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ics

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  1. Like
    ics got a reaction from Freaky_Banana in Ambush [TF2]   
    This has been over a year long project for me to build this on and off on my free time.
    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!
    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583
    Thanks.
     






  2. Awesome
    ics got a reaction from Karthoum in Ambush [TF2]   
    This has been over a year long project for me to build this on and off on my free time.
    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!
    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583
    Thanks.
     






  3. Like
    ics reacted to [HP] in Control (Remedy)   
    http://www.nasdaqomxnordic.com/aktier/microsite?Instrument=HEX137987&name=Remedy Entertainment
    Wow, you're not kidding, I did not know that Remedy went public? How did this fly under my radar? 
  4. Like
    ics got a reaction from Squad in Ambush [TF2]   
    This has been over a year long project for me to build this on and off on my free time.
    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!
    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583
    Thanks.
     






  5. Like
    ics got a reaction from Roald in Ambush [TF2]   
    This has been over a year long project for me to build this on and off on my free time.
    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!
    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583
    Thanks.
     






  6. Awesome
    ics got a reaction from blackdog in Ambush [TF2]   
    This has been over a year long project for me to build this on and off on my free time.
    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!
    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583
    Thanks.
     






  7. Like
    ics got a reaction from sethen in Ambush [TF2]   
    This has been over a year long project for me to build this on and off on my free time.
    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!
    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583
    Thanks.
     






  8. Like
    ics got a reaction from TelaF in Ambush [TF2]   
    This has been over a year long project for me to build this on and off on my free time.
    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!
    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583
    Thanks.
     






  9. Like
    ics got a reaction from Interfearance in Ambush [TF2]   
    This has been over a year long project for me to build this on and off on my free time.
    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!
    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583
    Thanks.
     






  10. Like
    ics got a reaction from DutchCrazyGamer in Ambush [TF2]   
    This has been over a year long project for me to build this on and off on my free time.
    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!
    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583
    Thanks.
     






  11. Awesome
    ics got a reaction from a Chunk in Ambush [TF2]   
    This has been over a year long project for me to build this on and off on my free time.
    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!
    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583
    Thanks.
     






  12. Like
    ics got a reaction from esspho in Ambush [TF2]   
    This has been over a year long project for me to build this on and off on my free time.
    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!
    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583
    Thanks.
     






  13. Like
    ics got a reaction from mryeah in Kingpin: Reloaded   
    Kingpin was the first game that didnt offer just the two basic multiplayer gamemodes back then - DeathMatch and Capture The Flag. Instead, it also offered Bagman mode.
    If you dont know what this is, basically you collect weapons around the map to fight with like in deathmatch, but you also collect money from the middle of the map. Both teams have their own bases with a safe. For example in one of the maps, there's a pipe that spits money out time to time. I think it was 5$ each pile.  Then you collect the money from the ground, go to your base and gotta open a safe to deposit the money into.
    The safe operates on a separate switch, so you gotta go to the switch and then to the safe to deposit. You also might want to close your safe from the same switch, because you know, you can also do this to the enemy - go to their base, use the switch and steal money from their safe. If you dont close the safe, it gets easier to steal the money. Alarm also went off if someone did a steal. I think the max mount was 150$ or 200$ that one person can carry, so you couldnt take them all, unless you did a raid with your friends. Also if you kill the money carrier, you can take their bag and return the money to your safe. So the team who had like 500-800$ first, won the game.
    I played this gamemode a lot. Especially with todays capability of voice chats and such, it works even more better. You can tell someone to open that safe, instead of typing it down to chat fast. More of teamwork and more fun.
    This game was also the first one of the multiplayer games i played on PC, and it infact got me started on running game servers, which eventually led me into level design. 🙂
  14. Awesome
    ics got a reaction from Radu in Kingpin: Reloaded   
    Kingpin was the first game that didnt offer just the two basic multiplayer gamemodes back then - DeathMatch and Capture The Flag. Instead, it also offered Bagman mode.
    If you dont know what this is, basically you collect weapons around the map to fight with like in deathmatch, but you also collect money from the middle of the map. Both teams have their own bases with a safe. For example in one of the maps, there's a pipe that spits money out time to time. I think it was 5$ each pile.  Then you collect the money from the ground, go to your base and gotta open a safe to deposit the money into.
    The safe operates on a separate switch, so you gotta go to the switch and then to the safe to deposit. You also might want to close your safe from the same switch, because you know, you can also do this to the enemy - go to their base, use the switch and steal money from their safe. If you dont close the safe, it gets easier to steal the money. Alarm also went off if someone did a steal. I think the max mount was 150$ or 200$ that one person can carry, so you couldnt take them all, unless you did a raid with your friends. Also if you kill the money carrier, you can take their bag and return the money to your safe. So the team who had like 500-800$ first, won the game.
    I played this gamemode a lot. Especially with todays capability of voice chats and such, it works even more better. You can tell someone to open that safe, instead of typing it down to chat fast. More of teamwork and more fun.
    This game was also the first one of the multiplayer games i played on PC, and it infact got me started on running game servers, which eventually led me into level design. 🙂
  15. Like
    ics got a reaction from Erratic in Kingpin: Reloaded   
    Kingpin was the first game that didnt offer just the two basic multiplayer gamemodes back then - DeathMatch and Capture The Flag. Instead, it also offered Bagman mode.
    If you dont know what this is, basically you collect weapons around the map to fight with like in deathmatch, but you also collect money from the middle of the map. Both teams have their own bases with a safe. For example in one of the maps, there's a pipe that spits money out time to time. I think it was 5$ each pile.  Then you collect the money from the ground, go to your base and gotta open a safe to deposit the money into.
    The safe operates on a separate switch, so you gotta go to the switch and then to the safe to deposit. You also might want to close your safe from the same switch, because you know, you can also do this to the enemy - go to their base, use the switch and steal money from their safe. If you dont close the safe, it gets easier to steal the money. Alarm also went off if someone did a steal. I think the max mount was 150$ or 200$ that one person can carry, so you couldnt take them all, unless you did a raid with your friends. Also if you kill the money carrier, you can take their bag and return the money to your safe. So the team who had like 500-800$ first, won the game.
    I played this gamemode a lot. Especially with todays capability of voice chats and such, it works even more better. You can tell someone to open that safe, instead of typing it down to chat fast. More of teamwork and more fun.
    This game was also the first one of the multiplayer games i played on PC, and it infact got me started on running game servers, which eventually led me into level design. 🙂
  16. Like
    ics got a reaction from gamez7 in Midnight [TF2]   
    Been making Halloween maps for past few years. So here's another one made with a friend and whats not a date like friday 13th to release for?
    Please vote on workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1861668959
    5 Control Points, showcased as Gallows each with their own name. Capturing one will free up a previously hanged soul. Capturing all five will magically move you and the opposing team to underworld, where you can also visit through well portals when clock hits midnight. At the end of the underworld, you must fight to survive. Against the other team, or against a common foe, untill gates open and you can escape...
    Here's some nice shots (more at workshop) and a preview video too.
    Thanks.
     
     
     








  17. Like
    ics got a reaction from Logic in Midnight [TF2]   
    Been making Halloween maps for past few years. So here's another one made with a friend and whats not a date like friday 13th to release for?
    Please vote on workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1861668959
    5 Control Points, showcased as Gallows each with their own name. Capturing one will free up a previously hanged soul. Capturing all five will magically move you and the opposing team to underworld, where you can also visit through well portals when clock hits midnight. At the end of the underworld, you must fight to survive. Against the other team, or against a common foe, untill gates open and you can escape...
    Here's some nice shots (more at workshop) and a preview video too.
    Thanks.
     
     
     








  18. Like
    ics got a reaction from Interfearance in Midnight [TF2]   
    Been making Halloween maps for past few years. So here's another one made with a friend and whats not a date like friday 13th to release for?
    Please vote on workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1861668959
    5 Control Points, showcased as Gallows each with their own name. Capturing one will free up a previously hanged soul. Capturing all five will magically move you and the opposing team to underworld, where you can also visit through well portals when clock hits midnight. At the end of the underworld, you must fight to survive. Against the other team, or against a common foe, untill gates open and you can escape...
    Here's some nice shots (more at workshop) and a preview video too.
    Thanks.
     
     
     








  19. Like
    ics got a reaction from esspho in Midnight [TF2]   
    Been making Halloween maps for past few years. So here's another one made with a friend and whats not a date like friday 13th to release for?
    Please vote on workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1861668959
    5 Control Points, showcased as Gallows each with their own name. Capturing one will free up a previously hanged soul. Capturing all five will magically move you and the opposing team to underworld, where you can also visit through well portals when clock hits midnight. At the end of the underworld, you must fight to survive. Against the other team, or against a common foe, untill gates open and you can escape...
    Here's some nice shots (more at workshop) and a preview video too.
    Thanks.
     
     
     








  20. Like
    ics got a reaction from Serialmapper in Midnight [TF2]   
    Been making Halloween maps for past few years. So here's another one made with a friend and whats not a date like friday 13th to release for?
    Please vote on workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1861668959
    5 Control Points, showcased as Gallows each with their own name. Capturing one will free up a previously hanged soul. Capturing all five will magically move you and the opposing team to underworld, where you can also visit through well portals when clock hits midnight. At the end of the underworld, you must fight to survive. Against the other team, or against a common foe, untill gates open and you can escape...
    Here's some nice shots (more at workshop) and a preview video too.
    Thanks.
     
     
     








  21. Like
    ics got a reaction from Squad in [TF2] Gravestone   
    Thank you all for the nice likes and words from FMPONE!  I was pretty great to be able do this 3 consecutive years in a row, when Valve added maps to the game from the community.
    This year I had some help with some models, animations and particle effects as well as some custom decals so shout out to the others involved in the map too! Couldnt have done this without them.
    Riley "Sheltr" Aanestad (models, animations)
    Michał "AsG_Alligator" Byczko (models)
    Zach "Exactol" Matuson (particle effects)
    Liam “Diva Dan” Moffitt (custom decals)
    Thanks!
     
  22. Like
    ics got a reaction from T-Rexer in [TF2] Gravestone   
    Thank you all for the nice likes and words from FMPONE!  I was pretty great to be able do this 3 consecutive years in a row, when Valve added maps to the game from the community.
    This year I had some help with some models, animations and particle effects as well as some custom decals so shout out to the others involved in the map too! Couldnt have done this without them.
    Riley "Sheltr" Aanestad (models, animations)
    Michał "AsG_Alligator" Byczko (models)
    Zach "Exactol" Matuson (particle effects)
    Liam “Diva Dan” Moffitt (custom decals)
    Thanks!
     
  23. Like
    ics got a reaction from T-Rexer in [TF2] Gravestone   
    Got this map selected for Team Fortress 2 Halloween Scream Fortress X update! Its now part of the game itself, just like the other 2 maps i did in previous years!
  24. Like
    ics got a reaction from T-Rexer in [TF2] Gravestone   
    This is another Halloween map that i have been working on for this year. Goal for BLU team is to sink a custom payload cart, that carries a big bottle of booze and a chemistry set into the enemys ghastly cauldron, causing an explosion. RED team should preent that from happening. But there is a catch -  round doesnt end to either teams victory no matter how hard they try but they always end up the underworld. There, they have to have a bumper car race to their death or teans victory.
    Couldn't have done this without some help, and the people i worked with were awesome in helping me for making models and effects. Here's few screenshots belowand as always, it's in the Steam Workshop here! I usually don't say this but competition is hard, so vote it out at the workshop, either way is fine, like it or not. Thanks.
     
     




  25. Like
    ics got a reaction from Rump3L in [TF2] Gravestone   
    Thank you all for the nice likes and words from FMPONE!  I was pretty great to be able do this 3 consecutive years in a row, when Valve added maps to the game from the community.
    This year I had some help with some models, animations and particle effects as well as some custom decals so shout out to the others involved in the map too! Couldnt have done this without them.
    Riley "Sheltr" Aanestad (models, animations)
    Michał "AsG_Alligator" Byczko (models)
    Zach "Exactol" Matuson (particle effects)
    Liam “Diva Dan” Moffitt (custom decals)
    Thanks!
     
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