Jump to content

tomm

Members
  • Posts

    561
  • Joined

  • Last visited

  • Days Won

    13

Reputation Activity

  1. Like
    tomm reacted to Quotingmc in Marble   
    Slowly chipping away at some initial work on the artpass now that Fnugz has nailed down the layout. Still lots to do but some intentions in place should we procced to stage two!


  2. Like
    tomm reacted to Vaya in Big Adventures Contest - Stage 1 results!   
    Hello all

    You've all surpassed our expectations, and we've been blown away by the number of high quality submissions to the Contest! This is the biggest contest we've held to date by far, and the mapmaking community has truly risen to the challenge.

    After 2 weeks of review here are the go forward maps from the Stage 1 judging from our 3 judges:

    Map name Mapcore Topic Workshop link Alpine https://www.mapcore.org/topic/29585-alpine-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3221491619 Apple https://www.mapcore.org/topic/29917-apple/ https://steamcommunity.com/sharedfiles/filedetails/?id=3233720152 Barranco https://www.mapcore.org/topic/29593-de_barranco-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3227991278 Bath https://www.mapcore.org/topic/29756-de_bath-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3259420299 Beached https://www.mapcore.org/topic/29938-beached/ https://steamcommunity.com/sharedfiles/filedetails/?id=3302965335 Bounce https://www.mapcore.org/topic/29579-de_bounce/ https://steamcommunity.com/sharedfiles/filedetails/?id=3225215564 Bridge https://www.mapcore.org/topic/29702-de_bridge-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3240246166 Buckeye https://www.mapcore.org/topic/29721-de_buckeye/ https://steamcommunity.com/sharedfiles/filedetails/?id=3246216254 Canopy https://www.mapcore.org/topic/29592-canopy-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363 Citadel (by Sh1ft) https://www.mapcore.org/topic/29879-cs2-citadel/ https://steamcommunity.com/sharedfiles/filedetails/?id=3296138943 Coaline https://www.mapcore.org/topic/29601-de_coaline-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3223564524 Contact https://www.mapcore.org/topic/29576-de_contact/ https://steamcommunity.com/sharedfiles/filedetails/?id=3247503946 Copper https://www.mapcore.org/topic/29868-copper-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3290934397 Crude https://www.mapcore.org/topic/29685-crude/ https://steamcommunity.com/sharedfiles/filedetails/?id=3237446696 Dartagnan https://www.mapcore.org/topic/29947-de_dartagnan-work-in-progress/ https://steamcommunity.com/sharedfiles/filedetails/?id=3273796914 Dunes https://www.mapcore.org/topic/29632-de_dunes/ https://steamcommunity.com/sharedfiles/filedetails/?id=3261128705 Echolab https://www.mapcore.org/topic/29669-de_echolab/ https://steamcommunity.com/sharedfiles/filedetails/?id=3239216729 Elevation https://www.mapcore.org/topic/29771-de_elevation-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3262775891 Equation https://www.mapcore.org/topic/29937-de_equation-big-adventure-entry/ https://steamcommunity.com/sharedfiles/filedetails/?id=3285513317 Erosion https://www.mapcore.org/topic/29731-erosion/ https://steamcommunity.com/sharedfiles/filedetails/?id=3279747898 Fachwerk https://www.mapcore.org/topic/29616-fachwerk-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3245038278 Factory https://www.mapcore.org/topic/29929-de_factory/ https://steamcommunity.com/sharedfiles/filedetails/?id=3302613150 Flick https://www.mapcore.org/topic/29574-de_flick-updated-photos/ https://steamcommunity.com/sharedfiles/filedetails/?id=3262390709 Fore https://www.mapcore.org/topic/29580-de_fore/ https://steamcommunity.com/sharedfiles/filedetails/?id=3244765366 Gloriosa https://www.mapcore.org/topic/29684-gloriosa-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3238509273 Golden https://www.mapcore.org/topic/29932-golden/ https://steamcommunity.com/sharedfiles/filedetails/?id=3286163323 Grail https://www.mapcore.org/topic/29602-grail/ https://steamcommunity.com/sharedfiles/filedetails/?id=3246527710 Honour https://www.mapcore.org/topic/29761-honour/ https://steamcommunity.com/sharedfiles/filedetails/?id=3260668378 Inertia https://www.mapcore.org/topic/29849-de_inertia-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3283015859 Jura https://www.mapcore.org/topic/29783-de_jura-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3261289969 Kendo https://www.mapcore.org/topic/29696-de_kendo/ https://steamcommunity.com/sharedfiles/filedetails/?id=3243015889 Kowloon Walled City https://www.mapcore.org/topic/29583-kowloon-walled-city/ https://steamcommunity.com/sharedfiles/filedetails/?id=3231162414 Leagues https://www.mapcore.org/topic/29923-leagues/ https://steamcommunity.com/sharedfiles/filedetails/?id=3301752508 Lux https://www.mapcore.org/topic/29747-lux/ https://steamcommunity.com/sharedfiles/filedetails/?id=3302009197 Marble https://www.mapcore.org/topic/29715-marble/ https://steamcommunity.com/sharedfiles/filedetails/?id=3247314493 Matinee https://www.mapcore.org/topic/29710-cs_matinee-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3245391564 Minas https://www.mapcore.org/topic/29642-minas/ https://steamcommunity.com/sharedfiles/filedetails/?id=3230427672 News https://www.mapcore.org/topic/29692-de_news-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3240414571 Palacio https://www.mapcore.org/topic/29637-palacio/ https://steamcommunity.com/sharedfiles/filedetails/?id=3249860053 Pango https://www.mapcore.org/topic/29916-pango-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3298833586 Rail https://www.mapcore.org/topic/29645-de_rail-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3252251249 Relic https://www.mapcore.org/topic/29575-relic/ https://steamcommunity.com/sharedfiles/filedetails/?id=3220451933 Saguaro https://www.mapcore.org/topic/29777-saguaro/ https://steamcommunity.com/sharedfiles/filedetails/?id=3263564177 Scorch https://www.mapcore.org/topic/29681-scorch/ https://steamcommunity.com/sharedfiles/filedetails/?id=3237337808 Shepherd https://www.mapcore.org/topic/29922-shepherd/ https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469 Skyline https://www.mapcore.org/topic/29609-skyline/ https://steamcommunity.com/sharedfiles/filedetails/?id=3247917616 Sol https://www.mapcore.org/topic/29891-sol/ https://steamcommunity.com/sharedfiles/filedetails/?id=3297722815 Stronghold https://www.mapcore.org/topic/29568-stronghold/ https://steamcommunity.com/sharedfiles/filedetails/?id=3262011327 Taisha https://www.mapcore.org/topic/29562-de_taisha/ https://steamcommunity.com/sharedfiles/filedetails/?id=3228604299 Talence https://www.mapcore.org/topic/29804-de_talence-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3287777905 Teriea https://www.mapcore.org/topic/29638-de_teriea-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3231465169 Timber https://www.mapcore.org/topic/29857-timber/ https://steamcommunity.com/sharedfiles/filedetails/?id=3275538574 Tomb https://www.mapcore.org/topic/29712-tomb/ https://steamcommunity.com/sharedfiles/filedetails/?id=3243129765 Tundra https://www.mapcore.org/topic/29733-tundra-wip/ https://steamcommunity.com/sharedfiles/filedetails/?id=3237619935 Warden https://www.mapcore.org/topic/29742-warden/ https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376 Wild https://www.mapcore.org/topic/29908-wild/ https://steamcommunity.com/sharedfiles/filedetails/?id=3300443462 Wrecked https://www.mapcore.org/topic/29668-wrecked/ https://steamcommunity.com/sharedfiles/filedetails/?id=3263081962
    We will be announcing the plan for the stage 2 FACEIT hub rotations soon via the discord channel. Congratulations if you made it through to stage 2!
  3. Awesome
    tomm got a reaction from Andre Valera in Erosion   
    Map set in greece in a marble quarry
    Will try to get a workshop link up soon™
    link to Workshop
    mood board

  4. Like
    tomm got a reaction from Mr.Yeah! in Erosion   
    adding some screenshots
    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.
    will put it up on workshop soon.

  5. Like
    tomm got a reaction from Fnugz in Erosion   
    adding some screenshots
    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.
    will put it up on workshop soon.

  6. Like
    tomm got a reaction from esspho in Erosion   
    adding some screenshots
    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.
    will put it up on workshop soon.

  7. Like
    tomm got a reaction from T-Rexer in Erosion   
    adding some screenshots
    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.
    will put it up on workshop soon.

  8. Like
    tomm got a reaction from Lefty in Erosion   
    adding some screenshots
    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.
    will put it up on workshop soon.

  9. Like
    tomm got a reaction from mesh_guy in Erosion   
    adding some screenshots
    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.
    will put it up on workshop soon.

  10. Like
    tomm got a reaction from Lizard in Erosion   
    Map set in greece in a marble quarry
    Will try to get a workshop link up soon™
    link to Workshop
    mood board

  11. Like
    tomm got a reaction from MadsenFK in Erosion   
    adding some screenshots
    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.
    will put it up on workshop soon.

  12. Like
    tomm got a reaction from Lukyvald in Erosion   
    adding some screenshots
    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.
    will put it up on workshop soon.

  13. Like
    tomm got a reaction from AlphaOwl in Erosion   
    adding some screenshots
    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.
    will put it up on workshop soon.

  14. Like
    tomm got a reaction from El Moroes in Erosion   
    adding some screenshots
    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.
    will put it up on workshop soon.

  15. Like
    tomm got a reaction from Darivan in Erosion   
    adding some screenshots
    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.
    will put it up on workshop soon.

  16. Like
    tomm reacted to untor in Wrecked   
    Wrecked!
    This time, a post about layout and an idea we want to pursue. 

    A little bit about gameplay ideas. 
    The main emphasis in the map we put on dynamism, positioning, as well as ease of perception. In my opinion, overly complex levels - do not give a pleasant feedback. As a player, I want to fight, beat opponents in a fair fight, and outplay them with the skills of cunning.
    That's why we create a map simple enough for perception, with spices added where they are really necessary. 
    Also, I'd like to share with you, with the first full build, so you can have a look at the map for yourself. 
    Wrecked workshop link!
    This is far from the final result, but my team and I are proud to have this version that we are not ashamed to show everyone. 

  17. Like
    tomm got a reaction from Oliver in Saguaro   
    that could be fun, have the snek randomly spawn in one of those nests each round, although I'm not sure how well randomness is perceived by players 🙃
  18. Like
    tomm reacted to Oliver in Saguaro   
    Sounds advanced! I want to see how I can build on this idea with the limited scripting knowledge I have. Some other ideas to build on:

    - Getting too close and the snake bites you
    - Multiple nests


    Rattlesnakes are patient animals, and they will stay coiled up like this in the same spot for hours or days waiting for prey. So having them in one spot is realistic
  19. Like
    tomm reacted to Oliver in Saguaro   
    As promised, I will go into more detail about a gameplay idea we have for this map now that its implemented.
    The idea is to have an interactable rattlesnake in the map that makes sound when players are in close proximity. The snake can be killed and will remain silent for the rest of that round. 
    The aim is to give tactical opportunities for both teams, and also to give the map a memorable set piece that fits the theme.

    The orange box is the zone that triggers the snake to make sound. The red circle is the audio range.
    The audio range is quite large as a start, but we will have to see how well it works in playtesting. 
    Here is a video of the mechanic in action. The map has been updated to include this feature (among other layout adjustments) so check it out  
    I would like to thank bman from Eagle One for helping me implement this feature. You're the best!
  20. Like
    tomm reacted to Oliver in Saguaro   
    Hello!
    BubkeZ and I are working on a new bomb defusal map set somewhere in the American southwest. More details on the theme and layout will be posted here soon
    Until then please enjoy this environment test


  21. Like
    tomm reacted to jd40 in de_elevation [WIP]   
    Hello!
     
    @JimWood and I have been working on a map for the contest. It's set in the favelas of Colombia.
    The layout will feature cable car stations, a lot of mixing of interior and exterior spaces and a lot of verticality.
    Here's a moodboard showing what we're going for art wise:

    Here's a slightly outdated radar overview. Jim will follow with a newer one and some playtests very soon!

     
    Workshop page
  22. Like
    tomm got a reaction from esspho in Erosion   
    Map set in greece in a marble quarry
    Will try to get a workshop link up soon™
    link to Workshop
    mood board

  23. Like
    tomm reacted to nelson in de_lagrange [fka de_spaceelevator]   
    So... I'm finally making my blogpost here, this is a competition after all, so better generate some hype.
    Unveiling: de_lagrange, formally known as de_spaceelevator. Join the CTs in defending a very potent new form of energy storage, or the Ts, hired by a rival company, trying to destroy this new prototype. This scirmish of truly cosmic proportions will take place on an important checkpoint at geostationary orbit of the great space elevator to lagrange point 1 (aka L1). Which company will be able to take the victory on this one?
    The map is a remake of a source 1 project of mine, though most areas have undergone severe gameplay changes. The gameplay centers around one central bombsite, the space elevator platform. During the round it will slowly move down the elevator shaft. Both teams will try to take control of important surrounding positions to get an attack angle onto the bomsite, while CTs can also choose to access it at the start of the round, taking a defensive position on the platform itself.
    Screenshots:




  24. Like
    tomm got a reaction from Lukyvald in Erosion   
    Map set in greece in a marble quarry
    Will try to get a workshop link up soon™
    link to Workshop
    mood board

  25. Hide the pain
    tomm reacted to Darivan in Erosion   
    So many marbles in this years' contest. I love marble.😍
×
×
  • Create New...