy WIP for Garry's Mod;




    Full album: http://imgur.com/a/GL3Sb
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    ESToomere reacted to TheOnlyDoubleF in WIP in WIP, post your level screenshots!   
    After of day fighting with Premiere Pro, I finally uploaded the timelapse. 
     
  23. Like
    ESToomere reacted to TheOnlyDoubleF in WIP in WIP, post your level screenshots!   
    I needed to relax a bit after a crazy week so I began to work on a little UE4 scene. 
    g
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    ESToomere reacted to 2d-chris in WIP in WIP, post your level screenshots!   
    This thread has 1.2million views! 
  25. Like
    ESToomere reacted to 2d-chris in WIP in WIP, post your level screenshots!   
    Been working on a Volcano CTF map for UT, been a blast to make (phun intended) I'm a huge Volcano nerd, it's been tough to get the impression of scale, boundaries and sight lines working, particularly when your passionate about doing the theme justice. Rebuilt this sucka 3 times to get to where I am now. It's a blend of facing worlds, Eternal Cave and Lava Giant, to make that old school UT feel. It should be in the official build pretty soon.
     

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