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JediX

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  1. Like
    JediX got a reaction from Nexusdog in [CS GO] de_medieval (wip)   
    Thanks for the feedback Kinggambit.

    Thought I would post some pictures of where the map is at the minute. I've had a lot on so have been slacking on the mapping front lately but got the majority textured up now. Still lots to do with balancing, lighting and optimisation and also still want to build some of my own models in 3DSMAX.
     
    CT Spawn - Birthplace

     
     
    CT route to Bombsite A - 

     
    Bombsite A - Brewery 


     
    Mid - Market Square


     
    CT route to Bombsite B - Sword in the Stone

     
    T route to Bombsite B - Terror Lane


     
    New T Route to high mid.

  2. Like
    JediX got a reaction from Nexusdog in [CS GO] de_medieval (wip)   
    So, after the playtest last week I received some valuable feedback during the test and after from Niller^.-. I have spent my time simplifying the T route to B site and balancing it from the CT pov. I have also started texturing it up to make it look prettier. I still very much need to work on A site for both T's and CT's but would like to play-test again first. Should be ready some time next week-ish.

    Here are a few of screenshots of B site.
     
     

     

     

     

     

     

  3. Like
    JediX got a reaction from Nexusdog in [CS GO] de_medieval (wip)   
    I think I am happy with my layout for now or at least until the live test. I spent the evening dressing up a few more buildings.
     

     

     

     

  4. Like
    JediX got a reaction from Nexusdog in [CS GO] de_medieval (wip)   
    A quick update-
     
    Made a few alterations to the layout but still needs more work. Dressed up a couple more buildings. Thinking about changing the name of the map to "de_olde".   

     

     

  5. Like
    JediX got a reaction from Nexusdog in [CS GO] de_medieval (wip)   
    Spent a few hours after work doing a little art test to get a better feel for the style of the map and to gauge how long it will take to build each building. A bit naughty as I know I should be working on getting the layout completed first but happy with the results.
     

     

     

     
     
  6. Like
    JediX got a reaction from RedYager in [CS GO] de_medieval (wip)   
    Spent a few hours after work doing a little art test to get a better feel for the style of the map and to gauge how long it will take to build each building. A bit naughty as I know I should be working on getting the layout completed first but happy with the results.
     

     

     

     
     
  7. Like
    JediX reacted to Niller^.- in [CS GO] de_medieval (wip)   
    Hey Jedix. Got to play your map doing the last playtest, heres a little late feedback, but better late than never
     
    Overall: 
    - The map have some places which could use more lightning. (B-site under the house). 
     
    B-site:
    I like how you changed B, imo it improved the experience from last time, yet still needs alot of work. For some example: 
    - The narrow path way into B for CT seems a bit clumsy, and I think that some people managed to get onto the roofs from there. You'll might want to look into that.
    - One can camp in the well
    - I like that one shall run from one house to another through the balcony to get into B from upstairs, but I think it would have a better feel if you somehow makes it so that one don't have to jump to get through. Jumping also destroys any plans of suprise attack from above
     
    A-site: 
    Didn't really use this site so much since it looks like it still needs alot of work compared to the rest of the map. Lets see for next playtest
     
    Middle:
    I think you should still somehow use a market. It adds to the overall map. Just make sure that it have somewhat clear sightlines and doesn't clutter too much. I think the gate is a fun idea, but might not play well, if you aim for a more competitive-wise map, but for a casual map it's the way to go!
     
    This is what I've just had on top of my mind. Hope it helped
  8. Like
    JediX reacted to 'RZL in MapCore CS:GO Playtesting 3.0   
    Okay, changed the schedule accordingly. This means today is still completely free! Seize the opportunity!!
  9. Like
    JediX reacted to Steve in [CS GO] de_medieval (wip)   
    Hello !
    I'm loving the style of this map, its looking great so far.
     
    Possibly a useful tip for you... 
    If you create your wall textures as greyscale vtfs you can tint them using $color "{150 104 98}"
    in the vmt , making it pretty quick and cheap perfwise to create many wall variants.
    This method can be seen used in cs_italy  and recently in de_overpass,   materials/cs_italy/hpe_plaster_tint_red.vmt is an example.
  10. Like
    JediX reacted to ShoGun-KmKz in [CS GO] de_medieval (wip)   
    Reminds me dod_vigilance houses.
  11. Like
    JediX got a reaction from FMPONE in DE_CROWN   
    Great work! 
  12. Like
    JediX got a reaction from AlexM in [CS GO] de_medieval (wip)   
    Spent a few hours after work doing a little art test to get a better feel for the style of the map and to gauge how long it will take to build each building. A bit naughty as I know I should be working on getting the layout completed first but happy with the results.
     

     

     

     
     
  13. Like
    JediX reacted to Niller^.- in [CS GO] de_medieval (wip)   
    Looking forward to the next playtest, hopefully you'd make one
  14. Like
    JediX reacted to Demonz312 in [CS GO] de_medieval (wip)   
    nice i like this style,  Great!
  15. Like
    JediX got a reaction from mr.P in [CS GO] de_medieval (wip)   
    So, after the playtest last week I received some valuable feedback during the test and after from Niller^.-. I have spent my time simplifying the T route to B site and balancing it from the CT pov. I have also started texturing it up to make it look prettier. I still very much need to work on A site for both T's and CT's but would like to play-test again first. Should be ready some time next week-ish.

    Here are a few of screenshots of B site.
     
     

     

     

     

     

     

  16. Like
    JediX got a reaction from Squad in de_ali (working name)   
    This map is great. Really enjoyed playing it. Looks amazing!
  17. Like
    JediX got a reaction from Demonz312 in [CS GO] de_medieval (wip)   
    So, after the playtest last week I received some valuable feedback during the test and after from Niller^.-. I have spent my time simplifying the T route to B site and balancing it from the CT pov. I have also started texturing it up to make it look prettier. I still very much need to work on A site for both T's and CT's but would like to play-test again first. Should be ready some time next week-ish.

    Here are a few of screenshots of B site.
     
     

     

     

     

     

     

  18. Like
    JediX got a reaction from Demonz312 in [CS GO] de_medieval (wip)   
    A quick update-
     
    Made a few alterations to the layout but still needs more work. Dressed up a couple more buildings. Thinking about changing the name of the map to "de_olde".   

     

     

  19. Like
    JediX reacted to SotaPoika in [CS GO] de_medieval (wip)   
    It looks kind of out of place for CSGO's world, but that doesn't stop me liking the looks of this and being impatient to try this out.
  20. Like
    JediX got a reaction from Beck in [CS GO] de_medieval (wip)   
    My plan is to add modern day props such as electrical box's, telegraph poles and pipes etc to bring it into a modern day type setting. Much like a lot of the maps in CS GO. But I do like an historical setting. I will leave this task till last.
  21. Like
    JediX got a reaction from Beck in [CS GO] de_medieval (wip)   
    So, after the playtest last week I received some valuable feedback during the test and after from Niller^.-. I have spent my time simplifying the T route to B site and balancing it from the CT pov. I have also started texturing it up to make it look prettier. I still very much need to work on A site for both T's and CT's but would like to play-test again first. Should be ready some time next week-ish.

    Here are a few of screenshots of B site.
     
     

     

     

     

     

     

  22. Like
    JediX got a reaction from Robbie-Singh in [CS GO] de_medieval (wip)   
    So, after the playtest last week I received some valuable feedback during the test and after from Niller^.-. I have spent my time simplifying the T route to B site and balancing it from the CT pov. I have also started texturing it up to make it look prettier. I still very much need to work on A site for both T's and CT's but would like to play-test again first. Should be ready some time next week-ish.

    Here are a few of screenshots of B site.
     
     

     

     

     

     

     

  23. Like
    JediX got a reaction from SotaPoika in [CS GO] de_medieval (wip)   
    I think I am happy with my layout for now or at least until the live test. I spent the evening dressing up a few more buildings.
     

     

     

     

  24. Like
    JediX got a reaction from Squad in [CS GO] de_medieval (wip)   
    So, after the playtest last week I received some valuable feedback during the test and after from Niller^.-. I have spent my time simplifying the T route to B site and balancing it from the CT pov. I have also started texturing it up to make it look prettier. I still very much need to work on A site for both T's and CT's but would like to play-test again first. Should be ready some time next week-ish.

    Here are a few of screenshots of B site.
     
     

     

     

     

     

     

  25. Like
    JediX reacted to Robbie-Singh in [CS:GO] De_Vineyard (WIP)   
    Here's a play through of the map  
     
    http://www.youtube.com/watch?v=I0839qOgr2w
     
     
    Again any feedback would help greatly.
     
    Cheers.
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