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text_fish got a reaction from Squad in Corona Virus
So why not just look at some non-random ass crime level stats? It's easy, thanks to this new-fangled gizmotron they call the World Wide Cyber-Highway.
The UK's ONS (Office For National Statistics) reports 726 homicides in the year ending March 2018. That works out at 12 offences per million population.
Whilst in the US, the FBI estimate 16,214 in 2018. That's about 50 offences per million population. Both websites provide a similar enough definition of Homicide to make them a useful comparison.
Blackdog's video above was a bit of fun and I'm sure that household is exceptional, but the person who bought those automatic rifles definitely has very unhealthy fantasies about unloading a shit-ton of bullets in to an intruder some day, and I don't think that particular mind-set is as exceptional as it should be.
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text_fish got a reaction from blackdog in Corona Virus
So why not just look at some non-random ass crime level stats? It's easy, thanks to this new-fangled gizmotron they call the World Wide Cyber-Highway.
The UK's ONS (Office For National Statistics) reports 726 homicides in the year ending March 2018. That works out at 12 offences per million population.
Whilst in the US, the FBI estimate 16,214 in 2018. That's about 50 offences per million population. Both websites provide a similar enough definition of Homicide to make them a useful comparison.
Blackdog's video above was a bit of fun and I'm sure that household is exceptional, but the person who bought those automatic rifles definitely has very unhealthy fantasies about unloading a shit-ton of bullets in to an intruder some day, and I don't think that particular mind-set is as exceptional as it should be.
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text_fish got a reaction from Buddy in Corona Virus
So why not just look at some non-random ass crime level stats? It's easy, thanks to this new-fangled gizmotron they call the World Wide Cyber-Highway.
The UK's ONS (Office For National Statistics) reports 726 homicides in the year ending March 2018. That works out at 12 offences per million population.
Whilst in the US, the FBI estimate 16,214 in 2018. That's about 50 offences per million population. Both websites provide a similar enough definition of Homicide to make them a useful comparison.
Blackdog's video above was a bit of fun and I'm sure that household is exceptional, but the person who bought those automatic rifles definitely has very unhealthy fantasies about unloading a shit-ton of bullets in to an intruder some day, and I don't think that particular mind-set is as exceptional as it should be.
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text_fish got a reaction from JimWood in Fnatic want's to make CS better!
IIRC Mapcore's big CSGO contest seems to run biannually, but they run more frequent smaller contests as well, which tend to focus on something a bit less ambitious than a fully fledged 5v5 defusal map. I would advise contacting one of the admins directly from this page if you want to get involved -- it takes a lot of work for them to set up and run, so as we've only just come out of a big contest they might have some schedule restrictions.
I for one would love to see a well sponsored contest that incentivises people to work on a lesser played map type like hostage rescue, wingman or arms race.
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text_fish got a reaction from hgn in Corona Virus
So why not just look at some non-random ass crime level stats? It's easy, thanks to this new-fangled gizmotron they call the World Wide Cyber-Highway.
The UK's ONS (Office For National Statistics) reports 726 homicides in the year ending March 2018. That works out at 12 offences per million population.
Whilst in the US, the FBI estimate 16,214 in 2018. That's about 50 offences per million population. Both websites provide a similar enough definition of Homicide to make them a useful comparison.
Blackdog's video above was a bit of fun and I'm sure that household is exceptional, but the person who bought those automatic rifles definitely has very unhealthy fantasies about unloading a shit-ton of bullets in to an intruder some day, and I don't think that particular mind-set is as exceptional as it should be.
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text_fish got a reaction from JimWood in Fnatic want's to make CS better!
Hi Erik, welcome to mapcore.
You could see if you can get involved in sponsoring Mapcore's next contest, as long as that wouldn't prove some sort of conflict of interest.
It would be great to see the competitive community open up to new maps more. Maybe you could talk to tournament operators about expanding the map pool. Obviously the classics are the only option for big-money tournaments, but there's nothing to say they couldn't run a little side-gig where knocked out teams (so not Fnatic, obviously) play for a runners-up prize on a pool of lesser known community maps? Exposure is priceless for aspiring creators.
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text_fish got a reaction from El_Exodus in Fnatic want's to make CS better!
Hi Erik, welcome to mapcore.
You could see if you can get involved in sponsoring Mapcore's next contest, as long as that wouldn't prove some sort of conflict of interest.
It would be great to see the competitive community open up to new maps more. Maybe you could talk to tournament operators about expanding the map pool. Obviously the classics are the only option for big-money tournaments, but there's nothing to say they couldn't run a little side-gig where knocked out teams (so not Fnatic, obviously) play for a runners-up prize on a pool of lesser known community maps? Exposure is priceless for aspiring creators.
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text_fish reacted to leplubodeslapin in Level Design Help Files
I tried it a little bit and the grenade clip texture doesn't collide with the player. But the bomb goes through it and so do dropped weapons ?
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text_fish got a reaction from Radu in Fnatic want's to make CS better!
IIRC Mapcore's big CSGO contest seems to run biannually, but they run more frequent smaller contests as well, which tend to focus on something a bit less ambitious than a fully fledged 5v5 defusal map. I would advise contacting one of the admins directly from this page if you want to get involved -- it takes a lot of work for them to set up and run, so as we've only just come out of a big contest they might have some schedule restrictions.
I for one would love to see a well sponsored contest that incentivises people to work on a lesser played map type like hostage rescue, wingman or arms race.
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text_fish reacted to ErikFnatic in Fnatic want's to make CS better!
Hi Guys!
Thanks for your ideas and input! Awesome!
We could potentially sponsor a mapping competition for sure. How many do you guys do a year? Is it only one?
Radu and Text Fish
The idea of side tournaments is interesting and I see why it is great for aspiring creators to get exposure of their amazing work.
Blackdog
This is an interesting idea. Would it be on already established maps then?
In general though I think we are more interested in stuff that is not 5v5 Bomb Defusal maps.
1v1, 2v2, 3v3 etc
Surf
Death Run
Best
erik
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text_fish reacted to blackdog in Fnatic want's to make CS better!
Something I would like to see in the pro-scene is Wingman mode being embraced. You are already doing some 1-on-1, so it would be nice to see that mode get legitimisation with pro-players playing a small side-tournament.
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text_fish reacted to Radu in Fnatic want's to make CS better!
Joe is right, it would be great if professional players or tournament organisers would give community maps a shot. There are already dozens of well designed, quality maps out there.
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text_fish reacted to ErikFnatic in Fnatic want's to make CS better!
Hi Everyone!
My name is Erik Londré and I work at Fnatic. We have previously dabbled in creating custom maps. We did a CS:GO surf map a few years ago and created a custom 1v1 map for an event. We were super happy with the results of both.
When I watched a WarOwl video where he presented the maps from the Exotic places competition I got really inspired. The level of creativity was insane!
So now I am coming to your community and asking what we can do together to make CS:GO better?
What educational, competitive, or just plain fun map concept are we missing?
Can we build the ultimate training/warm-up map?
Are we building the scariest zombie escape map ever for this years Halloween?
Should we recreate the Tokyo Olympics in CS?
Or should we do something completely different? I would love to hear your ideas. Maybe you are already working on something you think we could collaborate around?
Our CS:GO team is currently ranked #1 in the world, we have access to sponsors for funding, big name content creators and a lot of CS:GO fans all around the World. I think we could make some really cool stuff happen together.
Send me an email at erik@fnatic.com
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text_fish reacted to Serialmapper in Level Design Help Files
Bomb its blocked by clip default, weapons by invisible, grenade by clipgrenade. But all are blocking the player so...?
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text_fish got a reaction from blackdog in Fnatic want's to make CS better!
Hi Erik, welcome to mapcore.
You could see if you can get involved in sponsoring Mapcore's next contest, as long as that wouldn't prove some sort of conflict of interest.
It would be great to see the competitive community open up to new maps more. Maybe you could talk to tournament operators about expanding the map pool. Obviously the classics are the only option for big-money tournaments, but there's nothing to say they couldn't run a little side-gig where knocked out teams (so not Fnatic, obviously) play for a runners-up prize on a pool of lesser known community maps? Exposure is priceless for aspiring creators.
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text_fish got a reaction from Radu in Fnatic want's to make CS better!
Hi Erik, welcome to mapcore.
You could see if you can get involved in sponsoring Mapcore's next contest, as long as that wouldn't prove some sort of conflict of interest.
It would be great to see the competitive community open up to new maps more. Maybe you could talk to tournament operators about expanding the map pool. Obviously the classics are the only option for big-money tournaments, but there's nothing to say they couldn't run a little side-gig where knocked out teams (so not Fnatic, obviously) play for a runners-up prize on a pool of lesser known community maps? Exposure is priceless for aspiring creators.
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text_fish got a reaction from Vaya in Fnatic want's to make CS better!
Hi Erik, welcome to mapcore.
You could see if you can get involved in sponsoring Mapcore's next contest, as long as that wouldn't prove some sort of conflict of interest.
It would be great to see the competitive community open up to new maps more. Maybe you could talk to tournament operators about expanding the map pool. Obviously the classics are the only option for big-money tournaments, but there's nothing to say they couldn't run a little side-gig where knocked out teams (so not Fnatic, obviously) play for a runners-up prize on a pool of lesser known community maps? Exposure is priceless for aspiring creators.
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text_fish got a reaction from JorisCeoen in [CS:GO] Exotic Places Contest TOP 4 WINNERS
Passerby, in this case I think you've been banging your "there's an elite and powerful cabal at the top of Mapcore who pull Valve's puppet strings" drum for so long that people now just find it funny rather than disagreeable, confusing or plain incorrect. The same way people laugh when somebody goes on about faked moon-landings or chem trails. You've become a parody if yourself. It's funny. LOL. Haha. Etc. Of course, if you're correct we may all be sleepwalking in to a terrible dystopian future in which we all have to churn out boring 4-leaf clover CS maps or face being defrocked and whipped in public by a Mapcore moderator.
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text_fish reacted to dux in Counter-Strike: Global Offensive
Robert / CampaignJunkie wrote a really cool article on fy_iceworld.
https://www.rockpapershotgun.com/2020/04/23/who-made-fy_iceworld-a-forensic-investigation/
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text_fish got a reaction from Roald in Counter-Strike: Global Offensive
The CSGO team released a statement yesterday stating that it's a reposted leak from 2017/18 and having reviewed it they don't believe it poses a risk.
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text_fish reacted to Byron in [CS:GO] Aztec | Complete Remake (WIP)
Version 1.1
- Added door from CT to top mid
- Replaced door with normal hallway between dark and side hall
- Lowered barrier around B site and tweaked cover
- Added more cover in water to protect your feet from bridge
- Changed doors from A main to window to block view into mid
- Reworked cover in mid to block view from the openable door to the raised platform
- Radar Update
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text_fish got a reaction from Byron in [CS:GO] Aztec | Complete Remake (WIP)
The overview shows some interesting ideas. I tried my hand at "fixing" Aztec a few years ago by switching which side of the map the teams spawn on (and obvs shifting the bombsites respectively), which proved a fun experiment but didn't really fix anything. Your changes look a lot better considered. The main thing I always loved about Aztec were the battles across bridge, so I hope your timings still preserve that.
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text_fish got a reaction from Interfearance in Best looking usermade Source engine map?
I think the problem is, the question is too subjective and too far reaching. As you say, it's easy to flag up some fantastic looking Quake 1 maps in a heartbeat, but "source engine" covers a large range of games going back 16 years. There's also the fact that a lot of source powered games are set in the real world so they're critiqued for different aesthetic values than something like Quake where the mapper can just go wild with their imagination.
I still think fmpone's reskin of de_season is one of the nicest source maps visually. Technically speaking it might not hold up to something newer like Anubis, but the visual composition is a lot more pleasing to me.
I would second Interference's mention of de_grind, which uses its colour palette really well. Something about the art direction really recaptures the cs1.6 aesthetic to me, whilst also managing to be technically "up to date".
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text_fish got a reaction from Vaya in Best looking usermade Source engine map?
I think the problem is, the question is too subjective and too far reaching. As you say, it's easy to flag up some fantastic looking Quake 1 maps in a heartbeat, but "source engine" covers a large range of games going back 16 years. There's also the fact that a lot of source powered games are set in the real world so they're critiqued for different aesthetic values than something like Quake where the mapper can just go wild with their imagination.
I still think fmpone's reskin of de_season is one of the nicest source maps visually. Technically speaking it might not hold up to something newer like Anubis, but the visual composition is a lot more pleasing to me.
I would second Interference's mention of de_grind, which uses its colour palette really well. Something about the art direction really recaptures the cs1.6 aesthetic to me, whilst also managing to be technically "up to date".
