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About Ringel

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  • Birthday 02/24/1990

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    Order picker (part-time-job)
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  1. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    I uploaded a new version to the workshop: cs_tori The gameplay of the first part (routes from ct and t spawn to the hostages and Middle) is almost done. The second part (hostage Zone and the routes to it) needs much more work. The better the visuals the better and more advanced the gameplay. Changes: - imporant gameplay changes // more will come in the future - better visuals Note: Minimap is outdated.
  2. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    The white object is just a brush with dev textures. It will be replaced with a gate or something else.
  3. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    Thanks. The update will be postponed, because of high workload at work. ;(
  4. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    I only worked a few days on cs_tori after my last post. I gave myself a deadline. I will release the "final" version of cs_tori at the latest on 31. July 2018. If the map is a success I will improve it and continue mapping. If not.. Edit: Next Workshop-Update will come with a few smaller Gameplay changes. Probably next Wednesday.
  5. You can use Source 2 to create props?! Uuuh, nice! ^o^ That's fantastic! I guess I know what I will learn next now!
  6. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    cs_tori fully playable version: Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1217257648 Got no time for screenshots or more infos. It is 5:10 in the morning. Want to sleep for one hour so I can stand up and go to work. Edit: Had to update it 3 times because I missed to include some textures.. 3 times.. Hah time to sleep.. oh no.. time to go to work. ---------------------------------------------------------------------------------------------------------------------- It takes longer then thought to create such massiv rocks/cliffs. Gameplay is finished also the visuals need some work. Have fun. Feedback is always welcome.
  7. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    You mean I should use shortcuts? I do, but never thought about to disable this window to save space. Or is there any other reason why I should disable it?
  8. Yes it is also how I have read it. But then I thought about it and got confused looked at wikipedia. Read that midnight is the start of the day but also the end. I wanted to make sure it I'm not a day too late.
  9. Hmm the day starts and end with midnight. Important question: Do we have time until the start or the end of the 30. November? I'm confused.
  10. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    Five days left. And I Still got hard work to do. Finding the right textures and editing them took very long. But I guess it was worth the effort. Here are a few pics of the current state. To save time I made them inside Hammer. Screenshots: I took holiday. I did many mistakes at work, because I was always thinking about the contest. Happily I always check my work afterwards so I can correct all the mistakes. So, I should be able to replace all the grey blocks with displacements and add a few more details. I also have to do the optimisation, create the minimap, integrate sound, lighting, clip the map so no one can climb unwanted places, .. We will see how much I can do in 5 (4 I don't work Sundays) days. I'm excited.
  11. Ringel


    It looks really nice. I played it only a few rounds, so I can't say much about the gameplay. One suggestion: Please make it possible, that you can walk up there so you don't have to jump. It felt just not right to jump up. I like a smooth walk.
  12. Ringel

    [WIP] cs_tori (鳥) (fully playable)

    I change the name from cs_cristal to cs_tori (鳥). This is japanese and means bird. Two reasons for the name: My map looks like it could take place in japan. (But it is not inspired by any japanese place.) My layout concept on paper looks like a Bird (the lower part): (I got a really bad cam..) I found this picture of a japanese bird today: Looks similar right? I also changed the setting, it takes place in a peacefull looking environment. Not at a dirty place where you have to rescue hostages from a gang. Progress: I finished the layout in hammer and started to texture and added a few details. I will continue to texture and detail it as much as possible. I wanted to create models for the rocks but maybe there is no time for that. I wil make them as displacement and replace them if I got time. I now know how to model in Blender, but not how to create UVs, how to texture it and how to integrate it in hammer. Models will most likely be made after the first phase of the contest. Screenshots:
  13. Ringel

    CS GO HAMMER - LEAK!!!!!!!!!!!

    Looks like you didn't sealed the map. "Levels created with the Source Engine must be completely internally sealed. No part of the interior of the level, the "world", must connect with the outside, the "Void". " You may find this very usefull: https://developer.valvesoftware.com/wiki/Leak
  14. Ringel

    SDK CSGO vvis_dll.dll not found

    I also had this a few times. I saved the map with another name and it compiled without errors again.