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About darbeenbo

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  • Employer
    Torn Banner
  • Job
    Environment Artist

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  1. Torn Banner Studios is looking for a talented, team oriented Environment Artist to contribute to our team's future projects. We are a team of around 25 developers. This is an on-site, full-time, paid position. We are located in Toronto, Canada near Ossington Station. At Torn Banner we understand that long, hard hours are not conducive to being a happy, healthy person. Combine this idea with a flat studio structure and profit sharing and you've got ideals that promote a positive, low stress environment to help us create awesome games. As a small team of developers, each individual has a huge impact on the final product that we put out, so we put emphasis on being open with each other, giving/receiving critical feedback, and not letting an false sense of authority cloud our vision. The more eyes and input that we have from different disciplines and personality types, the better our releases will be. Perks Profit sharing 4 weeks Paid vacation A no crunching policy Relocation assistance Flexible schedule Monthly learning credit Weekly happy hour Healthcare & benefits Our previous games include: Chivalry: Medieval Warfare Chivalry: Deadliest Warrior Mirage: Arcane Warfare Requirements/Responsibilities: An exceptional portfolio of work that exemplifies the creation of high quality environments. 2+ years of professional game development experience. Expert within the Unreal Engine 4. Expert knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc. Excellent communication, time-management, and organizational skills. Ability to provide in depth critique. Ability to work under tight deadlines. Personally motivated. English Speaking. Willingness to move to Toronto. Pluses: Love the Medieval Era and melee combat. Background in traditional art. Concept Art skills. Particle FX skills. Please send all applications and portfolios to: [email protected]
  2. Torn Banner Studios is looking for a talented, team oriented Environment Artist to contribute to our super secret unannounced Unreal 4 Project. This is an on-site, full-time, paid position. We are located in Toronto, Canada. Requirements/Responsibilities: An exceptional portfolio of work that exemplifies the creation of high quality environments.3+ years of professional game development experience.Experienced with Unreal Engine 4.Expert knowledge of game environment creation processes, from sculpting to retopo, baking, uvs, texturing, etc. for both hard surface and organic assetsAbility and willingness to adapt to different art styles.Excellent communication, time-management, and organizational skills.Ability to provide and receive in depth critique.Ability to work under tight deadlines.Personally motivated, self-driven, high degree of autonomy.English Speaking.Willingness to move to Toronto, Canada.Pluses: Love the Medieval Era and melee combat.Background in traditional art.Concept art skills.Experience with “Blueprint” visual scriptingInterest in other aspects of game developmentPlease send all applications and portfolios to: [email protected] with “Environment Artist” in the subject field.
  3. Torn Banner is seeking an absolutely phenomenal Senior Multiplayer Level Designer to help drive our level design efforts in our super secret “unannounced Unreal 4 Project” and future projects. Our ideal candidate possesses a mastery of multiplayer map design and layout, with a deep understanding of the relationship between level geometry and the creation of a balanced multiplayer experience. This individual must demonstrate strong communication skills with the ability to work effectively within a large cross-disciplinary team. They should be driven by a passion to build an industry-leading multiplayer experience. The Multiplayer Level Designer must be prepared not only to drive and direct Level Design efforts but also to get the detailed work done themselves. We work as a team and you must be willing to also. This position will be ever-evolving and you must be willing to evolve with it and be flexible. Requirements: 4+ years of professional game development experience as a level designer. At least 1 shipped title.An exceptional portfolio of work that exemplifies the creation of high quality level designs for multiplayer fps games.Ability to display process work such as paper maps, grey box levels, and documentation.Expert within the Unreal Engine or equivalent engines.Knowledge of building levels with modular assets.Excellent communication, time-management, and organizational skills.Willingness to iterate and improve upon designs based on feedback and playtesting.Ability to provide in depth critique.Motivated and self-drivenAble to speak and write in EnglishWillingness to move to TorontoResponsibilities Creative, iterate from concept to blockout and final productDynamic environment adapting levels to gameplay rulesetWork with designers, artists, and other level designers to deliver multiplayer environments that embody the creative vision of the game.Drive the design of your levels from paper design to shipping productSpearhead the collaborative process with other designers, artists, animators and engineers to create levels that are not only incredibly fun, but look great and run well.Prioritize and self-manage to meet deadlines. Super Big Pluses: Kismet or blueprint experience3D pipeline knowledgeMod community experienceKnowledge of architectureSend your cover letter, resume, and any supplemental materials to [email protected] with “Senior Multiplayer Level Designer” and your Steam ID in the subject field.
  4. Portfolio: http://lucasannunziata.com/ SKILLS: • Hard surface sub-division modeling for high to low poly workflow, with organic modeling experience. • Advanced texturing skills in multiple styles, both hand-painted and realistic. • Experienced with modular environment asset creation for efficiency and ease of use in game engines. • Excellent communication skills. • Ability to prioritize tasks, work under pressure and strict deadlines. Shipped Titles Chivalry: Deadliest Warrior – (PC – 2013) Chivalry: Medieval Warfare – (PC – 2012) Project Nubby – (Playstation Home – 2011) Cogs – (Playstation Home – 2011) Contact: E-mail: [email protected] Skype: darbeenbo Additional Information: Half payment upfront, other half upon completion of assignment/agreed upon # of revisions. Rates negotiable based on the assignment. English Speaking.
  5. Welcome one and all to the Chivalry: Medieval Warfare Contest. Torn Banner and Polycount have drawn up some battle plans and we’d like to invite you all to the fight. To do battle in this contest, you won’t be crossing swords or banging heads on the field of battle. At least not right away. We will needing your blacksmith skills to provide the swords and maces for the battles to come. Helmets are needed as well to keep some of the axes from finding a home in a skull or two. Strong irons and stout woods will be used to craft the items that can survive the killing fields and the judging. http://www.polycount.com/arms-and-armor/
  6. On March 3rd, 2014, Torn Banner Studios announced the Fortification Map Contest— a competition awarding over $25,000 in prize money and a chance to have your map added to Chivalry: Medieval Warfare as official game content. The enthusiastic response from the modding community was inspiring. Over 45 maps were submitted over the course of the contest's four months, with many submissions exceeding expectations of creativity and polish. As a result, Torn Banner Studios has decided to award five winners a cash prize and an official spot in the game rather than the originally planned three. http://tornbanner.com/contest/ First Place: Castle Assault - evilmrfrank $10,000 (http://steamcommunity.com/sharedfiles/filedetails/?id=245150363) Second Place: King's Garden – Miene $5,000 (http://steamcommunity.com/sharedfiles/filedetails/?id=241839409) Third Place: Cove – Nato $2,500 (http://steamcommunity.com/sharedfiles/filedetails/?id=238299932) Fourth Place: Belmez – Hennio $1,500 (http://steamcommunity.com/sharedfiles/filedetails/?id=271294467&searchtext=) Fifth Place: Drunken Bazaar – StrangeTamer $1,250 (http://steamcommunity.com/sharedfiles/filedetails/?id=251905709) All of us at Torn Banner were very impressed with the amount of quality maps that have been created. Although the contest may now be over, we’ve decided to leave it open ended for an indefinite period of time, so as not to let all that hard work, passion, and determination go to waste. From here on out, any Team Objective map that Torn Banner deems worthy of acceptance into the official release of Chivalry will be awarded with $1000. We will be posting the feedback from our judging playtests to help nudge map creators towards a bit more polish and balance in their levels. We will be looking to the community for help in providing feedback for map creators. We will keep the custom map servers to help aid in this effort. We may also consider adding maps that support other game modes in the future.
  7. Hear ye, hear ye, oh noble Lords and Ladies of the Chivalry Community. The entry period to the Fortification Team Objective Map Contest has come to a close today. Over 45 maps featuring peasant killing, king slaying, town pillaging, ballista shooting, and all other sorts of medieval mayhem have been submitted for a chance to bring home the grand prize of $10,000 USD. 45 maps. That is crazy! All of us here at Torn Banner are incredibly excited to see such an awesome turnout for the contest, and have really enjoyed seeing the progess that content creators have made in these few short months. Over the next few weeks, all the contenders will be in rotation on the custom map servers dedicated to the contest. Make sure to join a server in your region. There are specific testing times in which we encourage people to not only play these awesome maps, but to also give feedback to the map creators in their forum thread. We will be awarding the super rare peasant hat model to playtesters who post constructive criticism in the contestants feedback thread. Official testing times are: Wednesday: 3-6 PM EST Friday: 3-6 PM EST Sunday: 3-6 PM EST We will be testing and judging in the official custom content servers over the next few weeks anonymously with the community. During this time, you are allowed to make tweaks, adjustments, and updates to your map at your own risk. If the map isn't functional when play-tested, it will be disqualified from the contest. Best of luck to the contestants, and we’ll see you on the Fortification Map battlefields! Full list of entrants: https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Fortification+Map+Contest+Entrants P.S. All the lords and ladies who submitted a map for the contest by the deadline will receive a peasant hat as well (lens flares not included).
  8. There is only 1 week left in the contest! This is the link current list of entrants to the 2nd round of the Fortification map contest. If your map isn't on the list or if any information is incorrect/missing please post it in this thread. https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Fortification+Map+Contest+Entrants
  9. Glad that you apprecited the feedback LATTEH! It was great fun playing through all the maps and looking at them with a critical eye. Keep up the work Sjonsson, and I look forward to seeing your final entry. For anyone who doesn't own the game and might be interested in the contest, there is a free weekend going on where you can check out the SDK, and the game is 75% off until Monday. Steam Link
  10. It's time for us to announce our FIRST ROUND WINNERS of the FORTIFICATION: Map Contest for the Team Objective mode in Chivalry: Medieval Warfare! With so many great entrants, it was a great undertaking selecting just a few out of the 30+ Team Objective Maps submitted. The top 5 Maps will be awarded Cash prizes along with awesome gear provided by our sponsors. Check out the First Round Winners here! ***This Contest is far from over! For those who did not place or compete in the first round, do not feel discouraged. There is still two months remaining to work on an entry and take the Grand Prize! Keep up the awesome work, and Good Luck!***
  11. Looks like a pretty solid blockout Latteh! Do you have a thread up yet on the Torn Banner forums? Just a reminder that there is 3 months left until the final deadline, and about 1 month until the first phase prizes/critiques are given out. If you are at all interested in participating there is still plenty of time left to get working on a map, and for those who are already working, keep up the great work!
  12. Greetings, noble lords and ladies! Torn Banner is partnering with Epic Games, Steam, Nvidia, and Logitech to bring you: FORTIFICATION: a mapping contest for the Team Objective mode in Chivalry: Medieval Warfare. With prizes totaling more than $25,000 and a chance to have your custom Team Objective map integrated as official Chivalry content, its a great chance for you to flex your creative muscle, and be rewarded for it. For those interested in more than glory, $10,000 will be awarded to the best map of the lot, with other prizes for the runner ups. In fitting with the world of Chivalry, the theme will be focused around Medieval Times. So, if you think you've got what it takes to be the greatest architect in all the land, Read on! and prepare yourself… http://tornbanner.com/contest/
  13. I just wanted to pop in here and let people know that the SDK for Deadliest Warrior is now available as well. We've also implemented some more features in the game to make custom content (maps,mods, etc.) much more accessible for both custom content players and creators. For map creators/modders there is now a workshop upload tool that makes cooking your SDK maps and workshop uploading a much more streamlined process. Uploading is now as simple as pressing a few buttons. A shortcut to the SDK is also exposed in the game launcher. New workshop landing page! Updated Chivalry SDK Wiki! - WIP, so please ask any questions or make suggestions about clarification We'll also have some exciting news very much related to this stuff pretty soon.
  14. Definitely looking forward to seeing it in game Pampers!
  15. Chivalry now has full support for mods with the steam workshop! We are also planning a map contest with cash rewards, so stay tuned for more info on that.