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mendaxyz got a reaction from Squad in Shepherd
Hi everyone!
I'm happy to finally be able to show what we've been working on recently, and hope ya'll enjoy!
A rural English village is raided by terrorists on a sunny morning. The SAS are dispatched in response to this threat.
Shepherd supports bomb defusal and deathmatch game modes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469
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mendaxyz got a reaction from JimWood in Shepherd
Hi everyone!
I'm happy to finally be able to show what we've been working on recently, and hope ya'll enjoy!
A rural English village is raided by terrorists on a sunny morning. The SAS are dispatched in response to this threat.
Shepherd supports bomb defusal and deathmatch game modes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469
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mendaxyz got a reaction from eNNercY in Shepherd
Hi everyone!
I'm happy to finally be able to show what we've been working on recently, and hope ya'll enjoy!
A rural English village is raided by terrorists on a sunny morning. The SAS are dispatched in response to this threat.
Shepherd supports bomb defusal and deathmatch game modes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469
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mendaxyz got a reaction from Freaky_Banana in Shepherd
Hi everyone!
I'm happy to finally be able to show what we've been working on recently, and hope ya'll enjoy!
A rural English village is raided by terrorists on a sunny morning. The SAS are dispatched in response to this threat.
Shepherd supports bomb defusal and deathmatch game modes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469
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mendaxyz got a reaction from rbx775_ in Shepherd
Hi everyone!
I'm happy to finally be able to show what we've been working on recently, and hope ya'll enjoy!
A rural English village is raided by terrorists on a sunny morning. The SAS are dispatched in response to this threat.
Shepherd supports bomb defusal and deathmatch game modes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469
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mendaxyz got a reaction from z0ro4rk in Shepherd
Hi everyone!
I'm happy to finally be able to show what we've been working on recently, and hope ya'll enjoy!
A rural English village is raided by terrorists on a sunny morning. The SAS are dispatched in response to this threat.
Shepherd supports bomb defusal and deathmatch game modes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469
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mendaxyz got a reaction from AlphaOwl in Shepherd
Hi everyone!
I'm happy to finally be able to show what we've been working on recently, and hope ya'll enjoy!
A rural English village is raided by terrorists on a sunny morning. The SAS are dispatched in response to this threat.
Shepherd supports bomb defusal and deathmatch game modes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469
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mendaxyz got a reaction from Darivan in Shepherd
Hi everyone!
I'm happy to finally be able to show what we've been working on recently, and hope ya'll enjoy!
A rural English village is raided by terrorists on a sunny morning. The SAS are dispatched in response to this threat.
Shepherd supports bomb defusal and deathmatch game modes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469
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mendaxyz got a reaction from Bevster in [CS:GO] Legacy
I had Legacy playtested on Reddit a while back and made some changes based on feedback. I moved the T-spawn back even more, so now they spawn behind the arches. This gives CTs more time to set up or possibly try to push forward before Ts arrive at the chokepoints. I also added breakable doors between main hall and balcony so that CTs can hear if Ts are pushing through that area. Screenshots:
You can read more about the update on our Workshop page.
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mendaxyz got a reaction from tomm in [CS:GO] Legacy
I had Legacy playtested on Reddit a while back and made some changes based on feedback. I moved the T-spawn back even more, so now they spawn behind the arches. This gives CTs more time to set up or possibly try to push forward before Ts arrive at the chokepoints. I also added breakable doors between main hall and balcony so that CTs can hear if Ts are pushing through that area. Screenshots:
You can read more about the update on our Workshop page.
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mendaxyz got a reaction from Vaya in [CS:GO] Legacy
I had Legacy playtested on Reddit a while back and made some changes based on feedback. I moved the T-spawn back even more, so now they spawn behind the arches. This gives CTs more time to set up or possibly try to push forward before Ts arrive at the chokepoints. I also added breakable doors between main hall and balcony so that CTs can hear if Ts are pushing through that area. Screenshots:
You can read more about the update on our Workshop page.
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mendaxyz got a reaction from Logic in [CS:GO] Legacy
I had Legacy playtested on Reddit a while back and made some changes based on feedback. I moved the T-spawn back even more, so now they spawn behind the arches. This gives CTs more time to set up or possibly try to push forward before Ts arrive at the chokepoints. I also added breakable doors between main hall and balcony so that CTs can hear if Ts are pushing through that area. Screenshots:
You can read more about the update on our Workshop page.
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mendaxyz got a reaction from ashton93 in [CS:GO] Legacy
I just released an update to the map. We've incorporated a few important changes, namely fixing some of the timings and adding a short new path to B on CT side. The new timings should be easier for the CTs and Bombsite B as a whole should also favor the CTs a little more:
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mendaxyz got a reaction from Squad in [CS:GO] Legacy
I just released an update to the map. We've incorporated a few important changes, namely fixing some of the timings and adding a short new path to B on CT side. The new timings should be easier for the CTs and Bombsite B as a whole should also favor the CTs a little more:
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mendaxyz got a reaction from SirK in [CS:GO] Legacy
I just released an update to the map. We've incorporated a few important changes, namely fixing some of the timings and adding a short new path to B on CT side. The new timings should be easier for the CTs and Bombsite B as a whole should also favor the CTs a little more:
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mendaxyz got a reaction from wylde in [CS:GO] Legacy
I just released an update to the map. We've incorporated a few important changes, namely fixing some of the timings and adding a short new path to B on CT side. The new timings should be easier for the CTs and Bombsite B as a whole should also favor the CTs a little more:
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mendaxyz got a reaction from Logic in [CS:GO] Legacy
Yeah, I'm definitely open to changes regarding the spawns and timings to bombsite B so if you do test the map let me know how you feel. Also keep in mind that the CTs have the opportunity to flank the terrorists from the northern entrance of the Main Hall.
Same with the two entrances; I know that it's typical to have more entrances into the Bombsites, but I'm hesitant to throw in random connectors until I have an understanding of the balance of the map as is. Still, you've given me some ideas to work with so I'll play around with it in the meantime and see what works for me. Thanks!
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mendaxyz got a reaction from ShockaPop in [CS:GO] Legacy
Fight in streets and courtyards as terrorists invade a Malta-inspired historic coastal city. Play as the Separatists – determined to disrupt the peaceful atmosphere, or the GIGN – dispatched to protect key cultural sites on the small Mediterranean island.
This is an update and re-release of my older map de_melite. I'm hoping to get more critiques with this, so of course feedback is welcomed!
Imgur Album
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Workshop Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=675402575
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mendaxyz got a reaction from lynx in [CS:GO] Legacy
Yeah, I'm definitely open to changes regarding the spawns and timings to bombsite B so if you do test the map let me know how you feel. Also keep in mind that the CTs have the opportunity to flank the terrorists from the northern entrance of the Main Hall.
Same with the two entrances; I know that it's typical to have more entrances into the Bombsites, but I'm hesitant to throw in random connectors until I have an understanding of the balance of the map as is. Still, you've given me some ideas to work with so I'll play around with it in the meantime and see what works for me. Thanks!
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mendaxyz got a reaction from lynx in [CS:GO] Legacy
That's actually what we did, though I'm sure the spawns will continue to be adjusted:
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mendaxyz got a reaction from wylde in [CS:GO] Legacy
Fight in streets and courtyards as terrorists invade a Malta-inspired historic coastal city. Play as the Separatists – determined to disrupt the peaceful atmosphere, or the GIGN – dispatched to protect key cultural sites on the small Mediterranean island.
This is an update and re-release of my older map de_melite. I'm hoping to get more critiques with this, so of course feedback is welcomed!
Imgur Album
---
Workshop Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=675402575
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mendaxyz got a reaction from Bevster in [CS:GO] Legacy
That's actually what we did, though I'm sure the spawns will continue to be adjusted:
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mendaxyz got a reaction from poLemin in [CS:GO] Legacy
Fight in streets and courtyards as terrorists invade a Malta-inspired historic coastal city. Play as the Separatists – determined to disrupt the peaceful atmosphere, or the GIGN – dispatched to protect key cultural sites on the small Mediterranean island.
This is an update and re-release of my older map de_melite. I'm hoping to get more critiques with this, so of course feedback is welcomed!
Imgur Album
---
Workshop Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=675402575
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mendaxyz reacted to lynx in [CS:GO] Legacy
Visually great, clean and yet beautiful.
Layout wise, very interesting, but i think the timings are off in some areas. Especially B site and B halls (Palace or whatever you want to call it) are reached by the Ts too early. I did playtest this map with some friends, and i died everytime i tried to peek B halls.
A long is easily defendable by a CT awper and could use some more cover. It also too long to oneshot with a deagle.(orange line)
I think this map has lots of potential, but some issues that can e easiliy fixed. I suggest moving T spawn 3-5 seconds back. The stairs behind the T spawn could be the new T spawn. This should fix most off the timing problems and it would be an awesome map.
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mendaxyz reacted to 1234567890throwaway in [CS:GO] Legacy
This is hands down the best looking CS:GO map in my opinion.
