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Everything posted by TheOnlyDoubleF

  1. @AlexM Good to here! Enjoy your rest Pretty hard time here, I try to do something with Ultraflow 2 but it's a commercial fail :/ (on Android at least). We are waiting for some official codes from the USA in order to release the game on WP and iOS. It's not very pleasant, I'm tired of administrative processes. Also, if someone had a contact in game publishing in China and Japan, I'll be glad to hear about it. On the job warfield: I had an interview this week with Ubisoft after they called me the week before. Waiting for an answer within two weeks as they met several people. It was weird 'cause it was not a classic job interview as they just wanted to meet students to find new talents. I don't even know if they want to put me on a game design, level design or producing position ^^ I also received and answered to a game design test from Splash Damage. Same for the open game design test from Epic Games #hope #ihavenochance. And finally, I'll meet a recruiter from Goodgame studio this week to talk about their opportunities! So you were right, there's no need for a recruitment agency. Plus, I've got a beautiful girlfriend for one month now! Everything would be great if only ultraflow2's revenues were good...
  2. So you're all advising not to go for it, is that it ?
  3. Just released a video of our 3C test map Feel like a beast
  4. I'm loving it so far. I got my ass kicked on the first game, but I'm starting a stronger one. I'm gonna create some Mapcorians in my squad to add a load of awesomeness
  5. Does anyone have an invite for the poor me?
  6. So, what are your training and diet programs?
  7. Hi guys, I'm getting in touch with a recruitment company. There are experts in video game placement. I was wondering if someone had already been in touch with such recruiters and if you could share your experience. Here some questions I asked him: "- What is the process to work with you? The process is simple, we want to make you the best candidate possible, so you send in a CV and Portfolio link and arrange a call with a consultant. We then work with you to give advice to improve both the CV and Portfolio ready to send to potential employers We provide a list of current roles we have that are suitable and when you say yes, we help manage the application and interview process hopefully leading to employment. - What are the advantages to be in touch with your company? The advantages of working with a recruiter, is it is our job to make you employable and get you a job. We know what studios are looking for and also know which studios are looking for people like you . Studios often use recruiters to manage their recruitment as they don’t have time to handle the response so we have access to many vacancies that are only advertised with recruiters. Then there is the recruiters network, where they have worked with studios and have contacts with hiring managers, we can place you on the inbox of hiring managers at studios that don’t have vacancies, but when faced with a talented individual often open up positions. - How a recruiter gets paid when he places someone? Recruiters don’t charge the candidate and it doesn’t cost you anything. We charge the client a % of your yearly salary. So it is in our best interest to maximise your salary and we also know the market rate for candidates, so you will often earn more by going through a recruiter." Here's a question: it is for the first year or every year? 'cause that would make a lot of money.
  8. Personal projects are cool, but God damn I won't start a new one in a long time. At least not within a team. For personal projects, Stay small and stay alone, that's my new slogan. 'Cause I just want to hang myself after Ultraflow 1 & 2.
  9. Oh I'm in there! Ahahah cool I love you all so much, you're my family! Let's rock 2016 Tell me if you want to make a video recap ... SO I CAN FINALLY USE THIS ANIMATED LOGO I DID FOR THE CORE
  10. The great marathon to find a job at the end of this final school year has begun... I'd like to ask the insiders a question about this: I'll be available for hire in July. I'd like to get a junior position in one of my target companies. I think I'm a good junior if I compare myself to my school colleagues and the juniors I met in previous companies, I can do the work. I have an 8 months Xp on a AAA mobile game project and 2 released games with several million players (plus other projects including the current creation of an hunting open world game). Concidering the taks and responsabilities I had on these projects, I think I've proved myself, I think I can apply to junior positions. But can I? 'cause I'm not even gratuated yet... So the real point is here: several companies will finish their internship recruitment program for this summer shortly. I should probably wait a bit if I want to apply to a true position starting in july. But I'm scared to miss the summer internship programs 'cause what if I'm wrong and I can't get a job? Should I apply to everything ? Maybe I should just simply get back to Eden Games once again. I'm confident about my skills but I'm not sure what I am in the eyes of a recruiter between a graduated guy and a junior designer. Some thoughts on this?
  11. Thanks. We had an interview with Droid Gamers: http://www.droidgamers.com/index.php/interviews/10543-the-making-of-a-masterful-puzzle-game-droidgamers-interviews-the-ultraflow-team-about-ultraflow-2
  12. @will2K Are you French ?? Windows Phone version will come out shortly with the iOS version
  13. Boooom We are ranked after just 3 days after the release !!
  14. There are just parameters for any analytic tools :/
  15. TheOnlyDoubleF


    Guyyyyyysss ULTRAFLOW 2 is out on Android! https://play.google.com/store/apps/details?id=com.ULTRATEAM.ULTRAFLOW2 We are so proud of it. Hope you'll like it!
  16. ULTRAFLOW 2's release is on thursday!! PRESSSSUUUUURRREEEE
  17. WTF there are ads when we launch the game now ????? In a 30$ + DLC game ? My roomate just decided to launch payday 2 again and guess what, a friggin' "Point Break" movie trailer starts up.
  18. Hey John There are several things that annoy me: - the home page is completely useless : put some work over here so we can get a quick overview of your work. It would be much better as a first impression. I just thought "oh ok, the site is not working." - The banner at the top with your name etc must bring back to your home page. - Scrolling menus on the tool bar are the worst: the less you have to search or click, the better it is. Just put your best work on one page for each category. Plus right now "environment art" is all alone, just like concept art and there's no need to separate 3D & 2D games in my opinion. So you'll end up with 4 buttons "3d" "2d" "tools" "games" on the left tool bar and each button goes to one page Simple. - For each project, would be must better that you explain what you did on the project and explain your pipeline if it's possible. The result is indeed important, but the workflow is much more important to me, especially for a technical guy. - Same thing in the "games" category: tell us what you did, what you achieved. We don't even no if you modeled assets, textured them or what! Finally, for the resume, it's really not understandable: - The first thing is really a personal thought: I hate resumes I can't download. - If you don't want to write you adress and phone number, just don't write it, you'll gain space and lighten the page to simplify the reading. - The "work experience" part is hard to understand. What are the first three lines for ? Nothing for me. We learn absolutely nothing interesting from it. - For a position, explain once more what you did, what were you tasks, you responsabilities, your achievements. Ok your were a designer on this project, what were you in charge of ? The first level ? The whole game? Explain. - I don't understand the thing with the school. You were student there and you were employed after that? That's not clear at all. - And again, I think there's a lack of details in you IT skills. That's it for me. Good luck!
  19. Hi @Squad The template is good but I think we miss some key informations like : - Your name and position at the top of your portolio => your banner is useless, you could use it for this - You don't explain what you actually did on your projects. You say what your colleagues did, but not what is your concern. Be more specific on your tasks and achievements. I would say: "Tasks : I did -this -this -this -this -this - this -this Achivement: DE_ZOO was featured on CSGO and is part of the MOTHERFUCKING Operation Bloodhound". The overall is really good and I think it only misses this kind of informations. The first time I saw it I thought, "well, he probably did some good work, but he doesn't feel very confident about it". Love
  20. Hey Happy New Year folks !!! I just saw this from last year. Huhu. I almost respected that. For this year: - Try to enjoy life and not only think about work. One project at a time is enough. - Get a job - Get a girlfriend - Even if i'm back to the gym, stop eating shit
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