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text_fish reacted to Passerby97 in Valorant
How is CS milking its players? CS is a one-time purchase. After paying once, you can play 10 years later. That is a fair model. Especially now, as the game is free-to-play and has no cost for playing competitively.
In CS, your character or account doesn't get better over time, you do.
That is not true at all for games that are live-service first, a competitive game second like League of Legends or Valorant. I have no idea why they are even called competitive games. Starting with a fresh account gives you at most times a disadvantage great enough to not be able to win against lower skilled opponents, who have the meta heroes unlocked. The live service is literally more important than the competitive integrity of the game.
In a live service game, pro players are required to buy the heroes at launch to get a competitive advantage. Pro players have to pay the developer a fee for playing their game competitively. The game isn't a one-time purchase. Wouldn't you call that milking?
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text_fish reacted to dmu in Valorant
I got closed beta access and boy do I have problems:
1. All automatic weapons have a single spray pattern between them.
2. Armor works the same against all weapons, meaning there aren't tactical decisions you make based on your opponents economy.
3. Cosmetics that change players death animation are very distracting and shouldn't be in the game.
4. The maps feel incredibly bland because everything is on grid, and all the walls and crates are the same 64u scale.
5. There is very little synergy between each hero, making the game be more about solo play then working with your team.
6. This is my biggest issue with Valorant, I feel like the heroes take away the freedom a player has in CS. If you want to do trick jumps, you HAVE to play Jett/Raze. If you want to lurk behind the enemy, you HAVE to play Omen. This especially noticeable in the way Volcano talks about Jett. The inspiration comes from pro CS players who got really good at movement, so they made a character that allows you to copy those cool plays with one ability. (Meanwhile, the map design makes it so that only Jett is able to get to those places, because the map is to clean to allow for any other characters to do a trick jump.) On a basic level, I would say that CS encourages players to forge their own unique play style through discovery, while Valorant forces players to put themselves into one of 10 specific categories.
Overall, the game is like CS:GO with the skill floor dropped substantially down. The remaining question is how high the skill ceiling will go, which will most likely determine the games success as an e-sport.
P.S. Sorry for the long rant.
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text_fish reacted to michal3210 in WIP in WIP, post your level screenshots!
some screenshots from my latest project, on which im working on in free time! It still needs some improvements, but it looks good in current state I think
dz_Arctic!
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text_fish reacted to blackdog in Doom Eternal
Just in case was missed the dev insight on new demons.
Looking at the side by side comparisons I’m not that favourably impressed. Didn’t pay much attention to the Hugo video I guess, but lots of updates feel done for the sake of changing, look at those head plates on the Revenant, was much cooler in 2016. Feels like the time of the Doom/Quake clones (which were really mods/total conversions). I’d much rather see a consistency in the evolution, like the Mancubus face is completely different, is not the same demon anymore ?
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text_fish got a reaction from blackdog in Doom Eternal
I wasn't expecting to watch the full 17 minutes in so much detail, but it is really interesting looking at how their designs change over time.
I think I prefer a lot of the more low-tech designs (not rendering tech, but in-canon tech), especially on the Arachnotron and Mancubus. A lot of the more high-tech designs look a bit ... bubbly?
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text_fish got a reaction from blackdog in VR Kits
So for those of us who have yet to experience the delights of HL:A, can "those in the know" share their thoughts on whichever VR kit they own? I refuse to spend the cost of a powerful new gaming rig just to play one game (especially as my industry has shut down for 4-5 months for covid-19 ?) so ideally I'd like to hear peoples thoughts on the budget end of the range, however any info that helps to round out the picture is very welcome.
Please enlighten a complete VR numbskull!
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text_fish reacted to Pampers in Half-Life Alyx
Learn from me, don't enter this thread without owning a vr-kit
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text_fish got a reaction from -HP- in Counter-Strike: Global Offensive
Probably not, seeing as Valve haven't made any significant updates since Project A started getting hyped, AFAIK? I'm more inclined to think the panic around Covid-19 is driving people on to their computers.
As for any competitors coming along to unseat CS:GO, I think they're going to have a hard fucking time if they don't ship with level editors and other similar community engagement features.
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text_fish got a reaction from Lizard in Counter-Strike: Global Offensive
Probably not, seeing as Valve haven't made any significant updates since Project A started getting hyped, AFAIK? I'm more inclined to think the panic around Covid-19 is driving people on to their computers.
As for any competitors coming along to unseat CS:GO, I think they're going to have a hard fucking time if they don't ship with level editors and other similar community engagement features.
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text_fish got a reaction from Squad in Counter-Strike: Global Offensive
Probably not, seeing as Valve haven't made any significant updates since Project A started getting hyped, AFAIK? I'm more inclined to think the panic around Covid-19 is driving people on to their computers.
As for any competitors coming along to unseat CS:GO, I think they're going to have a hard fucking time if they don't ship with level editors and other similar community engagement features.
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text_fish got a reaction from Edude in [WIP] Machine
I imagine the easiest method would be to make the terrain out of props rather than displacements.
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text_fish got a reaction from Crexenic in [WIP] Machine
Probably wouldn't be that hard to get 3 mins worth of very slow scroll, especially if you reduce the resolution of the 3D skybox.
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text_fish got a reaction from Crexenic in [WIP] Machine
I imagine the easiest method would be to make the terrain out of props rather than displacements.
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text_fish reacted to spa in [WIP] Machine
One of the best concepts Ive seen. Its all down to execution from here. Would be really cool if the background could scroll by slowly but probably not in this engine ?
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text_fish got a reaction from spa in [WIP] Machine
Probably wouldn't be that hard to get 3 mins worth of very slow scroll, especially if you reduce the resolution of the 3D skybox.
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text_fish got a reaction from Karthoum in Counter-Strike: Global Offensive
I'd say the proliferation of "clean" maps in CS has more to do with readability than technology. The kind of grime Interfearance seems to desire is visually noisy, which just isn't a good fit for classic CS gameplay.
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text_fish got a reaction from Klems in Counter-Strike: Global Offensive
I'd say the proliferation of "clean" maps in CS has more to do with readability than technology. The kind of grime Interfearance seems to desire is visually noisy, which just isn't a good fit for classic CS gameplay.
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text_fish got a reaction from Interfearance in Counter-Strike: Global Offensive
I'd say the proliferation of "clean" maps in CS has more to do with readability than technology. The kind of grime Interfearance seems to desire is visually noisy, which just isn't a good fit for classic CS gameplay.
