Hey, So I finally figured out how to add custom models into CS:GO and made a 3D Sky dome model.
The problem is when I compile the map using the dome in 3D skybox the -StaticPropBounce will render only on models and not on brushes.
Would really appreciate if some one could find me a fix for it, thanks!
Dome VMT:
"UnlitGeneric"
{
"$basetexture" "models/Sky_dome_clear/Sky_dome_clear"
"$nofog" "1"
"$ignorez" "1"
}
Dome QC:
$modelname Sky_Dome_clear/Sky_Dome_clear.mdl
$model "Body" "Sky_Dome_clear.smd"
$staticprop
$cdmaterials "models/Sky_Dome_clear/"
$donotcastshadows "1"
$sequence "idle" "Sky_Dome_clear.smd"
$collisionmodel "Sky_Dome_clear.smd" { $concave }
Vrad settings:(same results in both)
-StaticPropBounce 4 -threads 8 -bounce 999999 -aoscale 1.5 -textureshadows -hdr -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file
or for final compile: -threads 8 -both -final -textureshadows -StaticPropLightingFinal -StaticPropPolys -bounce 999999 -aoscale 1.5 -StaticPropBounce 4 -game $gamedir $path\$file
With Dome:(no bounce on brushes)
Without dome:(bounce works on brushes)