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kinggambit

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  1. Like
    kinggambit got a reaction from Interfearance in What music have you listened to recently?   
    I nid moar music! I got no time to be exploring for artists/bands.
    Post w/e artists help you cruise through your mapping!
     
    TV on the Radio: https://www.youtube.com/watch?v=ikjDzye1BrQ
     
    Nujabes: https://www.youtube.com/watch?v=P5-2-jD-42Q
  2. Like
    kinggambit reacted to catfood in [CSGO] de_ruby   
    Hello Mapcore It's been a while, I've been very busy working on ruby the past couple of months so I thought it was time to re-release a preview of the map to the workshop and give you guys a heads up of whats going on.

    First screenshots:

    A site terrorist entry


    Mid / B-short


    Terrorist spawn


    Back of Mid





    In the screenshot above you can see I've added a extra option / angle where the terrorists can fight over each bombsite I also gave them a extra path to rotate more easily through mid whilst trying to keep the map from becoming over complicated.
    Playing as CT you can still defend and watch all angles if you play two A one mid and two B.

    The reason I made these changes came from the many playtests that were held. A lot of times it seemed that the terrorists got stuck quite easily if the CT's would just smoke the entry paths to the bombsites. I found this became boring real fast and wanted to give the Terrorists a bit more space to work with but that of course won't make them overpowered.

    So I added a few options where the terrorists can work together over small areas near the bombsite where they can win a extra angle or option to fight over the bombsite and not just adding another entry point to the bombsite itself because this would make it unfair and to hard for the CT's to defend.
    There's already been quite a few playtests where I saw the terrorist team working together in theses areas and even if they finally got to the bombsite or not it was great to see how the fights worked out and I'm quite satisfied how the map plays overall right now. The only thing I'm still concerned about right now is the new route near mid this seemed sometimes a bit too much because you also have the upper route you can take from mid.

    I'm gonna stop right here because I don't want this to become a too long didn't read kinda thing. I hope you guys like where the map is heading and might you have any questions or feedback please let me know!

    Link to workshop
  3. Like
    kinggambit reacted to geX in WIP in WIP, post your level screenshots!   
  4. Like
    kinggambit got a reaction from Andre Valera in [wip] de_Kyoto   
    Latest Build: a1 (July 6, 2017)
    Description: Forces fight throughout a traditional Japanese district
    Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=966142947
    Started a bit late but decided to give this contest a try! Nothing to show off at the moment. Need a solid layout.
    Screens: 
    Layout (CT top, T bottom)

     
     
     
  5. Like
    kinggambit reacted to JorisCeoen in [CS:GO] surf_galaxy (Surf Galaxy)   
    SURF GALAXY
     
    Surf galaxy aims to innovate the overall genre a little bit by trying out multiple layers in between the base ones, including some dynamic elements which is almost never seen in other maps, and giving it some thematic material that could fit in the surf world.
    If you have any suggestions, tips... let me know, all are very welcome!
     
    A HUGE thanks to Shawn Olson, for the Wall Worm Model Tools!
     
    In the mean time,
    ENJOY!
     
    Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=951672581
    GameBanana link: http://gamebanana.com/maps/195847
     
    A trailer for those interested to a have a quick look at the map in-game!
     






  6. Like
    kinggambit reacted to Lajron in cs_hospital   
    Okay this is a new project i've started up with Tom.Havana is currently postponed but i'll definitly get back on it when i'm done with this.
    Hospital was tested today and i'm not really satisfied with the playtest because of the teams and timings.I definitly should move T spawn a little closer but the main problem was one team was playing aggresivly while other just didn't know what to do (i might have failed here as a mapper because the defending spots weren't obvious enough :\ ) + the teams weren't balanced in numbers.



    The visuals will change drastically i just placed some stuff so it doesn't look totally blocky for the playtest and the only reason i'm making this topic is so i can get the layout feedback.
    I'm trying to make the layout minimalistic as possible but playable and fresh.
  7. Like
    kinggambit reacted to Bastion in Video game with dildo ?   
    Time to clear my internet history.
  8. Like
    kinggambit got a reaction from Logan Mac in WIP in WIP, post your level screenshots!   
    thought i'd share some wip's for my antarctic research base.



    Rest of map album
  9. Like
    kinggambit reacted to Puddy in [CS:GO] DE_Breach - Released!   
    January 5th 2018 Update:
    THE MAP IS NOW RELEASED (post here)
    http://steamcommunity.com/sharedfiles/filedetails/?id=1258599704

     
     
    OLD POST:
    Hey guys!
    As a lot of you already know, I'm working on bringing CS_AGENCY into the world of bomb defusal (and I have for quite some time...). The only problem is that I've basically made a new map instead so I'm gonna rename this at a later stage. The theme is a corporate campus (think Googleplex / facebook HQ). I'll try to get art assistance to help me prettify it soon.
    The map will be playtested tonight (September 8th) on the public playtesting server (10vs10)!
    Everything is mockup only right now, but I thought I'd share some screens anyway and use this thread to share progress, vent about shit and get your juicy feedback.
     
    Main entrance, T spawn

    A site (pillars beneath the HQ)

    B site (server room)

    Mid

     
  10. Like
    kinggambit got a reaction from Sprony in Post your favourite movie scenes ever!   
    All the scenes are great from my favorite movie, No Country for Old Men, from a few of my favorite directors/DP. Go Deakins and Coens wooh! Masters at visual storytelling. Not a single line needed:
    Another Deakins scene from The Assassination of Jesse James. There's a certain shot ~2:00 that sold the movie to me when I saw the trailer:
     
  11. Like
    kinggambit got a reaction from Radu in Post your favourite movie scenes ever!   
    All the scenes are great from my favorite movie, No Country for Old Men, from a few of my favorite directors/DP. Go Deakins and Coens wooh! Masters at visual storytelling. Not a single line needed:
    Another Deakins scene from The Assassination of Jesse James. There's a certain shot ~2:00 that sold the movie to me when I saw the trailer:
     
  12. Like
    kinggambit reacted to borgking in Ghost In The Shell Movie   
    I have seen it today, and I expected it to be way worse than it actually was. It has some problems, but overall it was an enjoyable experience, that was not as far from its source material as many other adaptations. Visuals obviously where spot on, neatly executed (except for one or two minor action sequences). The casting was working well, and those claims of whitewashing don't in any way reflect my experience with the movie. There are some minor incosistencies in the story, but most of them are neglectable for the sake of flow. My biggest problem with the story though is not leglectable. It is the reduction of the philosophical themes to merely sidenotes. This hurts the story, and causes an effect many critics will describe as "dumbing down the story" for the sake of target audience. Details contain spoilers for both anime and live action:
    The second problem I have is that they try to reference scenes from the anime everywhere. Not in a way that is disturbing the plot, but I felt it as a very cheap fan-service in some places. Those scenes are mostly shortened and are removed from the original context. They feel inserted for the sake of reference.
    Summarized:
    The movie is a dumbed down version for a "general audience", and in most aspects inferior to the source material. BUT it is not as bad as it sounds. It works as a enjoyable watch. Compared to other reboots (*cough* Oldboy *cough*) it is not a failure, but a target-audience adjusted interpretation, that, for me, belongs to the better medicore movies.
  13. Like
    kinggambit reacted to ┌HP┘ in Sr Environment Artist - Overwatch   
    We don't have enough mapcoreans in our team, let's bring one more?
    http://app.jobvite.com/m?3BYO8jwj
  14. Like
    kinggambit got a reaction from Rump3L in WIP in WIP, post your level screenshots!   
    That's actually what I initially planned but I sucked at designing a layout conducive to csgo (had to wall off a lot of open ground without making it feel constricted)
    Ended up going with the south pole's research station. Its elevated base and underground tunnels/dome gave a lot of easy ways to "wall off" routes:
     
     
    z
    Still planning on small easter egg references like the coil/petri dish and outpost 31 though 
  15. Like
    kinggambit got a reaction from Pivac in WIP in WIP, post your level screenshots!   
    thought i'd share some wip's for my antarctic research base.



    Rest of map album
  16. Like
    kinggambit got a reaction from Squeebo in WIP in WIP, post your level screenshots!   
    thought i'd share some wip's for my antarctic research base.



    Rest of map album
  17. Like
    kinggambit reacted to Steppenwolf in totally random texture thread   
    It's so much fun to make gross substances. Experiment with different input:
     

  18. Like
    kinggambit reacted to Minos in totally random texture thread   
    Natural Selection 3 is gonna look awesome
  19. Like
    kinggambit got a reaction from General Vivi in WIP in WIP, post your level screenshots!   
    That's actually what I initially planned but I sucked at designing a layout conducive to csgo (had to wall off a lot of open ground without making it feel constricted)
    Ended up going with the south pole's research station. Its elevated base and underground tunnels/dome gave a lot of easy ways to "wall off" routes:
     
     
    z
    Still planning on small easter egg references like the coil/petri dish and outpost 31 though 
  20. Like
    kinggambit got a reaction from General Vivi in WIP in WIP, post your level screenshots!   
    thought i'd share some wip's for my antarctic research base.



    Rest of map album
  21. Like
    kinggambit got a reaction from Joy in WIP in WIP, post your level screenshots!   
    thought i'd share some wip's for my antarctic research base.



    Rest of map album
  22. Like
    kinggambit got a reaction from Stract in WIP in WIP, post your level screenshots!   
    thought i'd share some wip's for my antarctic research base.



    Rest of map album
  23. Like
    kinggambit got a reaction from maxlevelboi in WIP in WIP, post your level screenshots!   
    thought i'd share some wip's for my antarctic research base.



    Rest of map album
  24. Like
    kinggambit got a reaction from slavikov4 in WIP in WIP, post your level screenshots!   
    That's actually what I initially planned but I sucked at designing a layout conducive to csgo (had to wall off a lot of open ground without making it feel constricted)
    Ended up going with the south pole's research station. Its elevated base and underground tunnels/dome gave a lot of easy ways to "wall off" routes:
     
     
    z
    Still planning on small easter egg references like the coil/petri dish and outpost 31 though 
  25. Like
    kinggambit got a reaction from slavikov4 in WIP in WIP, post your level screenshots!   
    thought i'd share some wip's for my antarctic research base.



    Rest of map album
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