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mendaxyz

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Everything posted by mendaxyz

  1. Looks like Shepherd was moved from Group 5 to Group 6, so playtesting is currently ongoing until the 15th. We look forward to hearing everyone's feedback!
  2. Okay cool, thanks!
  3. Is anyone familiar with if we need to be present for playtests? Shepherd is in Group 5 for the playtests, which means it starts on the 18th, but we may miss the first week due to family obligations. Thanks!
  4. Our map is in Group 5 for the playtests, which means it starts on the 18th. We've updated the map in preparation, including changing the CT Spawn and Site B. We've updated the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469 Also, is anyone familiar with if we need to be present for playtests? We may miss the first week due to family obligations. Thanks!
  5. I've been trying to make each building feel individualized, with the houses styled and decorated a little differently than the ones beside it: Also since the map takes place in the morning, I think some soft colored lighting helps create a nice mood: (I'm still trying to touch up this this scene)
  6. We've been detailing the map, we well as fixing up CT spawn and Site B. We haven't updated the actual workshop with these changes yet, though we will before playtesting starts on Oct 18th.
  7. Thanks! I've went ahead and fixed those so they'll be implemented after I do another all-night compile.
  8. Hi everyone! I'm happy to finally be able to show what we've been working on recently, and hope ya'll enjoy! A rural English village is raided by terrorists on a sunny morning. The SAS are dispatched in response to this threat. Shepherd supports bomb defusal and deathmatch game modes. https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469
  9. For the VK device lost error, have you tried downgrading your drivers? Try switching to Adrenalin Edition 24.1.1 and see if that fixes it. I've had to do this recently to fix that error so let me know if you have any questions.
  10. Does anyone familiar with Source 2 have an idea of how this might affect current projects? Do you think it's gonna be simple to open current CS:GO maps in the Source 2 editor or will certain parts of the map break/need updating before being compiled in the new engine?
  11. I had Legacy playtested on Reddit a while back and made some changes based on feedback. I moved the T-spawn back even more, so now they spawn behind the arches. This gives CTs more time to set up or possibly try to push forward before Ts arrive at the chokepoints. I also added breakable doors between main hall and balcony so that CTs can hear if Ts are pushing through that area. Screenshots: You can read more about the update on our Workshop page.
  12. I just released an update to the map. We've incorporated a few important changes, namely fixing some of the timings and adding a short new path to B on CT side. The new timings should be easier for the CTs and Bombsite B as a whole should also favor the CTs a little more:
  13. Yeah, I'm definitely open to changes regarding the spawns and timings to bombsite B so if you do test the map let me know how you feel. Also keep in mind that the CTs have the opportunity to flank the terrorists from the northern entrance of the Main Hall. Same with the two entrances; I know that it's typical to have more entrances into the Bombsites, but I'm hesitant to throw in random connectors until I have an understanding of the balance of the map as is. Still, you've given me some ideas to work with so I'll play around with it in the meantime and see what works for me. Thanks!
  14. That's actually what we did, though I'm sure the spawns will continue to be adjusted:
  15. Thanks for the replies, everybody! Lynx: I appreciate the playtest. I'm still trying to iron out the map's balance so your information really helps a lot as I move forward.
  16. Fight in streets and courtyards as terrorists invade a Malta-inspired historic coastal city. Play as the Separatists – determined to disrupt the peaceful atmosphere, or the GIGN – dispatched to protect key cultural sites on the small Mediterranean island. This is an update and re-release of my older map de_melite. I'm hoping to get more critiques with this, so of course feedback is welcomed! Imgur Album --- Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=675402575
  17. The banners should be more clear in-game but if it's still confusing or if players report getting lost then we'll change it. I'll work on the blending, thanks. The textures are designed to be bright and saturated for easy readability. We're hoping for more player feedback to see if it's well-received, but I'll keep this in mind for when we make changes. Thank you to everyone who replied so far, we appreciate it!
  18. Separatists invade a historic coastal city in a small Mediterranean island. The GIGN are dispatched to protect the key cultural sites. We just recently released this map, so feedback and critiques are greatly appreciated. Thank you, and enjoy! --- http://imgur.com/a/FZiTj Version 1.0: --- Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=503902032
  19. A traditional German village is raided by Balkan terrorists on a cold morning. The GSG-9 are dispatched in response to this threat. Coldwater was released over a year ago. While we were able to improve the map based on initial critiques, we never had it formally playtested. We are submitting this in the hopes of getting additional feedback. Enjoy! --- Imgur Album --- Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=215971897
  20. Does anyone know of a way to have it work with blend textures, so that it only appears on one base texture and not the other?
  21. I've also been working on a map set in a similar location in Japan. Have you thought out more about a theme of what your map might look like? Feel free to PM me if you'd like to discuss the maps in more detail as it would be unfortunate for both maps to turn out visually very similar.
  22. Thanks for the replies everyone, I really appriciate it! Thank you for the critique. I tried to experiment with and fix as many as these as I could, especially those related to gameplay. Some of them like the water sounds will require some time for me to make custom soundscapes, and others (such as the dumpster) are oddities that I noticed while building the map but wasn't able to find a suitable replacement. I'll continue to looking into the list as I do future updates, so any more suggestions that anyone has to offer would be greatly appriciated.
  23. A traditional German village is raided by Balkan terrorists on a cold morning. The GSG-9 are dispatched in response to this threat. Hello, everyone! I have just released my new CS:GO map de_coldwater, set in a German village. I've been working on it for about 5 months now and am hoping to get some feedback on aesthetics and layout. Enjoy! Download from workshop.
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