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crystaldynamicsjobs

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  • Employer
    Crystal Dynamics
  • Job
    Recruiter
  • Location
    Redwood City, CA

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  • Website
    http://crystald.com/workwithus/apply-here
  1. Crystal Dynamics is seeking outstanding Level Designers who have a passion for creating high quality AAA games and have strength and experience in both level layout and scripting. The ideal Puzzle Level Designer will have expertise in crafting challenging and innovative action-adventure style puzzles and gameplay that make sense within the context of the level and the overall narrative of the project. This Level Designer should be able to script in proprietary visual-based scripting languages, craft levels with engaging and meaningful puzzles, and have a great understanding of how to show story progression through mechanics/gameplay. This is a chance to expand upon the well-received and successful reboot of Tomb Raider, creating engaging gameplay through clever level design challenges. Essential Duties: Creating levels and puzzles that are unique, grounded and engaging in a 3rd person action adventure title. Generate game documentation and 2D paper designs for both puzzles and levels, including level layout and puzzle blueprint documentation. Design and iterate on level and puzzle layout in 3D, working closely with various disciplines, leads and other designers to make sure gameplay, epic moments and narrative elements are harmonious with the overall project vision. Create levels and puzzles utilizing various tools including physics, scripting, animation and object creation. Create stellar puzzle designs and effectively communicate their intentions to key stakeholders. Implement level design and puzzle design changes from play testing data from both in and out of house data. Essential Requirements, Competencies, Skills & Knowledge: 2+ years of professional AAA Level Design experience - please observe that we require industry experience for this position as this is not an entry level position. At this time, educational experience only is not a qualifier. Bachelor’s degree or equivalent in a game development program or similar Must have experience shipping a full-length console product, AAA/high profile game development experience a plus Excellent knowledge of and experience with 3D Modeling Software (preferably Maya) Experience working with commerical and proprietary development tools and visual-based scripting languages Great working knowledge of game design theory and game development methodologies Experience with physics systems and utilization in a puzzle environment a plus A deep passion and enthusiasm for making and playing action/adventure games, and a good understanding of the competitive landscape in the console world APPLY HERE: http://jobvite.com/m?3lzS4gwB
  2. Crystal Dynamics is looking for Environment Artists who have achieved an excellence in environment modeling, texturing and lighting. Come work with amazing Art Directors, Artists and Designers to create dynamic 3D environments for games at our unique studio. You will be pleasantly surprised to find our toolsets extremely powerful and easy to use. We're looking for highly collaborative, passionate and motivated candidates that will help launch our creative teams to new successes. The successful candidate will be able to concept and create under monderate to minimal supervision. Essential Duties: The Environment Artist works in tandem with the Designer, a joint creative and technical effort to build worlds from initial concept to complete, polished form. Environment Artists are responsible for the look and artistic integrity of the games. Must know the fundamentals of cutting edge 3D graphics techniques including: Working with physics based spaces, High poly modeling (Maya and ZBrush) Baking normal and displacement maps from high-poly to game-res meshes, Shader manipulation, Modular construction and assembly techniques, Knowledge of baked and dynamic lighting models, Post Effects, etc. With strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic, will be responsible for creating visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments. Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving. Additional Responsibilities: Successful Environment Artists are able to quickly understand custom toolsets and deliver assets within the confines of real-time engine constraints and programming demands. Work independently and in tandem with Designers to complete assigned projects. Requires limited supervision on most work. Essential Requirements: 2+ years' experience as an Environment Artist on successful, high quality AAA titles Strong spatial sense and an eye for good composition Software: Microsoft Word, Maya, ZBrush (preferred) and Photoshop Architecture or traditional art background is preferred APPLY HERE: http://jobvite.com/m?3tzS4gwJ SPECIAL NOTE: ** A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating. Considered portfolios should include the following: -10-15 best examples of your work (Maya renders in addition to in-game screen shots or video) - 3-5 Mesh shots (that show efficiency & good work process) - 3-5 Texture Sheets including diffuse, spec and normal maps (that shows correct use of maps, efficient use of UV space and artistic skill) - Example of lighting
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