-
Posts
642 -
Joined
-
Last visited
-
Days Won
14
Reputation Activity
-
text_fish reacted to Corvus in WIP in WIP, post your level screenshots!
The project that I've been working on from on and off. It started off in Unity but then I've moved it to Unreal. Its pretty close to completion, thinking of a night setting aswell
-
text_fish got a reaction from blackdog in I love me some Quake!
Looks pretty neat. It was kind of cringey when they called it an "unofficial 6th episode" though. That's the sort of thing the community has to decide, not the makers.
-
text_fish reacted to blackdog in I love me some Quake!
What’s going on this month with these releases
I heard of this mod first through the Quakecast, which you might find interesting. If I understand correctly this mod was churned out incredibly fast, almost at “Jam” speed
https://www.podbean.com/eu/pb-gitjf-eec9ef
-
text_fish reacted to ThunderKeil in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
Valve weren't actually planning to release HLA for another 6 years, but then the L4D AR beta got leaked and they had to distract the press with half life news
-
text_fish reacted to FMPONE in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
VR wasn’t realistic enough of a medium for delivering an intense first person dystopia, so Valve made it such that everyday waking reality is actually HL3.
-
text_fish reacted to dux in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
Real sign of the times when the half life 3 thread turns into current day issues
-
text_fish got a reaction from dux in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
Dux I'm not sure we're in a good position to judge sadly!
-
text_fish got a reaction from Radu in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
Self motivation is a lot easier if there's a smattering of fear that a colleague might walk in to your office at any moment. I would think Valve's model would be more susceptible to the common problems of WFH, because they don't have such a rigid hierarchy enforcing deadlines and guiding development.
Edit: I also wonder if Valve's model only works well when there's a big exciting project on the go. Even if there is something big like L4D3 or Alyx2 in the pipeline I feel like it would be difficult to maintain excitement when it's kept secret and you know all of your fanbase are only seeing boring steam updates or something. And if you're not excited by your work, self-motivation becomes that much more difficult.
-
text_fish got a reaction from Lizard in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
Self motivation is a lot easier if there's a smattering of fear that a colleague might walk in to your office at any moment. I would think Valve's model would be more susceptible to the common problems of WFH, because they don't have such a rigid hierarchy enforcing deadlines and guiding development.
Edit: I also wonder if Valve's model only works well when there's a big exciting project on the go. Even if there is something big like L4D3 or Alyx2 in the pipeline I feel like it would be difficult to maintain excitement when it's kept secret and you know all of your fanbase are only seeing boring steam updates or something. And if you're not excited by your work, self-motivation becomes that much more difficult.
-
text_fish reacted to jd40 in [CS:GO] Ravine (wingman)
Hi all!
I started this one way back in 2018 and have been working on it on the side to keep me cool from all the desert maps I've been making lately ?.
The map is set in snowed in castle connecting two sides of a river.
Layout:
More screenshots:
Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2257823084
Credits:
Additional LD - @Quotingmc
Deer head props - @Quadratic
-
text_fish got a reaction from General Vivi in WIP in WIP, post your level screenshots!
Quake is one of those games that keeps me coming back for a few months every year or so, and I'm always astonished by the quality content people put out for it. I've been mapping for it since it first released, but with very little to show for it publicly aside from the odd speed-map release here and there. I have a HDD full of scraps and half-finished levels which I want to release as an episode one day if I have time to piece it all together. Here's some pictures of the obligatory first base map.
Do you map for it?
-
-
text_fish got a reaction from a Chunk in WIP in WIP, post your level screenshots!
Quake is one of those games that keeps me coming back for a few months every year or so, and I'm always astonished by the quality content people put out for it. I've been mapping for it since it first released, but with very little to show for it publicly aside from the odd speed-map release here and there. I have a HDD full of scraps and half-finished levels which I want to release as an episode one day if I have time to piece it all together. Here's some pictures of the obligatory first base map.
Do you map for it?
-
text_fish got a reaction from slavikov4 in WIP in WIP, post your level screenshots!
Quake is one of those games that keeps me coming back for a few months every year or so, and I'm always astonished by the quality content people put out for it. I've been mapping for it since it first released, but with very little to show for it publicly aside from the odd speed-map release here and there. I have a HDD full of scraps and half-finished levels which I want to release as an episode one day if I have time to piece it all together. Here's some pictures of the obligatory first base map.
Do you map for it?
-
text_fish got a reaction from StormCatcher.77 in WIP in WIP, post your level screenshots!
Quake is one of those games that keeps me coming back for a few months every year or so, and I'm always astonished by the quality content people put out for it. I've been mapping for it since it first released, but with very little to show for it publicly aside from the odd speed-map release here and there. I have a HDD full of scraps and half-finished levels which I want to release as an episode one day if I have time to piece it all together. Here's some pictures of the obligatory first base map.
Do you map for it?
-
text_fish reacted to jakuza in [Wingman] Paro
Got this done just in the nick of time. I guess this is the rough draft, since the map contains basically no detail as it is. But it was a fun project and worth the crunch.
Pics below:
Thanks @Roald for making such a cool graybox. And good luck to everyone in the contest!
-
text_fish got a reaction from Mr.Yeah! in WIP in WIP, post your level screenshots!
I can highly recommend Menetettyjen Valtakunta if you haven't already played it. It isn't quite as visually spectacular as the more recent AD maps, but it's still pretty breath-taking in parts and it uses Copper mod which stays much more faithful to Quake's weird thematic mashup than AD.
-
-
text_fish got a reaction from blackdog in WIP in WIP, post your level screenshots!
Quake is one of those games that keeps me coming back for a few months every year or so, and I'm always astonished by the quality content people put out for it. I've been mapping for it since it first released, but with very little to show for it publicly aside from the odd speed-map release here and there. I have a HDD full of scraps and half-finished levels which I want to release as an episode one day if I have time to piece it all together. Here's some pictures of the obligatory first base map.
Do you map for it?
-
text_fish reacted to blackdog in WIP in WIP, post your level screenshots!
Ah! I recently caught up with the Quakecast and heard talking a lot about the "smej"... they interviewed two Finns that participated and it really interested me to see those maps, I was planning on playing it after completing AD.
I am playing very little atm, I only played through 3 maps of the mod (to be fair the first two are massive, Foggy bottoms and the one with the monorail at the beginning, and they took me both x2 sessions to complete).
Are you making stuff for Quake @text_fish?
-
text_fish got a reaction from blackdog in WIP in WIP, post your level screenshots!
I can highly recommend Menetettyjen Valtakunta if you haven't already played it. It isn't quite as visually spectacular as the more recent AD maps, but it's still pretty breath-taking in parts and it uses Copper mod which stays much more faithful to Quake's weird thematic mashup than AD.
-
text_fish reacted to blackdog in WIP in WIP, post your level screenshots!
Oh wow, it looks incredibly good, got me fooled!
I've just got back into Quake recently and slowly playing through Arcane Dimensions, seeing all that amazing stuff really wants to make you map!
-
-
text_fish reacted to StormCatcher.77 in WIP in WIP, post your level screenshots!
Shots of "Coma Moonlight". My map for Refracted Reality CP (Doom 2, GZDoom):
-
