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Radix got a reaction from OrnateBaboon in [CS:GO] de_piazza (WIP)
Really looking forward to see this finished.
This map is probably one of the most underrated gems you can find in the workshop.
You should consider relaunching it, when it's done...
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Radix got a reaction from Single in [CS:GO] de_piazza (WIP)
Really looking forward to see this finished.
This map is probably one of the most underrated gems you can find in the workshop.
You should consider relaunching it, when it's done...
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Radix got a reaction from ashton93 in [CS:GO] de_piazza (WIP)
Really looking forward to see this finished.
This map is probably one of the most underrated gems you can find in the workshop.
You should consider relaunching it, when it's done...
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Radix got a reaction from Nexusdog in [CS:GO] Arcade
Thanks a lot! This is really helpful.
1. I will keep the red route - For the same reason you have mentioned (and as an additional option for CTs when Ts camp at TSpawn with snipers etc.)
2. Cover at 'A long' will be added, maybe where you have painted it.
3. I will think about changing the middle. There are too many options there and players just camp there instead of using the other routes to the bombsites (which are actually much better imo)
4. Wine cellar doesn't get used, maybe because it's too dangerous to get in there and there isn't a real benefit from using it.
Maybe I will move the entrance a little to the T side so that it's easier to get in there (aso there would be more space in the upper center) (-> see picture below)
Also thought about making a connection from the corridors at the left to the wine cellar (blue), while removing the other connection to the middle (green).
But this would probably be too complicated (?)
I'm still not sure if I really need the wine cellar at all anymore.
5. All indoor routes actually don't look good, I will have to rework them all. Maybe I looked to much at inferno/italy while making the map...
6. Your changes (orange) are interesting, I will think about these.
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Radix reacted to TopHATTwaffle in Hammer Tutorial #21 "Optimization"
Hey everyone! I've completed a new Hammer tutorial that I wanted to share with you all. This one covers optimization!
https://www.youtube.com/watch?v=swBfUW-Bsxs
Table of contents: Func_Detail - 00:19 Skybox Creation - 5:52 Hint / Skip - 16:46 Func_Occluder - 24:42 Func_Areaportal - 25:34 Func_Areaportalwindow - 30:41 Fog Z-Clip - 33:32 Prop Fade Distance - 34:23 -
Radix got a reaction from Nexusdog in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
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Radix reacted to FMPONE in DE_CROWN
Hey guys, one of my proudest moments here. Been a long journey, Volcano and I are so thrilled to be ready to play this with you once and for all
A bomb defusal map set in Barcelona, Spain.
"Terrorists are on a mission to obliterate an oasis of world heritage in Barcelona."
Please support and download the map at:
http://steamcommunity.com/sharedfiles/filedetails/?id=239672577
PC GAMER article Part 2 available here:
http://www.pcgamer.com/2014/03/18/building-crown-part-two-layout-design-textures-and-the-hammer-editor
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Radix reacted to ics in [CS:GO] Arcade
I've ran your map on my CSGO server for some time now, nearly 2 months. The addition to cover at B site was good change and i think you should not remove that T route. It leaves the other route only way to reach the bombsite at that area and CT's usually camp the mid so that no terrorists can go through without getting shot. It would be similiar like Seaside has and people hate that map for that reason. Only way to get past is with smoke if folks camp the mid. Though perhaps you should make that T route look more nicer, it's actually quite dark and dull now
I also think you should give T's a way to sneak in to the winecellar somehow instead of getting shot from above. No one really uses the winecellar route anyway on our server for this reason. Perhaps additional doorway that leads to the tunnel from the left side?
Also to make the map more simple, you maybe should remove the route from winecellar to mid above (the indoor route with stairs). I see no real use for it except T's attacking mid from the other side too. CT's can slip into it fast and to the cellar from there but no one really does that either. So removing that route might be a worth of a test.
I'd also suggest some changes to the left side of the map, the corridors can be quite a maze for some. I've edited your radar to display my proposed change on the player feedback. Changes made in orange color and the red color "box" is proposed cover spot.
Keep on working this - it's Operation material in my opinion!
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Radix got a reaction from Baggle! in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
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Radix reacted to mr.P in (cs:go) de_mist
de_mist Swedish radar station, Hotbilden mot svenska intressen är hög när larm kommer att en signalspanings anläggning är under belägring! Svenska kartor till svenska spelare! Been wanting to do a bunker level for a while, this is it; On a rainy misty night the local Radar Station is under siege! Tweaked for 5v5 but has 24+ spawns Custom conten by myself, feel free to use it (as long you cred me) Thanks to MikeW, Will2k, facepunch, mapcore and buffering.me community! Known issues: a few warnings in console when loading the level - nothing to worry about Link to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=236706599 Tspawn Entrance Front Garage Side Catwalk Catwalk Catwalk Connector Elevator Elevator Elevator Ladder Middle Short stair B-site B-site overview Backway A-site Snipers nest Outside Outside long Overpass Stairs -
Radix reacted to FMPONE in DE_CROWN wip by FMPONE and Volcano
Hey guys
SO been keeping a little secret for 9 months or so. Here's an article in PC GAMER about it, with a couple of screenshots.
http://www.pcgamer.com/2014/03/07/building-crown-part-one-the-first-look-at-the-next-big-counter-strike-go-competitive-map/
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Radix got a reaction from RaVaGe in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
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Radix got a reaction from Pampers in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
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Radix got a reaction from Sprony in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
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Radix got a reaction from catfood in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
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Radix got a reaction from 1488 in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
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Radix got a reaction from ShoGun-KmKz in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
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Radix got a reaction from AlexM in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
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Radix got a reaction from mr.P in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
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Radix got a reaction from paranoidMonkey in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
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Radix got a reaction from Vilham in [CS:GO] Arcade
Hi everybody
My very first comment here and my first CS:GO map as well...
I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".
Well, here is my first attempt to make a map for CS:GO:
de_arcade
