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Cruckz got a reaction from 'RZL in de_infusion (working title) Feedback please :)
Thanks for the feedback Panda! made a few of these changes.
So after what seems like a battle I have finally said to myself that I am happy with the layout and I just need to start detailing the damn thing. So from here on out I'm just trying to make the thing pretty. I know right now I am missing a lot of colour from the level but this will change going forward.
T spawn
CT spawn
T hallways
CT house
T window
Lot of work to come!
p.s. Workshop link is not up to date.
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Cruckz got a reaction from Squad in de_infusion (working title) Feedback please :)
Thanks for the feedback Panda! made a few of these changes.
So after what seems like a battle I have finally said to myself that I am happy with the layout and I just need to start detailing the damn thing. So from here on out I'm just trying to make the thing pretty. I know right now I am missing a lot of colour from the level but this will change going forward.
T spawn
CT spawn
T hallways
CT house
T window
Lot of work to come!
p.s. Workshop link is not up to date.
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Cruckz reacted to Panda in de_infusion (working title) Feedback please :)
Hey!
Ok, so I had a look around your latest version of the map and so far the main thing I see ,that could need some improving, is the amount of corridors and separate rooms that you have. Maybe making them wider would help. Another thing I think could be changed it the distance that Ts have to take to get to B site from mid, it is too long, by the time they get on the site the CTs could nearly have surrounded them. Here are some pics to show you:
Make the wall higher so you can't see into the connector.
Make the wall lower just to make the site flow better.
Think about all the positions that Ts have to check when entering the site through a small doorway. To fix this you could make another route onto the site.
Move the box there and make it slightly bigger to shut down sightlines. Also raise the wall at the bottom left because you can do an OP boost behind it.
Make it bigger! More cover.
Remove the ramp and lower the box so you have to boost to get up there instead of getting up there easily. Also add a box somewhere on the site. xD
I will give you more detailed feedback when I have more time to look around.
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Cruckz got a reaction from swst.turn in de_infusion (working title) Feedback please :)
Thanks for the feedback Panda! made a few of these changes.
So after what seems like a battle I have finally said to myself that I am happy with the layout and I just need to start detailing the damn thing. So from here on out I'm just trying to make the thing pretty. I know right now I am missing a lot of colour from the level but this will change going forward.
T spawn
CT spawn
T hallways
CT house
T window
Lot of work to come!
p.s. Workshop link is not up to date.
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Cruckz got a reaction from Lizard in de_infusion (working title) Feedback please :)
Thanks for the feedback Panda! made a few of these changes.
So after what seems like a battle I have finally said to myself that I am happy with the layout and I just need to start detailing the damn thing. So from here on out I'm just trying to make the thing pretty. I know right now I am missing a lot of colour from the level but this will change going forward.
T spawn
CT spawn
T hallways
CT house
T window
Lot of work to come!
p.s. Workshop link is not up to date.
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Cruckz got a reaction from Panda in de_Underground [WIP]
Nice Ticket machine look forward to seeing it textured. Glad you have made the stairs a more gradual incline too I look forward to seeing this going forward and coming out of grey box.
I do agree with Jack squires with 7/7 bombings but I would not let this stop you from going forward.
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Cruckz reacted to will2k in De_forlorn WIP
Resurrection of the dead
After being on hiatus/indefinite hold for 1.5 year, this project is resurrected and alive again
The map was playtested twice in its alpha1 and alpha2 basic block-out versions, on the test server of Mapcore back in early May 2014, and I received great feedback that was all implemented in the map.
Volcano playtested the map in its alpha3 version and provided additional feedback and insights that were also implemented in late May-early June 2014.
Then real life kicked-in hard with multiple issues and I was forced to put this project on hold. When I got a break, I was sidetracked by working on my HL2DM map, Fortwick and later on my CSGO map, Calm.
"Forlorn" was forlorn (pun intended)...until last week; the project is back alive and in full force in its beta1 iteration.
Detailing has started, and placeholder textures and brushwork are being phased out. Lighting is also being tweaked.
Progress is steady and here are couple of screenshots from the "1 week beta building" frenzy
Cheers
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Cruckz reacted to VIOLATION in ITT: Post maps/scenes that never saw the light of the day.
Maybe one day I'll actually turn these into something? I occasionally work on these sort of scenes for CS:GO but I'm terrible at making layouts so I usually just detail little areas to look nice and move on.
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Cruckz reacted to Jonny Phive in The random model thread!
Always wanted to make crates haha.
That and a little jughead.
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Cruckz reacted to Dennispls in The random model thread!
Dude sweet stuff!
I am close to finishing mine. Check it out on sketchfab
https://skfb.ly/HNBv
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Cruckz reacted to penE in The random model thread!
Now, that I have more time again for personal projects I want to pick up some new stuff. First on my list is Substance Painter, and it's been really awesome so far.
So I decided to rebake an old piece of mine and to retexture it :). It's still work in progress, details like decals and small stuff is missing, but wanted to share anyways.
All pictures are from inside UE4. The mesh has around 22k triangles and I use two set of 4k maps.
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Cruckz reacted to Dennispls in The random model thread!
Hello guys,
A slight update on this. I have tried to make the blade look a bit more interesting and worn. I have updated the sketchfab model and attached a screenshot below:
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Cruckz reacted to shawnolson in Using CorVex, PropLine and Wall Worm together
Got a new video up demonstrating how to use CorVex, PropLine and Wall Worm Model Tools together. This should answer most of the common questions users ask me on using them in tandem.
You can get these tools from WallWorm.com
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Cruckz reacted to Hipshot in Games W.I.P Thread
Weapons: Sledgehammer, Akimbo, Cannon, Shaft, Ripper, Tommy Gun, Minigun, Laser Cannon, Rocket Launcher, Flak Cannon, Shotgun, Boomstick, Auto Shotgun, Bio Rifle, Devastator, Railgun, Flamethrower.
Ammo: Balls of Steel, Electricity, Blades, Bullets, Cells, Rockets, Scrap, Shells, Ooze, Slugs, Bolts, Gasoline
We have a few more weapons, but I think we will need to kick those over to a DLC, cause we are getting too many weapons now =D
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Cruckz reacted to 2d-chris in Games W.I.P Thread
Well, it's a new map, assets and tech, https://www.youtube.com/watch?v=clakekAHQx0
I have no idea when/if we will release it, hope we do though
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Cruckz reacted to PogoP in The random model thread!
Nice gun! You're knocking these out so quickly.
Been working on more props for my HL2 scene. Getting there slowly, this was a fun one
You can spin around it in Marmoset Viewer here:
https://www.artstation.com/artwork/city-17-apartment-old-bicycle
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Cruckz reacted to Jonny Phive in WIP in WIP, post your level screenshots!
Hi friends! Hope all is well! Been working on this project off and on for about ~3 years. Trying to be more open and stay motivated to get it pass the finish line. Its my love letter to classic spy films. All very WIP at the moment..
-jonny
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Cruckz got a reaction from Panda in de_Underground [WIP]
So I was in London the other day and got these for you, a little blurry in a few but gives you a few good ideas I hope.
http://imgur.com/a/NDu3l
https://www.dropbox.com/sh/jwdnmac2dnxr0sy/AACny-Sp6-D00V-a5pY3I2R9a?dl=0 <------------ drop box half of em didnt go into the imgur
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Cruckz got a reaction from Kochi in de_infusion (working title) Feedback please :)
Hey people long time since I have posted, went on a large travelling trip and came back with new Ideas for my map. On my journey I went to Japan and absolutely loved it ! so now I'm back over the past week I have changed the map to be Japanese themed rather than just another warehouse theme that I had going before. Please tell me what you think of the new look
If anyone wants to have a run around and tell me their thoughts here is the workshop link------> http://steamcommunity.com/sharedfiles/filedetails/?id=219637282
some of the images enlarged click to reveal.
