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will2k got a reaction from Rump3L in Optimizing An Open Map in Source Engine
Thanks Squad, always appreciate your cheers and support
Thanks Vaya; your optimization questions about open maps were an additional motivation to concentrate on writing and finishing this article
Thanks, glad to hear
Thank you
Thanks Shawn I see you updated my grade to optimization God feels good
Seriously though, I just believe in sharing my humble knowledge for the greater good of the community. I do know a thing or two about Source but there are many things that I don't; and I still learn new things from virtually everyone around me in the community
If anyone has questions related to this article, please feel free to post them here and I'll try my best to reply and clarify.
Cheers
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will2k got a reaction from Squad in Optimizing An Open Map in Source Engine
Oh, thank you your comment made my day
This is extra motivation to keep writing new articles and papers
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will2k got a reaction from Sjonsson in Optimizing An Open Map in Source Engine
Oh, thank you your comment made my day
This is extra motivation to keep writing new articles and papers
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will2k got a reaction from mr_ah_clem in Optimizing An Open Map in Source Engine
Oh, thank you your comment made my day
This is extra motivation to keep writing new articles and papers
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will2k reacted to Sjonsson in Optimizing An Open Map in Source Engine
Today I have read this article, Man Vs. Engine and the other writings of yours referred in this article and I have to tell you it's nothing but fantastic piece(s) of work, both cohesive and inclusive. Whenever I see guys like you giving away so much to a community, no matter if it resides at GameBanana, Mapcore or somewhere else, I get this happy feeling and inspiration to do the same some day.
I'd like you to know that next week I will start up an 8 weeks long HL2 campaign project with my level design class consisting of 14 students and a lot of your work will be mandatory reads.
Thank you so much for this, helps out immensely!
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will2k got a reaction from Squad in Optimizing An Open Map in Source Engine
Thanks Squad, always appreciate your cheers and support
Thanks Vaya; your optimization questions about open maps were an additional motivation to concentrate on writing and finishing this article
Thanks, glad to hear
Thank you
Thanks Shawn I see you updated my grade to optimization God feels good
Seriously though, I just believe in sharing my humble knowledge for the greater good of the community. I do know a thing or two about Source but there are many things that I don't; and I still learn new things from virtually everyone around me in the community
If anyone has questions related to this article, please feel free to post them here and I'll try my best to reply and clarify.
Cheers
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will2k got a reaction from El_Exodus in Optimizing An Open Map in Source Engine
Thanks Squad, always appreciate your cheers and support
Thanks Vaya; your optimization questions about open maps were an additional motivation to concentrate on writing and finishing this article
Thanks, glad to hear
Thank you
Thanks Shawn I see you updated my grade to optimization God feels good
Seriously though, I just believe in sharing my humble knowledge for the greater good of the community. I do know a thing or two about Source but there are many things that I don't; and I still learn new things from virtually everyone around me in the community
If anyone has questions related to this article, please feel free to post them here and I'll try my best to reply and clarify.
Cheers
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will2k got a reaction from Radu in Optimizing An Open Map in Source Engine
Thanks Squad, always appreciate your cheers and support
Thanks Vaya; your optimization questions about open maps were an additional motivation to concentrate on writing and finishing this article
Thanks, glad to hear
Thank you
Thanks Shawn I see you updated my grade to optimization God feels good
Seriously though, I just believe in sharing my humble knowledge for the greater good of the community. I do know a thing or two about Source but there are many things that I don't; and I still learn new things from virtually everyone around me in the community
If anyone has questions related to this article, please feel free to post them here and I'll try my best to reply and clarify.
Cheers
-
will2k got a reaction from Quotingmc in Optimizing An Open Map in Source Engine
Thanks Squad, always appreciate your cheers and support
Thanks Vaya; your optimization questions about open maps were an additional motivation to concentrate on writing and finishing this article
Thanks, glad to hear
Thank you
Thanks Shawn I see you updated my grade to optimization God feels good
Seriously though, I just believe in sharing my humble knowledge for the greater good of the community. I do know a thing or two about Source but there are many things that I don't; and I still learn new things from virtually everyone around me in the community
If anyone has questions related to this article, please feel free to post them here and I'll try my best to reply and clarify.
Cheers
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will2k reacted to FMPONE in Optimizing An Open Map in Source Engine
Amazing stuff Will, no one can question your credentials as the Source mapping optimization GOD
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will2k reacted to Shibou in Optimizing An Open Map in Source Engine
Again very usefull as all your other articles, yet even more straight foward and I think easier to understand for everyone who's new to optimizing a map at source.
Well done, great job!
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will2k reacted to Quotingmc in Optimizing An Open Map in Source Engine
As a complete noob at optimisation, this article is great for me!
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will2k reacted to Vaya in Optimizing An Open Map in Source Engine
Great timing will. Thank you for doing this
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will2k reacted to Squad in Optimizing An Open Map in Source Engine
Another fine article Great job, will2k!
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will2k got a reaction from seir in Source FPS Cost of Cheap and Expensive Assets
Thank you . Glad you liked these articles and found them helpful.
Thanks seir
The points you mentioned are a bit advanced and could be the topic of a future article that goes further deep in the study; bear in mind I'm no programmer but it will be interesting and useful as you mentioned. Will keep this in mind for future articles that I plan to write
As for PIX, AFAIK it is now deprecated and it is currently part of the windows SDK, more precisely the Microsoft Visual Studio called Visual Studio Graphics Debugger. I will see if there are other alternatives for the PC as you mentioned the Crytek one, so there's bound to be others
Thanks again for the insights.
Thanks for the uplifting comment and the continuous support
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will2k reacted to leplubodeslapin in Source FPS Cost of Cheap and Expensive Assets
It did, but it doesn't work on CSGO anymore (maybe because of gameplay balance issues, dunno)
Okay then it's doing its job it was still interesting to read
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will2k got a reaction from leplubodeslapin in Source FPS Cost of Cheap and Expensive Assets
Thanks everyone for the comments and the active discussion
@Pampers: Source should be already relegated to the "classics" category instead of still being in the "active engines" category; it's long overdue in 2016
I'm no modeler or 3D artist, but out of curiosity, doesn't source use LOD? or did you mean it's an inefficient system in Source?
@ laminutederire: I'll list some of the props used in the test maps along with their triangle count to give you an idea (both high and low poly versions)
nuke_sedan02 4608 nuke_sedan02_low 1990
nuke_roof_ac02 1712 nuke_roof_ac02_low 621
metal_crate_001_128x112x256 5555 metal_crate_001_128x112x256_low 2623
metal_door_002 1032 metal_door_002_low 582
metal_pipe_001d_corner_large 832 metal_pipe_001d_corner_large_low 224 @ leplubodeslapin : Salut Sylvain. There will always be room for in-depth follow-up articles
The main purpose of this short article was to showcase that there is a significant effect on fps when "over-using" expensive assets especially after the new de_nuke update.
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will2k reacted to seir in Source FPS Cost of Cheap and Expensive Assets
Nice article! It would be great if you could profile and investigate how frame renders with a certain assets so you could actually tell that this model is X poly, has a pretty heavy material that has screen space reflection and performance depends on the object size on screen, material drawcalls, if it's grabbing heavy textures etc. Microsoft have PIX tool, I bet there's one for PC too. There was a Crytek profiling tool but I can't find it That data would be suuuper useful.
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will2k reacted to Shibou in Source FPS Cost of Cheap and Expensive Assets
Again a very use- and helpful article. Thank you.