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TheOnlyDoubleF reacted to -HP- in How to break in the games industry - an insiders' guide
Holy sweet wall of text, ahah.
A lot of those problems can be solved with something very simple yet it's extremly rare in the games industry (or any other industry for that matter) good leadership and vision.
Someone who makes sure the team stays true to the vision and is not afraid to call the shots, confidence from leadership trickles down very well, leaders that assert themselves more and compromise less. People love working for confident leaders that know how to say "no" and that have the ability of knowing when the team starts to get off track.
Such leaders, ironically also let you be more proactive, and let you own your work. Such leaders know that when it's yours, it's yours to loose. You are more motivated, more creative, more alive.
Look, here's the reality that no one talks about, 20% of people do 80% of the work, specially in todays bloated games industry, there's a lot of people that take cover behind blahblahblah, meetings and other superfluous shit. Just make sure you're inside the 20%, look inward.
I've learned that It's not the number of hours you put into it, but the intensity and consistent effort you bring to your project, regardless if you're doing it alone or in a AAA team.
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TheOnlyDoubleF reacted to FrieChamp in What's going on with your life?
Congrats! Nobody's gonna mess with this community from now on. We've got ourselves an attorney!
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TheOnlyDoubleF reacted to FMPONE in What's going on with your life?
Found out today I passed the Florida Bar Exam ?
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TheOnlyDoubleF reacted to Vilham in Prodeus - KICKSTARTER LIVE!
Looks cool, especially to see where it came from. The blood effects though are a little too much and just make it hard to see what is going on.
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TheOnlyDoubleF got a reaction from Radu in What's going on with your life?
UE4 ofc. Simple clear and easy. I prepared them a Platform-FPS ish to make level like the training level of call of duty modern warfare where you just move and shoot at targets. Already a loooooot to learn from there and it was pretty cool. Honestly, they did go.
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TheOnlyDoubleF got a reaction from blackdog in What's going on with your life?
I just spent 3 days giving Level design lessons for the first time in my life... and it was super fun!
I gave them 3 hours of macro theroy about level design and flow. We spent the rest of the time doing their first level creationf from paper to 3D. It was super cool. I'm a exhausted ahah I didn't thought it would be that intense.
In the end they said that it was the best lesson they got this year! So I'm happy
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TheOnlyDoubleF got a reaction from leplubodeslapin in What's going on with your life?
I just spent 3 days giving Level design lessons for the first time in my life... and it was super fun!
I gave them 3 hours of macro theroy about level design and flow. We spent the rest of the time doing their first level creationf from paper to 3D. It was super cool. I'm a exhausted ahah I didn't thought it would be that intense.
In the end they said that it was the best lesson they got this year! So I'm happy
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TheOnlyDoubleF got a reaction from SultanRankin in Recent Graduate Looking For Level Design Portfolio Feedback!
Hey @JamesThomas
Thanks for sharing your portfolio with us.
There are three key things I would say at the moment:
- first, the "case studies" and "game modes" are not clickable so we can't access the content
- When we are not on your landing page / home page, we never see your name or you role. That is an information that should always be at the top of your portfolio.
- you should make the "more details" links more obvious 'cause if I hadn't looked at it twice, I would have said that it was lacking of explaination in your work( which is not the case). So, find something to make this more obvious, make a big colored square with a "CLICK HERE", I don't know, whatever.
- Stay consistant! If you're trying to find a job as a junior, why do I see a "Lead design at whatever" in the about me section? Stay consistency in what you say to people, 'cause that's the kind of things people through a "Ew" at. Or precise it is a personnal student project or community thing, whatever.
- No Resume link? May be you are super junior and you think you have nothing to prepare a CV, but actually, companies will request one so you should try to make one that sells you as a junior level designer and potential good team player.
- Personnally, I would not put a link to my Facebook profil. This has nothing to do with work. Would put a LinkedIn link there.
It's not clear neither if you did also the visuals of your dodge ball levels or not. If not, the work with level artist could be appreciated if you think it could be interested.
Super interesting to see information about playtests!
Still, good job, that's a very good basis to build upon
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TheOnlyDoubleF got a reaction from JamesThomas in Recent Graduate Looking For Level Design Portfolio Feedback!
Hey @JamesThomas
Thanks for sharing your portfolio with us.
There are three key things I would say at the moment:
- first, the "case studies" and "game modes" are not clickable so we can't access the content
- When we are not on your landing page / home page, we never see your name or you role. That is an information that should always be at the top of your portfolio.
- you should make the "more details" links more obvious 'cause if I hadn't looked at it twice, I would have said that it was lacking of explaination in your work( which is not the case). So, find something to make this more obvious, make a big colored square with a "CLICK HERE", I don't know, whatever.
- Stay consistant! If you're trying to find a job as a junior, why do I see a "Lead design at whatever" in the about me section? Stay consistency in what you say to people, 'cause that's the kind of things people through a "Ew" at. Or precise it is a personnal student project or community thing, whatever.
- No Resume link? May be you are super junior and you think you have nothing to prepare a CV, but actually, companies will request one so you should try to make one that sells you as a junior level designer and potential good team player.
- Personnally, I would not put a link to my Facebook profil. This has nothing to do with work. Would put a LinkedIn link there.
It's not clear neither if you did also the visuals of your dodge ball levels or not. If not, the work with level artist could be appreciated if you think it could be interested.
Super interesting to see information about playtests!
Still, good job, that's a very good basis to build upon
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TheOnlyDoubleF reacted to JamesThomas in Recent Graduate Looking For Level Design Portfolio Feedback!
Hi there!
I am currently half way through my portfolio and was hoping I could get a bunch of fresh eyes to take a look over. Any comments about format or how I have communicated my design process across would be hugely appreciated!
The section I have completed is the 'DodgeBrawl' section, the reason I am sharing it here now is so I can gain feedback on whether or not my structure for that section is good enough for me to apply it to my other upcoming projects.
Feel free to send as much criticism as possible!
Thanks
https://www.jamesdesignsgames.com/
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TheOnlyDoubleF reacted to blackdog in Apex Legends
I’ll add you @TheOnlyDoubleF and then see what we can do. Might play tonight some more with my colleague, at like 9pm UK.
Otherwise you know what, I do play games often on weekdays so there will be plenty of occasions.
best we did last night was place 2nd.
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TheOnlyDoubleF got a reaction from blackdog in Apex Legends
Who's down to play it a bit ?
You can add me TheOnlyDoubleF on Origin.
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TheOnlyDoubleF reacted to Soldat Du Christ in Apex Legends
Pathfinder main here, i love how NOBODY uses him, i consistently have him all to myself!
I suspect this is because the grapple hook & zipline have a learning curve to them, combined with the fact that on the surface they don't seem that valuable. On top of that most people i matchmake with are surprised when they find out what his passive ability can do, most people don't even know how to use it.
In summary Pathfinder not only lives up to his name as the best at guiding his team through the map with intel and macro re-positioning, but also as an individual unit his grappling hook gives him unparalleled re-positioning utility and speed which is extremely useful for running to respawn beacons, getting high ground instantly during a fight to escape or 1-up the enemy, and also general reconnaissance. His ult has the fastest charge out of all the legends, use it to bring your teammates on top of towering buildings with you, or to set up a quick escape if you get surrounded.
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TheOnlyDoubleF reacted to PogoP in Apex Legends
Forget what I said, I'm addicted to this game. And I'm apparently really good at it too, I dunno how. Got 3 wins the other night with 8+ kills average.
RIP PUBG.
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TheOnlyDoubleF got a reaction from Trinh Nguyen in Trinh Nguyen - Level Design Student, looking for feedback
Very very cool.
This only thing to me that is not suepr clear about the project is if they are student projects or online community or whatever.
The rest of it is super super nice, the descriptions, screenshots, work explanations. Good content. Keep it up and you'll get a job in the industry for sure
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TheOnlyDoubleF reacted to Trinh Nguyen in Trinh Nguyen - Level Design Student, looking for feedback
Hey guys, I am relatively new regarding level design and thought of sharing my portfolio with you all! -> https://www.trinhleveldesigner.com/
After my graduation, I am aiming for a starter position in the AAA industry! What do you think about my current portfolio? I am thinking about creating some more Unreal Tournament maps in my free time to enhance my portfolio! I am open for feedback and would love to know what you like and what you think could use some improvement, regarding my work and my portfolio site!
Thanks for helping out!
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TheOnlyDoubleF reacted to Zaford20 in Mapcore Introductions Thread
Well since this hasn't been updated since 2014, I'll be the first in years!
I'm Zaford, short for Zach Ford. Previously went by ferret, dark ferret, von ferret, who cares ferret (jk).
Work at Gearbox, but looking to get back into some side projects so I'm returning to the old stomping grounds. I love NS2, even though its withering, so I might dabble in that.
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TheOnlyDoubleF got a reaction from Radu in Junior level designer looking for portfolio feedback
Hello @Uruzawa
When we arrive on you site, the overall looks cool but after few clicks and a very quick digging, here are the issues to me:
Visually:
On your home/landing page, I think the color choice of the text boxes are wrong. I had a very bad time trying to read those text. May be these are colors that go well together, but for text, the contrast is not strong enough to make it easy to read.
It took me several minutes to understand the separation between the left column and the right one.
I thought the left column was the titles of the sentences on the left. This is not clear at all. I think would be better to clearly separate this information.
Content:
I don't really understand why you have so many categories. In the "game design" content, you have level design things and management things; in the level design section, you only have only few screenshots that show nothing at all; the "experience" is not clear at not, why not just call it Resume.
On each page, I don't a lot of interesting information on what you did on each project. Still, you wrote long sentences. I would propose going for bullet points but with an exhaustive list of tasks and responsabilities you had and that you want to show off. Sell you achievements and learnings!
In Mars Life, You put this under "Game Design" section, and the first thing you describe is doing Level design and project management. That makes no sense. This is a big issue in how you present things dude. Try to be clearer.
Same for Arcade journey, It's in "Game Design", it's said your role was Level designer (in the left column) and that you too were a game designer (in the center description) that took care of the level design
Plus ofr this project, only screenshots is useless. I need a build to test what you did if I want to or at least a video to see what the game is about.
And last, in level design section, Noctis Labyrinthus. I have no fucking what this is about and you start like that, assuming I should know: "Since we had decided to give players the double jumping ability during the mid-late phase of the game, there are certain points of this level that cannot be reached the rst time the player gets there."
I have no idea what you are talking, I don't have any explication of the game, no video to see the gameplay, how am I supposed to get this?
To me, you really have to rework the way you talk about your work, what you want to sell, what you want to do to know who you want to talk to.
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TheOnlyDoubleF got a reaction from Interfearance in WIP in WIP, post your level screenshots!
@General Vivi Oooh I love this kind of stuff ^^
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TheOnlyDoubleF got a reaction from General Vivi in WIP in WIP, post your level screenshots!
@General Vivi Oooh I love this kind of stuff ^^
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TheOnlyDoubleF reacted to General Vivi in WIP in WIP, post your level screenshots!
Doing some quick prototypes for @prodeusgame enemy attacks. I'll keep posting them as they come down the pipeline. This attack is for an alternate version of the skull fish thing we've got.
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TheOnlyDoubleF reacted to That50'sGuy in WIP in WIP, post your level screenshots!
I made a traditional pre-war German house for Reich (de_reich). All of the brush/displacement textures are fully custom! I might add some chimneys though. And I'll be sure to add more at the entrances.
