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Cruckz

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  1. Like
    Cruckz reacted to JaCuS in WIP in WIP, post your level screenshots!   
  2. Like
    Cruckz got a reaction from 'RZL in de_infusion (working title) Feedback please :)   
    Thanks for the feedback Panda! made a few of these changes.
    So after what seems like a battle I have finally said to myself that I am happy with the layout and I just need to start detailing the damn thing. So from here on out I'm just trying to make the thing pretty. I know right now I am missing a lot of colour from the level but this will change going forward.
    T spawn



    CT spawn

    T hallways

    CT house 

    T window

    Lot of work to come!
    p.s. Workshop link is not up to date. 
     
  3. Like
    Cruckz got a reaction from Squad in de_infusion (working title) Feedback please :)   
    Thanks for the feedback Panda! made a few of these changes.
    So after what seems like a battle I have finally said to myself that I am happy with the layout and I just need to start detailing the damn thing. So from here on out I'm just trying to make the thing pretty. I know right now I am missing a lot of colour from the level but this will change going forward.
    T spawn



    CT spawn

    T hallways

    CT house 

    T window

    Lot of work to come!
    p.s. Workshop link is not up to date. 
     
  4. Like
    Cruckz reacted to Panda in de_infusion (working title) Feedback please :)   
    Hey!
    Ok, so I had a look around your latest version of the map and so far the main thing I see ,that could need some improving, is the amount of corridors and separate rooms that you have. Maybe making them wider would help. Another thing I think could be changed it the distance that Ts have to take to get to B site from mid, it is too long, by the time they get on the site the CTs could nearly have surrounded them. Here are some pics to show you:

    Make the wall higher so you can't see into the connector.

    Make the wall lower just to make the site flow better.

    Think about all the positions that Ts have to check when entering the site through a small doorway. To fix this you could make another route onto  the site.

    Move the box there and make it slightly bigger to shut down sightlines. Also raise the wall at the bottom left because you can do an OP boost behind it.

    Make it bigger! More cover.

    Remove the ramp and lower the box so you have to boost to get up there instead of getting up there easily. Also add a box somewhere on the site. xD
    I will give you more detailed feedback when I have more time to look around.
  5. Like
    Cruckz got a reaction from swst.turn in de_infusion (working title) Feedback please :)   
    Thanks for the feedback Panda! made a few of these changes.
    So after what seems like a battle I have finally said to myself that I am happy with the layout and I just need to start detailing the damn thing. So from here on out I'm just trying to make the thing pretty. I know right now I am missing a lot of colour from the level but this will change going forward.
    T spawn



    CT spawn

    T hallways

    CT house 

    T window

    Lot of work to come!
    p.s. Workshop link is not up to date. 
     
  6. Like
    Cruckz got a reaction from Lizard in de_infusion (working title) Feedback please :)   
    Thanks for the feedback Panda! made a few of these changes.
    So after what seems like a battle I have finally said to myself that I am happy with the layout and I just need to start detailing the damn thing. So from here on out I'm just trying to make the thing pretty. I know right now I am missing a lot of colour from the level but this will change going forward.
    T spawn



    CT spawn

    T hallways

    CT house 

    T window

    Lot of work to come!
    p.s. Workshop link is not up to date. 
     
  7. Like
    Cruckz got a reaction from Panda in de_Underground [WIP]   
    Nice Ticket machine look forward to seeing it textured. Glad you have made the stairs a more gradual incline too I look forward to seeing this going forward and coming out of grey box.
    I do agree with Jack squires with 7/7 bombings but I would not let this stop  you from going forward.
  8. Like
    Cruckz reacted to will2k in De_forlorn WIP   
    Resurrection of the dead
    After being on hiatus/indefinite hold for 1.5 year, this project is resurrected and alive again
    The map was playtested twice in its alpha1 and alpha2 basic block-out versions, on the test server of Mapcore back in early May 2014, and I received great feedback that was all implemented in the map.
    Volcano playtested the map in its alpha3 version and provided additional feedback and insights that were also implemented in late May-early June 2014.
    Then real life kicked-in hard with multiple issues and I was forced to put this project on hold. When I got a break, I was sidetracked by working on my HL2DM map, Fortwick and later on my CSGO map, Calm.
    "Forlorn" was forlorn (pun intended)...until last week; the project is back alive and in full force in its beta1 iteration.
    Detailing has started, and placeholder textures and brushwork are being phased out. Lighting is also being tweaked.
    Progress is steady and here are couple of screenshots from the "1 week beta building" frenzy
    Cheers





     
  9. Like
    Cruckz reacted to Logic in Complex   
    New site, now possibilities. Just a teaser for now

  10. Like
    Cruckz reacted to VIOLATION in ITT: Post maps/scenes that never saw the light of the day.   
    Maybe one day I'll actually turn these into something? I occasionally work on these sort of scenes for CS:GO but I'm terrible at making layouts so I usually just detail little areas to look nice and move on.
     





  11. Like
    Cruckz reacted to Jonny Phive in The random model thread!   
    Always wanted to make crates haha.
    That and a little jughead.
     
     

  12. Like
    Cruckz reacted to tomdon in The random model thread!   
    A rock I made over lunch, 700 triangles.
  13. Like
    Cruckz reacted to Dennispls in The random model thread!   
    Dude sweet stuff!
    I am close to finishing mine. Check it out on sketchfab
    https://skfb.ly/HNBv
     

  14. Like
    Cruckz reacted to penE in The random model thread!   
    Now, that I have more time again for personal projects I want to pick up some new stuff. First on my list is Substance Painter, and it's been really awesome so far.
    So I decided to rebake an old piece of mine and to retexture it :). It's still work in progress, details like decals and small stuff is missing, but wanted to share anyways.
    All pictures are from inside UE4. The mesh has around 22k triangles and I use two set of 4k maps.




  15. Like
    Cruckz reacted to leplubodeslapin in The random model thread!   
    I'm working on a fancy stairs models

  16. Like
    Cruckz reacted to Dennispls in The random model thread!   
    Hello guys,
    A slight update on this. I have tried to make the blade look a bit more interesting and worn. I have updated the sketchfab model and attached a screenshot below:

  17. Like
    Cruckz reacted to shawnolson in Using CorVex, PropLine and Wall Worm together   
    Got a new video up demonstrating how to use CorVex, PropLine and Wall Worm Model Tools together. This should answer most of the common questions users ask me on using them in tandem.
    You can get these tools from WallWorm.com
  18. Like
    Cruckz reacted to Hipshot in Games W.I.P Thread   
    Weapons: Sledgehammer, Akimbo, Cannon, Shaft, Ripper, Tommy Gun, Minigun, Laser Cannon, Rocket Launcher, Flak Cannon, Shotgun, Boomstick, Auto Shotgun, Bio Rifle, Devastator, Railgun, Flamethrower.
    Ammo: Balls of Steel, Electricity, Blades, Bullets, Cells, Rockets, Scrap, Shells, Ooze, Slugs, Bolts, Gasoline
    We have a few more weapons, but I think we will need to kick those over to a DLC, cause we are getting too many weapons now =D
  19. Like
    Cruckz reacted to 2d-chris in Games W.I.P Thread   
    Well, it's a new map, assets and tech, https://www.youtube.com/watch?v=clakekAHQx0
    I have no idea when/if we will release it, hope we do though
     
  20. Like
    Cruckz reacted to PogoP in The random model thread!   
    Nice gun! You're knocking these out so quickly.
    Been working on more props for my HL2 scene. Getting there slowly, this was a fun one

    You can spin around it in Marmoset Viewer here:
    https://www.artstation.com/artwork/city-17-apartment-old-bicycle
  21. Like
    Cruckz reacted to Jonny Phive in WIP in WIP, post your level screenshots!   
    Hi friends! Hope all is well! Been working on this project off and on for about ~3 years. Trying to be more open and stay motivated to get it pass the finish line. Its my love letter to classic spy films. All very WIP at the moment..
    -jonny
     
     


     

  22. Like
    Cruckz reacted to will2k in WIP in WIP, post your level screenshots!   
  23. Like
    Cruckz reacted to RaVaGe in WIP in WIP, post your level screenshots!   
    Spaaaaaaaceeeeee
  24. Like
    Cruckz got a reaction from Panda in de_Underground [WIP]   
    So I was in London the other day and got these for you, a little blurry in a few but gives you a few good ideas I hope. 
    http://imgur.com/a/NDu3l
    https://www.dropbox.com/sh/jwdnmac2dnxr0sy/AACny-Sp6-D00V-a5pY3I2R9a?dl=0 <------------ drop box half of em didnt go into the imgur 
     
  25. Like
    Cruckz got a reaction from Kochi in de_infusion (working title) Feedback please :)   
    Hey people long time since I have posted, went on a large travelling trip and came back with new Ideas for my map. On my journey I went to Japan and absolutely loved it ! so now I'm back over the past week I have changed the map to be Japanese themed rather than just another warehouse theme that I had going before. Please tell me what you think of the new look
    If anyone wants to have a run around and tell me their thoughts here is the workshop link------> http://steamcommunity.com/sharedfiles/filedetails/?id=219637282

    some of the images enlarged click to reveal.
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