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Obseneus

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  1. Hey I updated the style a bit concern different fonts and spacing as you mentioned!! Have any opinions about the "game stuff" that I have on the site??
  2. Sure but here is a article that negates the first one from being a good style. http://astheria.com/design/my-last-portfolio-sucked-yours-might-too under "72% used thumbnails that forced me to view a larger image". Not saying that I don't like the material on the first one, but everything that I read when preparing a website for Human Resource Department to view goes against that site layout. That site might be a good website for people that have time to look at the site, but I keep having to click on thumbnail, page back, click on thumbnail, page back!! As a viewer I lost the urge to look at the site. Black backgrounds make my eyes hurt!! And the second has many fonts as well but thanks I well look into the issue!!! Here is another website that has some portfolio guidelines that your examples break!! http://www.smashingmagazine.com/2008/03/04/creating-a-successful-online-portfolio/ I understand your point better now!! I can see we have different design styles and I appreciate your input!! Good Day!! http://crawford3d.businesscatalyst.com/index.html
  3. Thanks for the feedback Jord!! Adobe Muse is a fairly new Adobe product that helps create websites and the relevance to game development would be that it shows I can design my own individuality without using templates. Vilham, I realize that templates are easy to use and easy to build a website with but that would not be my personality nor my design. Why would a designer use someone else's design? Question for you, Ailham, Is the layout clean and the fonts easy to read?? I guess my understand of why you think the website is dated is not clear! No hard feelings!! Back to Jord - Well the Rogue Robots game was my first game that I created on my own and I'm currently making assets for another game, but the process is long and that is the reason I used assets from Unity Store to save some time. I'm really not sure what it takes to get my "first career opportunity", but if it really takes creating my own assets for my own game then that process has started. Thanks that gives me something to think about. I have read tons of articles giving people advice for level design and most of them say to use already made assets such as with sandboxes and games that come with assets. But I rarely see a playable level on people's portfolios trying to be level designers just pictures. Does this aspect give me a step up that I actually have a playable level readily available? I'm unsure why the robots do no harm. I programmed them to hurt me, but maybe the hit points are to high for the robot. I will check on that. Actually the point you made about the hallway was kind of how I feel, but my programming skills are at a minimum and the character didn't have animations for dodging or rolling. What I'm trying to say is that the mission scripting was the focus for me on that part of the game. Thanks again to both of you for commenting!! What kind of projects did you guys have complete before you got your first work experience in the game industry? Or what types of projects got you employed? http://crawford3d.businesscatalyst.com/index.html
  4. I'm trying to pursue a career in game development as a Game Designer/Level Designer. I have created some games and I enjoy 3D modeling. Please visit my portfolio website at http://crawford3d.businesscatalyst.com/ Feedback would be great! Thanks
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