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poLemin

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  1. LOL
    poLemin reacted to Tynnyri in Half-Life Alyx   
    That's a harsh and very misinformed strawman.

    What I want you to understand is that creating two subparly reviewed and playerbased mobile games and then steering off the PC software market to a physical accessory-focused PC market is very much not what the identity of Valve used to be.

    That's a shift all of these areas: Business model, employees, company values, community and consumer interactions, quality assurance, platform, product line and even more.
    The company's identity is a different one now, and that's a fact. That change started to publicly show when Artifact released, but Artifact wasn't the reason for that change in identity.

    Why I like to call it silver age is because just like comic books, they have just been releasing things with poor reviews and fanbases. I can't call it a good shift when nothing after the shift has been better or comparable to anything before. There's no reason to expect anything good either. The old identity of Valve is -as I just explained- replaced by the new one.
  2. Like
    poLemin reacted to SladeGSU in de_cashalley   
    De_cashalley
    by Mystyc Cheez & Slade Krowley
    Release Date of the map Tuesday , December 31 2019
    This map is is a re-theming of de_cache.
    de_cachealley (project name emone) Hello everybody, this is a map that my associate, Mystic Cheeze, and I have working on for the past year. This project has three objectives.

    Objective 1: Make a competitively viable version of de_cache in CS 1.6. (The map has been tested by CS 1.6 veterans who have played in CPL, CAL, OGL, XPL, Cevo, and ESEA.)

    Objective 2: To use as much as default content as possible. 90% of the map is made out of standard 1.6 content. (Much of that content originated from Barking Dog Studios that made maps such as cs_backalley and de_train.)

    Objective 3: Use John Romero's level design rules when applicable to Counter-Strike. The rules are as follows:
    1. Always change floor height when I want to change floor textures.
    2. Use special border textures between different wall segments and doorways.
    3. Be strict about texture alignment.
    4. Conscious use of contrast everywhere in a level between light vs dark areas, and cramped vs. open areas.
    5. Make sure if a player can see something outside, they should somehow be able to get there. "This is one that we will not use."
    6. Be strict about designing secret areas on every level.
    7. Making levels flow so the player will revisit areas several times to under stand the 3D space of the level (and angles.)
    8. Creating easily recognizable landmarks in several places for easier navigation.
    This map has a lot of wall spams. https://youtu.be/J2j1N2ICtvw
    https://gamebanana.com/maps/207436
    https://steamcommunity.com/sharedfiles/filedetails/?id=1955079562
     
     











  3. Like
    poLemin reacted to Timure in Exotic Places CS:GO Mapping Contest 2019   
    btw im Vodka4kidz on reddit so yall honorable mentions owe me one
  4. Like
    poLemin reacted to Mapcore in [CS:GO] Exotic Places Contest TOP 10 FINALISTS   
    Mapcore is proud to present the Top 10 Finalists of our Counter-Strike: Global Offensive Mapping Contest for original 5v5 bomb defusal maps AND hostage-rescue maps, powered by FACEIT!
    Each Top 10 Finalist Entry now has One Month to continue updating their level.
    ++
    Top 10 Finalists, listed in Alphabetical Order:
    Anubis

    by Roald, Jakuza, jd40
    ++
    Basalt

    by Yanzl, 'RZL, Oliver
    ++
    Chlorine

    by Lizard, TheWhaleMan
    ++
    Graveyard

    by invalid nick
    ++
    Ivory

    by Quadratic, QuotingMC
    ++
    Jingshen

    by El Exodus, Freyja, Lefty
    ++
    Mustang

    by Squad, Grapen
    ++
    Mutiny

    by TanookiSuit3, JimWood, Huvaligen
    ++
    Mocha

    by Bevster, tr0nic
    ++
    Swamp

    by morozov, Bubkez
    ++
    Victoria

    by synkope
    Honorable Mentions, in alphabetical order:
    In the (hopefully very) unlikely event any Top 10 Finalist is disqualified for failure to abide by our Contest Rules, these are the maps that may receive a second look.
    Bregov
    Cappadocia
    Feast
    Gongji
    Oasis
    Rampart
    Safi
    Zenith
    Congratulations to the Top 10 Finalists above!
    The final round of judging will commence on March 10th, 2020.
    Read more in our official Rules post.
     
  5. Like
    poLemin got a reaction from Freaky_Banana in Feast   
    Uploaded some fun comparison sliders to my website - Check out the progress done between the last playtested version and the final result: http://www.paulstangl.com/feast/
  6. Like
    poLemin got a reaction from Zanek184 in Feast   
    Already fixed, thank you for noticing!
  7. Like
    poLemin got a reaction from TelaF in Feast   
    Uploaded some fun comparison sliders to my website - Check out the progress done between the last playtested version and the final result: http://www.paulstangl.com/feast/
  8. Like
    poLemin got a reaction from TelaF in Feast   
    After a tough crunch time and several screenshots flipped, I can happily present my submission for the contest: https://steamcommunity.com/sharedfiles/filedetails/?id=1984227885
    There are a few areas (specifically custom content) where I would have liked to get some more work in, but since I did a solo run, I had to settle on something manageable. I am happy with the result, and hope you guys like it too I'll leave you with some screenshots.




    And some more:
     
  9. Like
    poLemin got a reaction from Serialmapper in Feast   
    Uploaded some fun comparison sliders to my website - Check out the progress done between the last playtested version and the final result: http://www.paulstangl.com/feast/
  10. LOL
    poLemin reacted to MadsenFK in Mocha   
    The CT's really did pull up in a one-wheel vehicle damn

  11. Like
    poLemin got a reaction from Timure in Exotic Places CS:GO Mapping Contest 2019   
    thanks for the effort! ❤️
  12. Like
    poLemin got a reaction from zombi in Feast   
    After a tough crunch time and several screenshots flipped, I can happily present my submission for the contest: https://steamcommunity.com/sharedfiles/filedetails/?id=1984227885
    There are a few areas (specifically custom content) where I would have liked to get some more work in, but since I did a solo run, I had to settle on something manageable. I am happy with the result, and hope you guys like it too I'll leave you with some screenshots.




    And some more:
     
  13. Like
    poLemin got a reaction from Roald in Exotic Places CS:GO Mapping Contest 2019   
    thanks for the effort! ❤️
  14. Like
    poLemin reacted to Roald in Exotic Places CS:GO Mapping Contest 2019   
    updated the workshop collection, if your map is missing (or having an old/abandon version in the collection) just PM me!
    https://steamcommunity.com/sharedfiles/filedetails/?id=1950169391
  15. Like
    poLemin got a reaction from a Chunk in Feast   
    After a tough crunch time and several screenshots flipped, I can happily present my submission for the contest: https://steamcommunity.com/sharedfiles/filedetails/?id=1984227885
    There are a few areas (specifically custom content) where I would have liked to get some more work in, but since I did a solo run, I had to settle on something manageable. I am happy with the result, and hope you guys like it too I'll leave you with some screenshots.




    And some more:
     
  16. Like
    poLemin got a reaction from a Chunk in Feast   
    Can you feel the crunch?!


  17. Like
    poLemin got a reaction from Andre Valera in Feast   
  18. Like
    poLemin got a reaction from illG in [WIP][DE] Antiquity   
    Too bad man. I hoped to run a Georgia double with you ;D Hope you keep working on it! looks really promising
  19. Like
    poLemin got a reaction from OrnateBaboon in Feast   
    After a tough crunch time and several screenshots flipped, I can happily present my submission for the contest: https://steamcommunity.com/sharedfiles/filedetails/?id=1984227885
    There are a few areas (specifically custom content) where I would have liked to get some more work in, but since I did a solo run, I had to settle on something manageable. I am happy with the result, and hope you guys like it too I'll leave you with some screenshots.




    And some more:
     
  20. Like
    poLemin got a reaction from AK Addict in Feast   
    After a tough crunch time and several screenshots flipped, I can happily present my submission for the contest: https://steamcommunity.com/sharedfiles/filedetails/?id=1984227885
    There are a few areas (specifically custom content) where I would have liked to get some more work in, but since I did a solo run, I had to settle on something manageable. I am happy with the result, and hope you guys like it too I'll leave you with some screenshots.




    And some more:
     
  21. Like
    poLemin reacted to El_Exodus in Jingshen   
    Welcome to Jingshen!
    Jingshen is a fictional small village in the beautiful landscapes of Asia. It may seem like a quiet and peaceful place - but watch out! There is trouble on the way to bring mischief and destruction. It won't be quiet anymore very shortly.
    Jingshen is a bomb defusal map which was designed to deliver a unique playstyle while being just familiar enough allowing new players to pick it up quickly.
    Brought to you by @Freyja  (Environment Art), @Lefty (3D Art) and @El_Exodus (Level Design)
    Download the map here: https://steamcommunity.com/sharedfiles/filedetails/?id=1984637676
    Overview:
     


    More Screenshots here:
    https://imgur.com/a/nOCp3ls
  22. Like
    poLemin reacted to illG in [WIP][DE] Antiquity   
    Sadfully I couldn't finish this map on time... Good luck to everyone else who could. Maybe next time I'll have more time to work on mapping, but now life does its corrections. Wanted to share some latest screenshots of my work.
    Thank you guys for feedback and your opinions! Happy mapping!
     
  23. Like
    poLemin got a reaction from will2k in Feast   
    After a tough crunch time and several screenshots flipped, I can happily present my submission for the contest: https://steamcommunity.com/sharedfiles/filedetails/?id=1984227885
    There are a few areas (specifically custom content) where I would have liked to get some more work in, but since I did a solo run, I had to settle on something manageable. I am happy with the result, and hope you guys like it too I'll leave you with some screenshots.




    And some more:
     
  24. Like
    poLemin got a reaction from Squad in Feast   
    After a tough crunch time and several screenshots flipped, I can happily present my submission for the contest: https://steamcommunity.com/sharedfiles/filedetails/?id=1984227885
    There are a few areas (specifically custom content) where I would have liked to get some more work in, but since I did a solo run, I had to settle on something manageable. I am happy with the result, and hope you guys like it too I'll leave you with some screenshots.




    And some more:
     
  25. Like
    poLemin got a reaction from ashton93 in Feast   
    After a tough crunch time and several screenshots flipped, I can happily present my submission for the contest: https://steamcommunity.com/sharedfiles/filedetails/?id=1984227885
    There are a few areas (specifically custom content) where I would have liked to get some more work in, but since I did a solo run, I had to settle on something manageable. I am happy with the result, and hope you guys like it too I'll leave you with some screenshots.




    And some more:
     
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