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Ringel

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Ringel last won the day on June 4

Ringel had the most liked content!

About Ringel

  • Rank
    Regular
  • Birthday 02/24/1990

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  • Steam
    http://steamcommunity.com/id/ringel/

Profile Information

  • Real Name
    Michael
  • Job
    Dreamer and Believer :D
  • Location
    Germany

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  1. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    Thanks!
  2. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    Steam Workshop: [WIP] cs_tori (鳥) I just updated the workshop version of cs_tori (鳥) as promised. More updates will come! I want to replace the Room Divider with a model. The place in the screenshot above will be revised for the next update. I know the overview looks complicated and confusing. But actually the layout is not that hard to understand once you played it. (Minimap still WIP.) Today was my last workday. So, I got more time to work on this Project. Plenty of work has to be done. Not sure how long I will need to finish this map. One or maybe two months? Thanks for your attention, feedback is always welcome!
  3. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    I finally managed to use Propper correctly! Now I will replace func_details with models to prevent brushes from disappearing and flickering ingame. Which happens already because of high useage of world brushes. I started with this corner: I also want to create better models with Blender. I already made a simple one (the white cross on top of the building). Can't wait to start truly working on this project next week at the 01.08.2018.
  4. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    thanks
  5. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    I gave myself a deadline. I made this at a time where I sabotage myself because of personal reasons. Also my job became more and more a problem. I still do a lot of overtime. Personal reasons: I never really ended my projects. My last released Map de_focus is good. But it could be better with a few gameplay changes and by creating own models. I also stopped the development of two other maps with great potential. However I will not do that anymore. I quit my job (31.07.2018 is my last workday) to have time to work on cs_tori (鳥) and to work on become as fit as possible. I want to make the impossible possible and become a top notch athlete.. wasn't my idea, it was a call of god. (I don't care if you believe I am crazy. Because of the overtime I haven't worked that much on cs_tori (鳥) but I will have money to survive ~3 months without a job to finish this project. I will update the map at the set deadline (31.07.2018) but as I said I will continue to work on it. Thanks for your attention and have a happy day!
  6. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    Update Workshop: cs_tori This time I focused on the textures. It looks now much more harmonic and peacefully. The gameplay should be almost done. Still need to clip 1000 places with player and grenade clips. I will most likely change the rescue zone, but I don't know what exactly at this point. I'm very happy with this map by now. Feels good to play the map. I also start to believe the map will be great at release and get my first 5 stars at the workshop. Update Changes: - Texture work to make it look better and more peacefully (less red, because it can makes you angry) -> replaced one rock texture with a new one -> added new textures -> changed and hopefully improved a few textures -> textured a few areas differently - optimisation (not finished, just improved) - removed clip brushes which blocked areas which should be walkable - added more details - others Still have to work more and my sleep is halfed for more than 6 weeks by now. So, next Update will take a while. I'm happy I could make the most important changes that fast.
  7. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    I uploaded a new version to the workshop: cs_tori The gameplay of the first part (routes from ct and t spawn to the hostages and Middle) is almost done. The second part (hostage Zone and the routes to it) needs much more work. The better the visuals the better and more advanced the gameplay. Changes: - imporant gameplay changes // more will come in the future - better visuals Note: Minimap is outdated.
  8. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    The white object is just a brush with dev textures. It will be replaced with a gate or something else.
  9. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    Thanks. The update will be postponed, because of high workload at work. ;(
  10. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    I only worked a few days on cs_tori after my last post. I gave myself a deadline. I will release the "final" version of cs_tori at the latest on 31. July 2018. If the map is a success I will improve it and continue mapping. If not.. Edit: Next Workshop-Update will come with a few smaller Gameplay changes. Probably next Wednesday.
  11. You can use Source 2 to create props?! Uuuh, nice! ^o^ That's fantastic! I guess I know what I will learn next now!
  12. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    cs_tori fully playable version: Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1217257648 Got no time for screenshots or more infos. It is 5:10 in the morning. Want to sleep for one hour so I can stand up and go to work. Edit: Had to update it 3 times because I missed to include some textures.. 3 times.. Hah time to sleep.. oh no.. time to go to work. ---------------------------------------------------------------------------------------------------------------------- It takes longer then thought to create such massiv rocks/cliffs. Gameplay is finished also the visuals need some work. Have fun. Feedback is always welcome.
  13. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    You mean I should use shortcuts? I do, but never thought about to disable this window to save space. Or is there any other reason why I should disable it?
  14. Yes it is also how I have read it. But then I thought about it and got confused looked at wikipedia. Read that midnight is the start of the day but also the end. I wanted to make sure it I'm not a day too late.
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